KokonutLP Posted November 8, 2016 Report Share Posted November 8, 2016 Hello Everybody, i would like to Introduce you to my Custom Archtype: Voidless!So what is Voidless? - It's an Archetype mostly relying on BanishingThey Cannot be Normal Summoned or Special Summoned normaly. Here you can See all Cards of this Archetype sorry for bad grammar :C - MONSTER CARD(S) - Voidless - Belskia- LIGHT/Wyrm/Effect Monster/Level 4Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Your Opponent cannot Activate Trap Cards until the end of his Second Turn. Once Per turn if this face-up card is targeted for an attack: Negate the Attack, then Banish one Card from your Hand. Cannot be targeted by Spell Cards.ATK:900/DEF:2250 Voidless - Dermion- LIGHT/Wyrm/Effect Monster/Level 3Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Search your Deck for an "Voidless" Spell/Trap card and put it onto your Hand. Cannot be targeted by Spell Cards. ATK:1250/DEF:750 Voidless - Khakrum- LIGHT/Wyrm/Effect Monster/Level 1Once Per Turn on your Main Phase 2: Banish this Card from your Hand. Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Each Player banishes the Top Card of their Deck. If this Card is Destroyd in Battle and send to the Graveyard: Draw One Card, then Banish another Card from your Hand. Cannot be targeted by Spell Cards. ATK:0/DEF:800 Voidless - Peskiil- LIGHT/Wyrm/Effect Monster/Level 1Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Target One Card in your Deck and Banish it, then you cannot Special Summon Banished Cards until the End of your Turn. Cannot be targeted by Spell Cards. ATK:500/DEF:500 Voidless - Rereliu- LIGHT/Wyrm/Effect Monster/Level 3Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Banish One Card from your Opponents Field. As long as this Card is face-up on the field: Each of Your "Voidless" Monsters on the Field increases Level by 1 . Cannot be targeted by Spell Cards. ATK:1400/DEF:950 Voidless - Verianes- LIGHT/Wyrm/Effect Monster/Level 4Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Banish One Card from Your Side of the Field. If this Card Declares and Attack, at the End of the Damage Step: Banish this Card. Cannot be targeted by Spell Cards. ATK:2000/DEF:0 Voidless - Saltuz- LIGHT/Wyrm/Effect Monster/Level 4Once Per Turn: If This Card gets Banished, Special Summon it on your Side of the Field. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Decrease the ATK and DEF of your Opponents Monster by 500. Cannot be targeted by Spell Cards. ATK:1050/DEF:1500 Voidless - Wokhoul- LIGHT/Wyrm/Effect Monster/Level 4Once Per Turn: you can Special Summon this Card in your Main Phase 1 as long as it is Banished. This Card cannot be Summoned in any other way except by its own effect. If this Card was succesfully Special Summoned: Banish two random Cards from your Opponents Hand, then return them at the End of His next Turn. Increase the Attack of this Card for each Banished Card by 100. Cannot be targeted by Spell Cards. ATK:1750/DEF:0 Voidless - Urulgha- LIGHT/Wyrm/Effect Monster/Level 4While You have no Banished Cards: Once Per Duel, you can Special Summon this Card from You Hand or Deck. If this Card was succesfully Special Summoned: Search in your Deck for up to Two Cards with "Voidless" In the Name and take them on your Hand. If this Card would be Destroyd and send to Graveyard Banish it instead, then you can Banish another Card from your Graveyard. Cannot be targeted by Spell Cards. ATK:1800/DEF:1800 - XYZ CARD(S) - Infinitless - Arporles-LIGHT/Wyrm/Xyz/Effect Monster/Rank 53 level 5 "Light" MonsterIf this Card was succesfully Special Summoned: Attach as many Banished Cards as possible as Xyz Materials to this Card. Once Per Turn: Banish one Monster form your Graveyard. If a Monster Effect is Activated: Detach One Xyz Material, then cancel that Monsters Effect and Banish it. "Voidless" Monster You Controll gain 100 ATK for each Xyz Material on this Card. Cannot be targeted by Spell Cards. ATK:3050/DEF:3050 CYxz - Infinitless Fear - Xrporles-LIGHT/Wyrm/CXyz/Effect Monster/Rank 64 level 6 "Light" MonsterCannot be targeted by Card Effects. If this Card has "Infinitless - Arporles" as an Xyz-Matial attached to it, Add the the following effect:- Once Per Duel: Detach all Xyz-Materials from this Card: Banish Cards from either Players Hand, Deck, Field or Graveyard And Increase This Cards ATK and DEF by 100 for each detached card. ATK:3050/DEF:3050 - SPELL