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Frightfur Patchwork


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DBLE-JP022 魔玩具補綴 Deathtoy Patchwork / Frightfur Patchwork
Normal Spell Card
You can only activate 1 “Frightfur Patchwork” per turn.
(1) Add 1 “Polymerization” and 1 “Edge Imp” monster from your Deck to your hand.

 

An odd card to come out with so late, however I don't mind it, because a free search is never really a bad thing, is it?

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This is a freaking +1.

 

For free.

 

Damn if this card isn't run at 3 in the deck.

 

Now I can actually choose if I open Sabres or Chain, and combined with the genericness of the Octo Fusion, I mean, this + any Fluffal is an instant Frightfur.

 

Why did they take so long to make this support?

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This card got my attention.

I'm not a Fluffal player but at some point I tinkered with trying to adapt Chain + Frighfur Fusion as a sort of tech for access to Frightfur Sheep, and this looks like it can help to that goal: it picks up Chain plus Polymerization so you can fuse with it right away, then get Chain's floating effect. However, it is still missing a Fluffal at hand or grave.

Anyway, I can already imagine how this will give a boost to Fluffals.

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Good god.

 

This is amazing. It's searchable by Chain, and it grabs both Poly and any Edge Imp from the Deck. With no restrictions or drawbacks whatsoever, other than the hard OPT clause. I suppose the only drawback is that you have to be able to grab both cards, but that's hardly a downside, because if by some miracle you're out of Polys and didn't search this early game, just ditch it for Vendor or similar.

 

Like damn, this is good. As if Fluffals didn't have tons of search options already.

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Good god.

 

This is amazing. It's searchable by Chain, and it grabs both Poly and any Edge Imp from the Deck. With no restrictions or drawbacks whatsoever, other than the hard OPT clause. I suppose the only drawback is that you have to be able to grab both cards, but that's hardly a downside, because if by some miracle you're out of Polys and didn't search this early game, just ditch it for Vendor or similar.

 

Like damn, this is good. As if Fluffals didn't have tons of search options already.

Didn't even see it got both. That is both good, but also annoying in the late game, though I suppose that isn't too important.

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Good god.

 

This is amazing. It's searchable by Chain, and it grabs both Poly and any Edge Imp from the Deck. With no restrictions or drawbacks whatsoever, other than the hard OPT clause. I suppose the only drawback is that you have to be able to grab both cards, but that's hardly a downside, because if by some miracle you're out of Polys and didn't search this early game, just ditch it for Vendor or similar.

 

Like damn, this is good. As if Fluffals didn't have tons of search options already.

Logic doesn't really hold, though it's not entirely wrong.

 

You generally have to run a good number of dead draws and/or engines (BriFu engine, Zoodiac engine, Foolish Burial of Belongings, etc.) in order to maximize the deck's efficiency, and this doesn't really alleviate that issue. Simply discarding it for Vendor isn't good enough logic, considering how many things fall under that blanket.

 

Not to mention that you want to discard Wings/Edge Imps/etc. for Vendor more often than not.

 

Additionally, this card has, in my testing, around a 50% chance of being dead after T1, because you fish your polys out like crazy.

 

It's very good, and you run 3 just because of the potency, but it's not perfect and the Vendor logic wasn't perfect.

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Logic doesn't really hold, though it's not entirely wrong.

 

You generally have to run a good number of dead draws and/or engines (BriFu engine, Zoodiac engine, Foolish Burial of Belongings, etc.) in order to maximize the deck's efficiency, and this doesn't really alleviate that issue. Simply discarding it for Vendor isn't good enough logic, considering how many things fall under that blanket.

 

Not to mention that you want to discard Wings/Edge Imps/etc. for Vendor more often than not.

 

Additionally, this card has, in my testing, around a 50% chance of being dead after T1, because you fish your polys out like crazy.

 

It's very good, and you run 3 just because of the potency, but it's not perfect and the Vendor logic wasn't perfect.

 

I wasn't being entirely serious.

 

First off, I wouldn't run 3 of this. Yes, it's a card I want to see, but it's searchable by Chain, and has a chance of being dead because it must search Poly, and there's only 3 Poly in the Deck, and Owl and/or King of the Swamp also search Poly. At absolute max, I'd run 2, because Main Deck space is tight enough. But I'm more likely to just run 1 of it. I will have to do some testing with my RL Fluffal Deck to figure out what sort of ratio I'd want to use Penguin (leaning towards 3), Octo (probably just 1), and this (1 or 2).

 

I was instead noting that it's a searchable card that can be eliminated from your hand via Vendor if it happens to be dead. However, there's no BENEFIT to discarding it, whereas Sabres, Chain, Vendor, and even Factory mid-to-late game do.

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You run 3 here like you would run 3 Brilliant Fusion (1 garnet), 3 Zoodiac spell (3 rat and/or a number of viper), 3 Pre-Prep, and so on.

