Vectra Posted October 2, 2016 Report Share Posted October 2, 2016 There are a few clarifications I need to make. This is on the game YuGiOh MD's and so pendulums are not in the game. It uses the September 2013 banlist. Here's the link to the banlist of this game (encase you don't know): Link [spoiler=Monsters 20]Alexandrite Dragon 3xLevel 4 Dragon2000 atk 100 def [has no effect] Noble Knight Gawayn 2xLevel 4 Warrior1900 atk 500 def If you control a LIGHT Normal Monster, you can Special Summon thiscard (from your hand) in Defense Position. HonestLevel 4 Fairyatk 1100 def 1900 During your Main Phase: You can return this face-up card from the fieldto the hand. During either player's Damage Step, when a LIGHT monsteryou control battles: You can send this card from your hand to theGraveyard; that monster gains ATK equal to the ATK of the opponent'smonster it is battling, until the end of this turn. Wattgiraffe 3xLevel 4 Thunder1200 atk 100 def This card can attack your opponent directly. When this card inflicts BattleDamage to your opponent by a direct attack, your opponent cannotactivate Spells, Traps, Spell/Trap effects or Monster Cards effect untilthe End Phase of this turn. Genex Neutron 2xLevel 4 Machine1800 atk 1200 def Once per turn, during the End Phase, if this card was Normal Summonedthis turn: You can add 1 Machine-Type Tuner monster from your Deck toyour hand. Trident Warrior 3x 2xLevel 4 Warrior1800 atk 1200 def When this card is Normal Summoned: You can Special Summon 1 Level3 monster from your hand. Thunder Sea Horse 2xLevel 4 Thunderatk 1600 def 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monstersof the same name with 1600 or less ATK from your deck to your hand.You can only use the effect of "Thunder Sea Horse" once per turn. Youcannot special summon during the turn you activate this effect. Vylon Cube 3xLevel 3 Machine Tuneratk 800 def 800 If this card is sent to the Graveyard for the Synchro Summon of aLIGHT monster: you can add 1 Equip Spell Card from your deck to yourhand. Vylon Prism 3xLevel 4 Thunder Tuneratk 1500 def 1500 If this card is sent from the Monster Card Zone to the Graveyard: Youcan pay 500 Life Points, then target 1 face-up monster you control;equip this card to that target. If the equipped monster attacks or isattacked: it gains 1000 ATK during the Damage Step only. Airknight Parshath 2xLevel 5 Fairyatk 1900 def 1400 If this card attacks a Defense Position monster, inflict piercing battledamage to your opponent. When this card inflicts battle damage to youropponent: Draw 1 card. Prime Material Dragon 2xLevel 6 Dragonatk 2400 def 2000 Any effect that would inflict damage to a player increases their LifePoints by the same amount, instead. During either player's turn, when acard or effect is activated that would destroy a monster(s) on the field:You can send 1 card from your hand to the Graveyard; negate theactivation, and if you do, destroy it. [spoiler=Traps 9]Lumenize 3xNormal Trap When an opponent's monster declares an attack: Target the attackingmonster; negate the attack, and 1 face-up LIGHT monster you controlgains ATK equal to that target's ATK, until your next End Phase. Divine Wrath 3xCounter Trap When a monster effect is activated: Discard 1 card; negate theactivation, and if you do, destroy that monster. Dark Bribe 3xCounter Trap When an opponent's Spell/Trap Card is activated: Your opponent draws1 card, also negate the Spell/Trap activation, and if you do, destroy it. [spoiler=Spells 11]Double Summon 3xNormal Spell You can conduct 2 Normal Summons/sets this turn, not just 1. Mystical Space Typhoon 3xQuick-play Spell Target 1 Spell/Trap Card on the field; destroy that target. Pot of Duality 3xNormal Spell Excavate the top 3 cards of your Deck, add 1 of them to your hand,also, after that, shuffle the rest back into your Deck. You can onlyactivate 1 "Pot of Duality" per turn. You cannot Special Summon duringthe turn you activate this card. Wicked-Breaking Flamberge - Baou 2xEquip Spell Send 1 card from your hand to the Graveyard; equip this card to amonster. It gains 500 ATK. Negate the effects of monsters destroyedby battle with the equipped monster. Cestus of DaglaEquip Spell Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battledamage to your opponent: Gain LP equal to the damage inflicted. Fairy Meteor CrushEquip Spell If the equipped monster attacks a Defense Position monster, inflictpiercing battle damage to your opponent. Mist BodyEquip Spell The equipped monster cannot be destroyed by battle. [spoiler=Extra 15]Ancient Sacred Wyvern 3x (Boss Monster)Level 7 Fairy Synchroatk 2100 def 2000 While your LP are higher than your opponent's, this card gains ATKequal to the difference. While your LP are lower than your opponent's,this