Ryusei the Morning Star Posted October 14, 2016 Report Share Posted October 14, 2016 In a deck that can already drop multiple Crystal Wing? Seems a bit superfluous.ive seen multiple clear/crystal wings get rekt by a dark hole/slumber Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 14, 2016 Report Share Posted October 14, 2016 ive seen multiple clear/crystal wings get rekt by a dark hole/slumberThat was obviously pre-WW engine, because 2+ indestructive Crystal Wing are way harder to get rid of. Link to comment Share on other sites More sharing options...
Kaiji Posted October 14, 2016 Report Share Posted October 14, 2016 That was obviously pre-WW engine, because 2+ indestructive Crystal Wing are way harder to get rid of.Thats not as frequent to be fair, the average board is 1 Crystal Wing with protection and an additional Synchro/Kirin Link to comment Share on other sites More sharing options...
The Highlander Posted October 14, 2016 Report Share Posted October 14, 2016 ive seen multiple clear/crystal wings get rekt by a dark hole/slumber That is why you also play stardust, I would rather add a stardust to my board than a second/third crystal wing and that scenario is far more likely and faster, considering it is piece of cake after summoning the initial hagoita. Not to mention if that board has a warning or strike as backup it can make certain archtypes scoop right away ... reminds me of the joy of opening stardust + crystal wing + strike against dracopal players and them raging after getting striked on a 4-5 pendulum summon on their first turn. Link to comment Share on other sites More sharing options...
Lord Baphomet Posted October 14, 2016 Report Share Posted October 14, 2016 "Pendulum", hmmm? Quite the epitome of "Order", those devices are. Never straying from their path, always in equilibrium. Quite poetic, really.Now, if only you fools could learn from that equilibrium and order...From what I understand, however...Despite the more chaos-inducing effects of this card, compared to the sheer imbalance others, even in this same series, can bring, it does not seem very worth utilizing this beyond some possible Pendulum-based build, but as this is the only pendulum card revealed to us at the current time, there is no way to determine if that thought can ever become a reality. Link to comment Share on other sites More sharing options...
Pepsi Man Posted October 15, 2016 Report Share Posted October 15, 2016 Well, well, believe it or not, I, Pepsi Man, actually play Speedroids. I wish I could use them for delivering Pepsi, but I digress.So, Speedroids themselves do not really need Pendulums, are they can spam summon almost like they were Blackwings. However, this card's Pendulum's effects are not too bad.It loads up the graveyard with Archduke or Tri-Eyed, which can raise scale up to 6 or down to 1 (0?) Granted, the effect ends, so it's not super optimal, but still, it's a thing.Tribute summoning this thing honestly probably isn't to hard either, considering Taketomborg and Terrortop exist. The scale is pretty bad on it's own though, as most Speedroids are level 3 or 4. And it doesn't syngerize with Clear Wing Fast Dragon all too well either.We'll need to see the other one before we can truly judge this card. Link to comment Share on other sites More sharing options...
~~~~ Posted October 15, 2016 Report Share Posted October 15, 2016 It loads up the graveyard with Archduke or Tri-Eyed, which can raise scale up to 6 or down to 1 (0?)Nah, not 0. It says (min. 1) Link to comment Share on other sites More sharing options...
Pepsi Man Posted October 15, 2016 Report Share Posted October 15, 2016 Nah, not 0. It says (min. 1) Ah, thank you. With all my running, I misread the card. I thought the min. 1 was how many you can send. But there is a once per turn clause. That makes more sense now. Link to comment Share on other sites More sharing options...
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