 

Even with searchability, you want to draw this, and the payoff of the copies in the early game (mid game is latest you get in this deck) is very high.

 

YGO is currently a game about maximizing the early game, with the drawback being dead draws and engines taking up space. This card exemplifies such.

 

This could have uses in Metalfoe, but then the issue is that Kingii and Trump Girl exist. Not entirely outclassed by them, mind, but similar function.

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You run 3 here like you would run 3 Brilliant Fusion (1 garnet), 3 Zoodiac spell (3 rat and/or a number of viper), 3 Pre-Prep, and so on.

 

Even with searchability, you want to draw this, and the payoff of the copies in the early game (mid game is latest you get in this deck) is very high.

 

YGO is currently a game about maximizing the early game, with the drawback being dead draws and engines taking up space. This card exemplifies such.

 

This could have uses in Metalfoe, but then the issue is that Kingii and Trump Girl exist. Not entirely outclassed by them, mind, but similar function.

 

...in Fluffals?

 

I guess I'm still the type of player who prefers not to invest Deck space (and money) into unrelated engines for the intent of "maximizing" a Deck. I recognize the necessity of doing so in competitive scenes, but since I'm not involved on that front, I'd only consider doing so for Decks that desperately need that sort of lift, and I don't really think Fluffals is an example of that.

 

I feel that Fluffal Main Deck and Extra Deck are already extremely tight, and that revamping the entire core of the Deck to adopt the maximizing engines would make it feel a bit schizophrenic and may actually weaken the consistency. Of course, I'm not an expert on that sort of thing, but I like to think I understand Fluffals as a Deck to a relatively strong degree, even if I still forego some options.

 

(Wait...maybe I'm misunderstanding. You're not telling me to RUN Bri-Fusion and Zoos in Fluffals, right? Just that you run 3 in Decks that DO use those engines?)

 

I think this card is the type that can definitely benefit the Deck's theme directly, but that the risk of the dead draws and the already cramped Deck space makes me want to trim the number down, rather than run 3 and have dead draws. It's something I still plan to Proxy test with my RL deck.

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...in Fluffals?

 

I guess I'm still the type of player who prefers not to invest Deck space (and money) into unrelated engines for the intent of "maximizing" a Deck. I recognize the necessity of doing so in competitive scenes, but since I'm not involved on that front, I'd only consider doing so for Decks that desperately need that sort of lift, and I don't really think Fluffals is an example of that.

 

I feel that Fluffal Main Deck and Extra Deck are already extremely tight, and that revamping the entire core of the Deck to adopt the maximizing engines would make it feel a bit schizophrenic and may actually weaken the consistency. Of course, I'm not an expert on that sort of thing, but I like to think I understand Fluffals as a Deck to a relatively strong degree, even if I still forego some options.

 

(Wait...maybe I'm misunderstanding. You're not telling me to RUN Bri-Fusion and Zoos in Fluffals, right? Just that you run 3 in Decks that DO use those engines?)

 

I think this card is the type that can definitely benefit the Deck's theme directly, but that the risk of the dead draws and the already cramped Deck space makes me want to trim the number down, rather than run 3 and have dead draws. It's something I still plan to Proxy test with my RL deck.

Yes, in Fluffals. The deck has never been terrible since Wings and Sabre-Tooth were printed. It's honestly not that bad, now has some T1 lock potential, and it can kill on a whim. Probably not a best deck, but stranger decks have burst onto the scene.

 

Fluffals are an example of that. While Brilliant Fusion isn't as needed now (not sure if needed at all), it definitely was before. Why is that?

  • It offers a higher power ceiling.
  • It has one of the lowest chances of true bricking of any BriFu deck (can poly into Seraphinite, can put Garnet back with Sabres).
  • It dumps Wings, so BriFu + Bear = $$$$$$$$$$$$$$$
  • This deck is really NS reliant to maintain its steam, so Seraphinite alleviates this.

Now, while I was just using Zoodiac/BriFu as general examples, both can reasonably used in Fluffals. I saw a decklist with Zoodiac earlier today, and it was pretty clever.

 

You run Triangle (spell that summons a Zoodiac from deck), 2 Viper (not the broken one, second best zoodiac), and ED slots dedicated to them. Sure, this gets yo ua 1200/2400 with quickplay removal, but... The real reason is:

LunalightBlackSheep-SHVI-EN-C-1E.png

 

This card has become much more relevant due to Zoodiacs, as they give you a 1-card combo, which may or may not require an NS, that gets you this + quickplay removal

 

In this case, the Zoodiac you summon also has Bad Touch.

 

Hell, the deck can realistically summon Treatoad/Todally Awesome now, because Penguin is a Level 4 WATER and Instant Fusion was decent here, anyway.

 

Then there's Foolish Burial with Belongings, which accelerates your game a lot, in exchange for Vendors.