CARD(S) - Voidless Controll-SPELL/EquipThe Equiped Monster cannot be Used for a Fusion-/Syncro-/Xyz-Summon.If this Card is destroyd: You can pay 1000 Life Points, then put it back on top of your Deck. Voidless Force-SPELL/EquipCan only be Equiped by an "Voidless" Monster. This Card can be Equiped even if Effects protect from Spell Cards. Then Equiped: Gain 1000 ATK and the Rank increases by One. Voidless Mess-SPELL/NormalBanish all Cards on your Hand, then your Opponent can draw cards equal the amount of Cards you have Banished. Voidless Multiverse-SPELL/FieldCards send to Graveyard will be Banished instead. "Voidless" Monster cannot be destroyed in Battle as long as you havent atleast one Banished Card. Once Per Turn, on your Main Phase 2, activate One of the following Effects:- Draw One Card: Banish it, if it is a Monster Card- Banish One Card on the Field with the least amount of DEF Voidless Nova-SPELL/Continuous"Voidless" Monsters ATK doubles for the duration of your Opponents Turn. Voidless Regeneration-SPELL/NormalIncrease your Life Points by 400 times the Number of Banished Cards. Voidless Rush-SPELL/QuickSpecial Summon a "Voidless" Monster from your Deck or Graveyard, ignore the summoning restriction, then Banish it at the End of the Turn. - TRAP CARD(S) - Voidless Pain-TRAP/ContinuousIf "Voidless" Monsters are destroyd in Battle: your Opponent loses 200 Life Points. "Voidless" Monsters cannot switch into Defence Position. Change the Battle Position of all "Voidless" Monsters to Attack Position Voidless Rebound-TRAP/CounterIf a Card Effect is activaded: Pay 2000 Life Point, then cancel the activation and banish that Card. Voidless Recover-TRAP/QuickShuffle up to Three "Voidless" Monsters from Anythere back into your Deck: Banish for each one a card from your Opponents Graveyard. I Hope you Liked my Monster feel free to Comment your Opinionabout my Cards / Archetype.Have a Nice Day, bye bye ^^ Link to comment Share on other sites More sharing options...
Elsligth Posted November 8, 2016 Report Share Posted November 8, 2016 i only going to say 1 thing, i guess the effect ''you can special summon this card in your main phase 1 as long as it banished'' should be ''Once per turn you can special this card in your main phase 1 as long as it banished'' Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2016 Report Share Posted November 8, 2016 Any general thoughts on the card in terms of design? If you read the Advanced Clause for this section, it does mention that you give something. (OCG fixes don't count as a proper review; proper wording would be "Once per turn, during your Main Phase 1: You can Special Summon this banished card.") It's fine to give fixes, but your own opinion needs to be mentioned. Link to comment Share on other sites More sharing options...
KokonutLP Posted November 8, 2016 Author Report Share Posted November 8, 2016 Any general thoughts on the card in terms of design? If you read the Advanced Clause for this section, it does mention that you give something. (OCG fixes don't count as a proper review; proper wording would be "Once per turn, during your Main Phase 1: You can Special Summon this banished card.") It's fine to give fixes, but your own opinion needs to be mentioned i only going to say 1 thing, i guess the effect ''you can special summon this card in your main phase 1 as long as it banished'' should be ''Once per turn you can special this card in your main phase 1 as long as it banished''So i just need to change that and than its fine? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2016 Report Share Posted November 8, 2016 There's probably more, but I didn't really look at them all. Might help if you reupload the cards to Imgur and post them using the IMG tags, so the pics come up on the post instead of us having to click links. That, and post the effects underneath; a bit difficult to read them off the card. Link to comment Share on other sites More sharing options...
KokonutLP Posted November 9, 2016 Author Report Share Posted November 9, 2016 There's probably more, but I didn't really look at them all. Might help if you reupload the cards to Imgur and post them using the IMG tags, so the pics come up on the post instead of us having to click links. That, and post the effects underneath; a bit difficult to read them off the card.alright, thanks for the infomation Link to comment Share on other sites More sharing options...