card loses ATK equal to the difference. When this card is destroyedby battle and sent to the Graveyard: You can pay 1000 LP; SpecialSummon this card. Ancient Fairy Dragon 3xLevel 7 Dragon Synchroatk 2100 def 3000 Once per turn: You can Special Summon 1 Level 4 or lower monsterfrom your hand. You cannot conduct your Battle Phase the turn youactivate this effect. Once per turn: You can destroy as many Field SpellCards on the field as possible, and if you do, gain 1000 LP, then youcan add 1 Field Spell Card from your Deck to your hand. Light End Dragon 2xLevel 8 Dragon Synchroatk 2600 def 2100 At attack declaration, if this card battles another monster: You can havethis card lose 500 ATK and DEF (permanently), and the monster thiscard is battling loses 1500 ATK and DEF until the End Phase. Star Eater 2xLevel 11 Dragon Synchroatk 3200 def 2800 Must be Synchro Summoned, and cannot be Special Summoned byother ways. This card's Synchro Summon cannot be negated. WhenSynchro Summoned, cards and effects cannot be activated. If this cardattacks, it is unaffected by other card effects until the end of theDamage Step. Vylon Alpha 2xLevel 9 Machine Synchroatk 2200 def 1100 When this card is Synchro Summoned: You can target 1 Equip Spell Cardin your Graveyard; equip that target to this card. While this card isequipped with an Equip Card, it cannot be destroyed by Spell/Trapeffects, except for Equip Cards. Photon Papilloperative 1xRank 4 Warrioratk 2100 def 1000 Once per turn: You can detach 1 Xyz Material from this card, then target1 Defense Position monster on the field; change it to face-up AttackPosition, and if you do, it loses 600 ATK. Number 39: Utopia 1xRank 4 Warrioratk 2500 def 2000 When any player's monster declares an attack: You can detach 1 XyzMaterial from this card; negate the attack. When this card is targeted foran attack, while it has no Xyz Materials: Destroy this card. Number C39: Utopia Ray 1xRank 4 Warrioratk 2500 def 2000 You can also Xyz Summon this card by using a "Number 39: Utopia"you control as the Xyz Material. (Xyz Materials attached to that monsteralso become Xyz Materials on this card.) You can detach 1 Xyz Materialfrom this card; it gains 500 ATK and 1 monster your opponent controlsloses 1000 ATK, until the End Phase. You must have 1000 Life Points orless to activate and to resolve this effect [spoiler=Side 3]Safe Zone 3xContinuous Trap Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. [spoiler=Strategies 6]Trident Warrior + Vylon Cube = Ancient Sacred Wyvern + Equip SpellSummon Trident Warrior to summon Vylon Cube. Then, summon "Ancient Sacred Wyvern" .Activate Vylon Cube's effect to equip it with "Wicked - Breaking Flamberge - Baou" Fairy Meteor Crush Vylon Prism + Airknight/Prime = Airknight/Prime + (+1000 ATK)Vylon Prism is used more for a tribute for "Airknight Parshath" and "Prime Material Dragon."This is usually done using "Double Summon" Thunder Sea Horse => 2 Vylon Prisms OR 2 WattgiraffesThunder Sea Horse is a searcher for Prism or Wattgiraffe. Genex Neutron => Vylon CubeUsed to search Vylon Cube from my deck. Number 1 Priority = Prime Material DragonI try to put Prime Material Dragon on the field before anyone.With Prime Material Dragon's 1st effect, it ensures my LP are protectedfrom card effects. It's 2nd effect is protection for my monsters. Safe Zone = 99.9% protectionIf I was to add "Safe Zone" then, as you could imagine, it would be there tocombine with Prime Material Dragon, Airknight Parshath, and Ancient SacredWyverm. If I do have it, I don't use it immediately due to it's last effect. Gawayn + Alexandrite Dragon = Xyz6. Noble Knight Gawayn has a good atk stat for a level 4 monster. Otherwise,it is used for xyz, synchros, etc. This card does work well with AlexandriteDragon to summon an Xyz. Cestus of Dagla + AirknightParshath has a piercing ability, so Cestus makes it so I'll heal the damage he deals. Mist Body + Prime MaterialPrime Material has good trap/spell/monster effect protection, so with Mist Body,that lowers the options of how my opponent can take away my monsters. Fairy Meteor Crush + Ancient Sacred WyvernI noticed the CPU would stall because ASW doesn't have piercing, so I addedthis card to the deck. The ideal order of which they should be summonedPrime Material => Airknight/Wyvern => Xyz OverallOverall, my deck is based around searching things from my deck to getmy biggest monsters out as soon as possible. [spoiler=Questions]Should I use Shooting Star Bow - Ceal instead of Fairy Meteor Crush on ASW? Shooting Star Bow - CealEquip Spell The equipped monster loses 1000 ATK, but it can attack your opponentdirectly. What do you think? Note: I am NOT interested in Archetypes. Link to comment Share on other sites More sharing options...