 

These are NOT unrelated engines or cards. Not in-theme, but they most certainly add dimensions to the deck.

 

BriFu gives you a greatly extended power ceiling, especially given that Seraphinite is a Fusion Monster, in exchange for being a rather bricky engine.

 

FBwB accelerates your early game, but it means you resolve Wings fewer times, so you have to push through faster.

 

Zoodiacs give you control and a +1 Polymerization search. Possibly +2, given Drancia, which does not cost an NS.

 

That's just how the game is.

 

Yugioh has a lot of power engines (not listed here: TERRORTOP, possibly Wind Witches, Metalfoe, Odd-Eyes, and more), and it's not blindly shoving them into places. The game has gone from archetypes to mix-and-match, in order to bring out the most efficiency of those decks.

 

This should be most clear thanks to Eidolon, which is, pretty much, a 9-12 card engine that goes in every deck, theoretically. Konami knows what their game is now.

 

And this card has similar potential to those. It's not AS strong, and it shares a niche with other cards, but you can run a 9-card engine that just keeps floating back into this. Or 7-cards, or 5-cards with Edge Imp Sabres. And so on.

 

And if not ENGINES, we have power cards, like Pot of Desires or, in this case, FBwB.

 

Fluffals don't function well enough when "pure". Basically nothing does. That's just where we are.

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That's just how the game is.

 

Yugioh has a lot of power engines (not listed here: TERRORTOP, possibly Wind Witches, Metalfoe, Odd-Eyes, and more), and it's not blindly shoving them into places. The game has gone from archetypes to mix-and-match, in order to bring out the most efficiency of those decks.

 

This should be most clear thanks to Eidolon, which is, pretty much, a 9-12 card engine that goes in every deck, theoretically. Konami knows what their game is now.

 

A bit off-topic: I had noticed that too. Feels like H.A.T.s all over again, but with a couple more of engines to pick. Seems the trick now is finding the best combination of engines, or the best engine to splash in your archetype/deck of choice.

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mm Black thank you so much for posting that

 

I honestly love how yugioh has become so engine focused right now and it really cheered me up to see you emphasize just how much engines have developed recently.

 

OT: With cards like this and Pre-prep becoming more prevalent - and searching in general getting to the point where it can definitely be unusable late game, I'd be interested to see something loosely along the lines of Daigusto Emeral but for any cards, not just monsters. I'd personally rather have something a bit more interesting than something that shuffles X amount of cards to draw 1, but obviously it needs be practical or you'd rather just add the cards back to your hand than shuffle into deck and search again.

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Forgive me for not reading the whole thread, but this card is essentially 1 poly + 1 dark monster (Edge Imp Chain) so this makes this a hella splashy power card, especially given >predaplants since the engine requirement of Chain is negligible since you'd want to run more copies of it since it searches this Spell.

 

Even some hilarious funsies with Destiny HERO

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Forgive me for not reading the whole thread, but this card is essentially 1 poly + 1 dark monster (Edge Imp Chain) so this makes this a hella splashy power card, especially given >predaplants since the engine requirement of Chain is negligible since you'd want to run more copies of it since it searches this Spell.

 

Even some hilarious funsies with Destiny HERO

I didn't think of D-Hero, but thank you for validating my points about it as an engine.

 

There's also merit to Sabres as an engine card, but the decks that want Sabres v. Decks that want Poly engine aren't neccesarily overlapping.

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Thank you for the genuinely enlightening explanation. 

 

Those are certainly angles to consider. And I suppose even if Fluffals were solid enough "pure", they'd probably be very predictable in terms of what their power plays and options are, something I imagine engines relieve while also adding consistency and such. Hmm...interesting. Something I'd have to investigate eventually. 

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Thank you for the genuinely enlightening explanation. 

 

Those are certainly angles to consider. And I suppose even if Fluffals were solid enough "pure", they'd probably be very predictable in terms of what their power plays and options are, something I imagine engines relieve while also adding consistency and such. Hmm...interesting. Something I'd have to investigate eventually. 

I've posted a deck, if you want to toy around with it in YGOPro. Probably not the best build by any means, but explores avenues and showcases what it can do.

 

Deck actually takes a fair bit of thought to figure out how you play it, especially T1, because you have to weigh the value of each resource against how you use it (Fusion, Vendor, Toy Discard, etc.) and how to get out of mediocre hands.

 

Doesn't currently have an engine, as BriFu felt like a let down towards the end, but hey.

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I've posted a deck, if you want to toy around with it in YGOPro. Probably not the best build by any means, but explores avenues and showcases what it can do.

 

Deck actually takes a fair bit of thought to figure out how you play it, especially T1, because you have to weigh the value of each resource against how you use it (Fusion, Vendor, Toy Discard, etc.) and how to get out of mediocre hands.

 

Doesn't currently have an engine, as BriFu felt like a let down towards the end, but hey.

 

I'll definitely take a look. Thanks.

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