Lunar Origins Posted September 27, 2016 Report Share Posted September 27, 2016 Sentinel's Ceremonial Glaive [ 3 ] [ Artifact - Equipment ] Equipped creature has hexproof while untapped and has "{T}: Deal 1 damage to target creature without flying." GW, sacrifice Sentinel's Ceremonial Glaive: Exile any number of creatures you control and return them to the battlefield tapped. They cannot be untapped by any effect for the remainder of this turn. Equip 2 Link to comment Share on other sites More sharing options...
Flame Dragon Posted September 27, 2016 Report Share Posted September 27, 2016 Hexproof while tapped on a card that gives a tap ability more or less just make it have Hexproof. I think Hexproof while untapped works better. Especially since the flavor of him using the weapon lowering his defenses works. The blink effect is power, but I think it works better with Blue as the second color. Green can bounce its own creatures, but flickering is WU. The equip cost is fine, but I can also see increasing it to 3 since it wouldn't be unheard of for a few tokens or something to shoot down a creature by moving it around a bunch. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.