~~~~ Posted October 3, 2016 Report Share Posted October 3, 2016 Have you considered Michael, the Arch-Lightsworn? Sure, it's part of the "Lightsworn" archetype, but you don't have to use the effect which supports "Lightsworn" monsters. It's really easy to summon in this deck and you probably don't mind paying 1000 LP considering you can gain so much with Prime Material Dragon. I highly doubt that you get through all three copies of both Ancient Sacred Wyvern and Ancient Fairy Dragon, and some different options might make your deck more versatile (so as to cope with a wider variety of situations). Just wrote all that and then realised that the card was made in 2014. I'd put in the 1 Honest that you're allowed, since you may as well, right? Here's what it does:HonestLevel 4 | LIGHT | Fairy-TypeDuring your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.1100 ATK 1900 DEF Basically, it allows you to win any battle once. It can also allow you to do more damage with a high ATK Ancient Sacred Wyvern, which could be game ending. If I think of more ideas, I'll try to help, but I wasn't playing Yugioh during 2013, and I must say that the no-Archetypes restriction is kinda fun really. Link to comment Share on other sites More sharing options...
Vectra Posted October 3, 2016 Author Report Share Posted October 3, 2016 Lightsworns are in the game. and I forgot all about Honest O_OI'll be sure to add him. I can't believe I forgot all about him. Who should I replace him with? Maybe I should replace him with a Lumenize? I might take off one pot of duality instead. Thanks for bringing him to my attention. Forgot all about the guy. And I'm not interested in bring out Ancient Fairy Dragon and such. They are just for insurance in case summon Ancient Sacred Wyvern would've been a bad idea. For example, when fighting against decks with field spells, I would use Fairy Dragon even tho I don't have a field spell myself. Star eater is if Ancient Sacred Wyvern is unavailable and I need an offensive monster. I would put Vylon Prism on a level 7 Synchro or put Vylon Cube on a level 8 Synchro, He is very rarely use, but I keep him in case it ever comes a time where I can and need to summon him (his protection is decent). Light End Dragon is the least use since Vylon Prism serves more of a tribute than a synchro summon. Photon is often summoned with Ancient Sacred Wyvern.Utopia is used for his effectUtopia Ray is a last minute comeback card Vylon Alpha is a high rarity as well. I would have to use Vylon Cube on Prime Material or Vylon Prism on Airknight. Link to comment Share on other sites More sharing options...
Vectra Posted October 21, 2016 Author Report Share Posted October 21, 2016 Bump.Anything with a line through it are cards that have been removed from deck.I didn't erase them on this topic in case you felt I should've kept them. Update 1:Replaced "Noble Knight Gawayn" with "Genex Neutron""Trident Warrior" went from three to two.Replaced "Alexandrite Dragon" with "Wattgiraffe".Added 'Honest' to the deckTook away "Wicked Breaking Flambourge" to add "Cestus of Dagla", "Mist Body", and "Fairy Meteor Crush." Link to comment Share on other sites More sharing options...
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