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[Fusion Enforcers] Predator Plant Chimera Rafflesia


LK96

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SPFE-JP009 捕食植物キメラフレシア Predator Plant Chimera Rafflesia

Level 7 DARK Plant-Type Fusion Effect Monster

ATK 2500

DEF 2000

1 “Predator Plant” monster + 1 DARK Monster

(1) Once per turn: You can target 1 monster on the field with a Level that is equal to or less than this card’s current Level: Banish it.

(2) During attack declaration, when this card battles an opponent’s face-up monster: You can activate this effect; until the end of the turn, that opponent’s monster loses 1000 ATK, also this card gains 1000 ATK.

(3) During the next Standby Phase after this card was sent to the Graveyard: You can add 1 “Polymerization” Spell card or “Fusion” Spell card, except “Diffusion Wave-Motion” from your Deck to your hand.

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Probably woulda been better if it didn't target, but nontarnondes is a tricky area so eeeh.

 

Still, being able to take out any lvl 7- is pretty neat, and with the predator plants ability to make things lvl 1 with their counters, it's only real weakness is Xyz.

 

That ATK gain is permanent, people. This thing can get massive fast

 

Yay, obligatory fusion recovery is fun. 

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Not quite a recovery Kitty, unless you mean literally drawing Fusion Recovery from the deck, which is what I'd do. Grab Fusion Recovery and make another one of these the next turn by recovering materials. And man, with those material requirements, if PPlants had a Miracle Fusion, Armageddon Knight would be so legit in them. Or maybe not, I suppose. Hmm, what DARKs could work with them... Predator Dolls?

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This is good, very good. It can banish face-up monsters for free (Level 7 and less anyway), can permanently sap 1000 ATK when it battles, and when it dies, you grab a Poly or Fusion spell from the Deck, which...Fusion Recovery is ideal.

 

But since this needs a Predator Plants monster + any DARK, we need more Predator Plants. And they were so busy trying to sell Ancient Gears that we missed one opportunity to get more support.

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The biggest problem I see with Predator Plants right now is that the fusion aspect of the deck feels kinda forced with what we currently know. On the plus side, this being 009 of Fusion Enforcers means we're getting at least five more PPs, more than enough to address my issue. Rafflesia itself synergizes with the cards we already do have fairly well and the search, though slow by current standards, seems like it could be a power play, if the deck is able to utilize the fusion mechanic efficiently enough.

 

It's interesting seeing where these are going as we know far less of Yuri's cards and playstyle than we did for Yuto or Yugo when their packs were released.

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Agreed, a fusion which actually does enough to be worth playing, while still staying true to what the monster is supposed to be (and balanced, though that also depends on how PP turn out).

Not to mention picking up the ball Starve Venom fumbled by being compatible with Predator Counters.

 

Also note that with Squid Drosera the boost stacks.

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So basicly this card can add 1 of the following cards:

1.) Shaddoll Fusion (in case of a shaddoll hybrid)

2.) Instant Fusion (for Rank 4 plays (funnily enough))

3.) Re-Fusion (to revive this card)

4.) Fusion Recovery (why should be obvious and was stated above several times)

5.) (OG) Polymerization (considering as of right now PP have no own/worthwile fusion card, though this works with Recovery, so there is that, though adding Recovery is obviously superior)

6.) Super-Polymerization (for starve venom access and further copies, however limited to Dark (unless you play a Shaddoll hybrid))

7.) Fusion Substitute (in case you can reliably get the materials on the field to loop with this card)

8.) Fusion Gate (to go all out/all in)

9.) Battle Fusion (in case you can actually revive this (perhaps with planter) and need an atk boost, though this card already handles that, however further fusions might change that)

 

Also hey it can search synchro fusionist.

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>Banish effect ain't a Quick effect and can't hit anything 8 and above, but it's costless so sure

That's where the Predator Tokens come in, dropping stuff with a high level down to level 1. 

 

A legitimate downside is that this effect can't touch Xyz. In fact, think all of the Predator Plant cards so far have poor interaction with Xyz.

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That's where the Predator Tokens come in, dropping stuff with a high level down to level 1. 

 

A legitimate downside is that this effect can't touch Xyz. In fact, think all of the Predator Plant cards so far have poor interaction with Xyz.

 

Then I guess solves that issue, but if it can't inherently stop Xyzs, then I guess it would be very ironic considering the origin of this card comes from a dimension where Xyzs get subjugated...

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