DiplomatfromPluto Posted November 10, 2016 Report Share Posted November 10, 2016 Could you post the card texts separately underneath their respective cards? I have some suggestions for how to make the text clearer, and also, a few of them are a little unclear. For example, in the last trap, recover, where are you getting the monsters from to shuffle into the deck? I would assume they're coming from the banished zone, but the card doesn't tell you where they can be taken from. As an archetype, they're a bunch of level 3, 4 and 1 LIGHT wyrms-type monsters. They can all be SS'd from the banished zone, suggesting that you can get a lot of them on the field in one turn. They are all protected by targeting spell cards, and they each have an effect when special summoned. They have some spells and traps for support. The first thing I noticed is that they all have to be summoned from the banished zone, which means that you can't Normal Summon any of them. You have some spells for summoning and banishing, and most of the monsters have banishing effects (which rely on ss'ing them), but it still seems like this deck would have a hard time getting started. I don't know if there are any particular rules about the timing of these monsters, or banishing in general; I'm assuming that you could activate Mess, banish your hand then SS all the monsters in your hand immediately after (if you had 1 copy each of 2 or 3 different monsters). However, that means the monsters are dead cards if you just draw them without having any other cards in the hand. You could use them with some other monsters but I'm not sure what monsters could be used with these to get the Voidless banished and ready to be used. That's the other thing I noticed here; these cards don't seem to have a specific goal in mind. They do a lot of things to mess with the opponent, but even if they did get banished and onto the field, the cards are doing all sorts of things to the opponent without doing much to support each other. The monsters' varying levels makes them seem like they'd be good for synchro or Xyz, but there's not much consistency so it's hard to tell what levels or ranks they could be used for. You play this deck by banishing the monsters somehow, then summoning them, banish their cards...banish your monsters to get more monsters that banish more cards...and while the player is doing a lot of things (or not, with all the floodgate and negation effects) the opponent is advancing toward their win condition. Cards like Control and Regeneration seem useful in theory, but seem like they would be more of a disruption to the opponent than they would help this archetype get closer to winning. Link to comment Share on other sites More sharing options...
KokonutLP Posted November 10, 2016 Author Report Share Posted November 10, 2016 Could you post the card texts separately underneath their respective cards? I have some suggestions for how to make the text clearer, and also, a few of them are a little unclear. For example, in the last trap, recover, where are you getting the monsters from to shuffle into the deck? I would assume they're coming from the banished zone, but the card doesn't tell you where they can be taken from. As an archetype, they're a bunch of level 3, 4 and 1 LIGHT wyrms-type monsters. They can all be SS'd from the banished zone, suggesting that you can get a lot of them on the field in one turn. They are all protected by targeting spell cards, and they each have an effect when special summoned. They have some spells and traps for support. The first thing I noticed is that they all have to be summoned from the banished zone, which means that you can't Normal Summon any of them. You have some spells for summoning and banishing, and most of the monsters have banishing effects (which rely on ss'ing them), but it still seems like this deck would have a hard time getting started. I don't know if there are any particular rules about the timing of these monsters, or banishing in general; I'm assuming that you could activate Mess, banish your hand then SS all the monsters in your hand immediately after (if you had 1 copy each of 2 or 3 different monsters). However, that means the monsters are dead cards if you just draw them without having any other cards in the hand. You could use them with some other monsters but I'm not sure what monsters could be used with these to get the Voidless banished and ready to be used. That's the other thing I noticed here; these cards don't seem to have a specific goal in mind. They do a lot of things to mess with the opponent, but even if they did get banished and onto the field, the cards are doing all sorts of things to the opponent without doing much to support each other. The monsters' varying levels makes them seem like they'd be good for synchro or Xyz, but there's not much consistency so it's hard to tell what levels or ranks they could be used for. You play this deck by banishing the monsters somehow, then summoning them, banish their cards...banish your monsters to get more monsters that banish more cards...and while the player is doing a lot of things (or not, with all the floodgate and negation effects) the opponent is advancing toward their win condition. Cards like Control and Regeneration seem useful in theory, but seem like they would be more of a disruption to the opponent than they would help this archetype get closer to winning.Thanks for taking your Time and giving me this Nice Review.Really is it so Hard to Read? I dont feel like it is but i will do that.Well i can tell you that i playd against other Decks with these Cards and its realativly easy to get a good start. The "Voidless Mess" lets you Special Summon them on your field after you banished them as long as it is still your Main Phase 1 by the activation of the Card. Well the Goal hmmm yeah they kinda help each other ~ Getting More into Play ~ Getting the Spells/Traps ~ Protect them from Spell Cards for a Short Duration ~ Weakening Opponents Cards ~ Strenghten your Own. Maybe you get a better feel for the deck then Playing them. Also Cards that would do great with this Deck would be: Bottomless Pit , Soul Release ,...! But its just your opinion and i respect that ~ Have a Nice Day. Link to comment Share on other sites More sharing options...
