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[LEADERBOARD] Catman Vs. Black D'Sceptyr (Cards Are Up)


CatmanDaGamer

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Rules:

  • All Leaderboard rules apply
  • The one with the most votes by the deadline wins.
  • All voters must elaborate on their votes or else the vote will be rejected.
  • Both contestants have the right to refuse votes, but must explain why.
  • Card C votes are allowed in case the voter thinks both cards don't deserve a vote but must elaborate on why he/she thinks so.
  • Cards must be PM'd to me.
  • Written cards are allowed.
  • Remove any evidence of the card being made by you to ensure anonymity
  • In case a downtime or an emergency happens, the deadlines may be extended.
Deadlines:
  • The deadline for posting cards is approximately 48 hours after a topic has been decided.
  • The deadline for voting for cards is approximately 96 hours after both cards have been created and posted.
Rewards:
  • The winner gets a rep from the loser.
  • All voters get a rep for voting.
Requirements:
  • A Pair of Level 4 "Ghostricks"
[spoiler=Set A]ghostrick_wisp_by_bdsceptyr-danbb1e.png

 

[spoiler=Card Text]Ghostrick Wisp

DARK - Level 4 - Fairy/Effect - 1550/0

Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up, or when this card in your Graveyard is added to your hand: You can target 1 "Ghostrick" monster in your Graveyard, except "Ghostrick Wisp"; Special Summon it, but change it to face-down Defense Position at the end of the turn. You can only use this effect of "Ghostrick Wisp" once per turn.

 

 

ghostrick_djinx_by_bdsceptyr-danbdev.png

 

[spoiler=Card Text]Ghostrick Djinx

DARK - Level 4 - Fairy/Effect - 900/1800

Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up, or when this card in your Graveyard is added to your hand: You can choose 3 "Ghostrick" cards in your Graveyard with different names, and either shuffle them into the Deck or attach them to 1 face-up Xyz Monster on the field as Xyz Materials. You can only use this effect of "Ghostrick Djinx" once per turn.

 

 

[spoiler=Set B]Ghostrick Shade

DARK - Level 4 - Scale 1 - Fairy/Pendulum/Effect - 1200/600

Pendulum - You cannot Pendulum Summon monsters, except for "Ghostrick" monsters. This effect cannot be negated. Once per turn: When a "Ghostrick" monster is flipped face-up; You can negate that monster's effect, and if you do, Special Summon 1 "Ghostrick" monster from your deck with the same name as that monster (This Special Summon is treated as a Pendulum Summon).

Effect - Cannot be Normal or Special Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 face-up "Ghostrick" monster you control; The targeted monster gains 400 ATK and can attack your opponent directly this turn, but all battle damage involving monsters you control (except the targeted monster) becomes 0 until the end of the turn.

 

Ghostrick Wraith

DARK - Level 4 - Scale 5 - Fairy/Pendulum/Effect - 600/1200

Pendulum - You cannot Pendulum Summon monsters, except for "Ghostrick" monsters. This effect cannot be negated. Once per turn: When a "Ghostrick" monster is flipped face-up; You can negate that monster's effect, and if you do, attach that monster onto a face-up Xyz Monster you control as Xyz Material. If you control no monsters: You can Special Summon 1 "Ghostrick" Xyz Monster from your Graveyard, and attach this monster to that monster as Xyz Material. You can only activate this effect of "Ghostrick Wraith" once per turn.

Effect - Cannot be Normal or Special Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 face-up "Ghostrick" monster you control; Change the targeted monster's battle position to face-down Defense Position, and if you do, your opponent can only declare attacks on the targeted monster and the targeted monster cannot be destroyed by battle.

 

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Talking about B first. With the second card, I don't like its last effect, as it is permanent, meaning unless your opponent has a way of getting rid of the facedown card, they have no way of being able to attack you directly, or attack you at all if you lock them down with the field. In fact, combine it with the field, and the trap you can recycle, and your opponent cannot attack you at all unless they Dire twice or something. It's first effect is somewhat meh, as I want to actually keep my Ghostricks on the field for the lock. Yes, spoiled angel, I guess, but you can add from your hand for that, and this is an effect you wouldn't use very much at all. As for the second Pendulum effect, yes, I guess you would want to do that, and Special Summoning a used up Ghostrick is really cool, as it allows you to recycle their recycling effects. Just a note, it's a Spell Card in the Pendulum Zone, so don't say "attach this monster".

 

The first card in B has a nice Pendulum effect...or it would have, but rereading it, I see that it doesn't negate the effect that activates upon flipping it face-up; It just negates its effects on flipping it face-up, and that really messes with Ghostricks, as they then can't flip it down again outside of another card effect. This nerfs the previous card's effect even more. This card's flip effect is also very variable depending on the gamestate. It doesn't really fill a niche, but if you've locked your opponent down, it could help, I guess.

 

A's first card...is amazing. With the HOPT you have blocked much possible abuse, but combine it with a card like Dullahan: Dullahan goes to the Graveyard, you return this to your hand, then you Special Summon Dullahan. Talk about recycling. I wish this card turned it to face-down defense position on Summon, as the allowing you to Summon it in attack then flipping it for defense is probably a bit too much. Just using it as a normal flip effect is fine too, especially with it's low DEF, requiring you to put more effort into keeping it alive.

 

The second card...while it's potential maining is small, at 1 at most, the potential for working with Spoiled Angel is great. Not only does it give you the option to simple recycle your cards instead of attaching them, the attaching of 3 (no more and no less, which balances it) actually has an effect on Spoiled Angel regarding its win condition. The fact that it works on adding to your hand is also great, and the high DEF buffs it a little more, which it desperately needs.

 

Vote for the A pair, as they have a much greater synergy with Ghostricks as a whole, and while B is here and there in regard to support, A is clear with both, and make a nice flavour addition in regards to that additional condition regarding effects.

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