DiplomatfromPluto Posted November 14, 2016 Report Share Posted November 14, 2016 Yes, even short and simple effects like pot of greed or raigeki are written in a small text size, which only gets smaller with more lines. Posting card texts beneath the respective cards makes them easier to read and helps if people can't load the card images. It also lets people edit card text for suggestions or fixes. I haven't tried these cards out, but just looking at them, if you drew a starting hand without spells, you couldn't do anything because the monsters can't summon themselves. The normal summon guarantees at least one monster per turn if you don't have the means to SS that turn, but this deck has no way to do that, and the traps need to be set first. I was trying to think of monsters which could be mixed in with these cards to supplement them, act as normal summons while you get the voidless banished. If the opponent; prevented you from banishing or special summoning, or using backrow, this deck wouldn't be able to do anything. That's why I think there should be a few monsters which can be normal summoned. Link to comment Share on other sites More sharing options...
kevintriedge Posted November 14, 2016 Report Share Posted November 14, 2016 The theme looks pretty interesting. I agree with DiplomatfromPluto that it would be good to include Normal Summon-able monsters that help you banish cards. Or, you can also make some of the monsters hand traps that get your gears running. Another thing that I noticed, is Multiverse's text typo'ed? I think what you might mean is that the Voidless monsters are protected while you have banished cards. If so, the correct wording would be when you "have," not "havent." You can also simplify the sentence into something like " "Voidless" monsters you control cannot be destroyed by battle while you have a banished card." Also, Multiverse's effect is not limited for Voidless to use. The MP2 effects are free +1's and can be used by any player with any deck. You may want to keep the good effects exclusively for Voidless. For instance, you can make an activation requirement, or a cost, that involves your Voidless monsters. Voidless Control is actually really nice. I like its effect. It's a disrupting effect that can be searched by the monster's effect. However, since it's an Equip Spell, you'd be losing a card once you get rid of the monster your opponent was planning to use as Material. Second thing is, since it's an Equip Spell, you can't "trap" and surprise your opponent (or they can simply summon new materials during their turn). For improvement, you can add an effect that recycles the card, for example by banishing 1 "Voidless" monster from your hand or Graveyard, you can return it to your hand from the Graveyard. That way it also works as an engine card. You can also make it a Quick-Play Spell so you can use it during opponent's turn. Just put an effect that says this card becomes an Equip Card or Equip Spell Card once activated. Link to comment Share on other sites More sharing options...
KokonutLP Posted November 14, 2016 Author Report Share Posted November 14, 2016 Yes, even short and simple effects like pot of greed or raigeki are written in a small text size, which only gets smaller with more lines. Posting card texts beneath the respective cards makes them easier to read and helps if people can't load the card images. It also lets people edit card text for suggestions or fixes. I haven't tried these cards out, but just looking at them, if you drew a starting hand without spells, you couldn't do anything because the monsters can't summon themselves. The normal summon guarantees at least one monster per turn if you don't have the means to SS that turn, but this deck has no way to do that, and the traps need to be set first. I was trying to think of monsters which could be mixed in with these cards to supplement them, act as normal summons while you get the voidless banished. If the opponent; prevented you from banishing or special summoning, or using backrow, this deck wouldn't be able to do anything. That's why I think there should be a few monsters which can be normal summoned. The theme looks pretty interesting. I agree with DiplomatfromPluto that it would be good to include Normal Summon-able monsters that help you banish cards. Or, you can also make some of the monsters hand traps that get your gears running. Another thing that I noticed, is Multiverse's text typo'ed? I think what you might mean is that the Voidless monsters are protected while you have banished cards. If so, the correct wording would be when you "have," not "havent." You can also simplify the sentence into something like " "Voidless" monsters you control cannot be destroyed by battle while you have a banished card." Also, Multiverse's effect is not limited for Voidless to use. The MP2 effects are free +1's and can be used by any player with any deck. You may want to keep the good effects exclusively for Voidless. For instance, you can make an activation requirement, or a cost, that involves your Voidless monsters. Voidless Control is actually really nice. I like its effect. It's a disrupting effect that can be searched by the monster's effect. However, since it's an Equip Spell, you'd be losing a card once you get rid of the monster your opponent was planning to use as Material. Second thing is, since it's an Equip Spell, you can't "trap" and surprise your opponent (or they can simply summon new materials during their turn). For improvement, you can add an effect that recycles the card, for example by banishing 1 "Voidless" monster from your hand or Graveyard, you can return it to your hand from the Graveyard. That way it also works as an engine card. You can also make it a Quick-Play Spell so you can use it during opponent's turn. Just put an effect that says this card becomes an Equip Card or Equip Spell Card once activated.Thank You for letting me Know ~ I Will do some Changes in the Card Text's and Also try to Think of One or Two Normal Summons ~ Also the Card text of Multiverse is correct (kinda) : Voidless Monsters are Protected as long as you dont have Any Banished Card ~ That way current Voidless Monsters are Safe as long as you dont have Something new to Special Summon Link to comment Share on other sites More sharing options...
KokonutLP Posted November 16, 2016 Author Report Share Posted November 16, 2016 *UPDATED-Bump* ~Added Two Xyz Cards - Added A New Supporter Monster - Added Text Beneath Cards - Some small minor Fixes* Link to comment Share on other sites More sharing options...
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