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The Phantom Knights [ANIME]


LK96

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ThePhantomKnightsofLostVambrace-JP-Anime


The Phantom Knights of Lost Vambrace


Normal Trap


 


Target 1 monster your opponent controls; it loses 600 ATK, then Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0), and if you do, "The Phantom Knights" monsters you control cannot be destroyed by battle this turn. (This card is NOT treated as a Trap Card.)


 


 


ThePhantomKnightsofDoubleBadge-JP-Anime-


The Phantom Knights of Double Badge


Quick-Play Spell


 


When you take battle damage: Target 2 "The Phantom Knights" monsters you control with the same Level; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. You can banish this card from your Graveyard, then target 1 Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, it gains 500 ATK for each Xyz Material detached by this effect, until the End Phase.


 


 


ThePhantomKnightsofCursedJavelin-JP-Anim


The Phantom Knights of Cursed Javelin


Rank 2 DARK Warrior-type Xyz


1600 / 0


 


2 Level 2 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; its ATK becomes 0, also it has its effects negated.

 

 

RankUpMagicBurialofThePhantomKnights-JP-

Rank-Up-Magic Burial of The Phantom Knights

Normal Spell

 

Target 1 "The Phantom Knights" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 monster that is 2 Ranks higher than that monster, by using it as the Xyz Material, and if you do, attach this card to the Summoned monster as Xyz Material. (This Special Summon is treated as an Xyz Summon.)

 

 

ThePhantomKnightsofAroundBurn-JP-Anime-A

The Phantom Knights of Around Burn

Quick-Play Spell

 

During either player's Battle Phase: Banish ? "The Phantom Knights" card from your Graveyard; destroy as many monsters on the field as possible, then end the Battle Phase. At the end of the Battle Phase, each player takes damage equal to the number of their monsters that were sent to the Graveyard during the Battle Phase of this turn x 800.

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Lost Vambrace ... boring, an undersupported level and the benefits of being level 2 does not apply due to this not being a monster in the grave, also no float ... buff please if it gets released or it is pointless.

 

Double Badge ... why go -1 to use xyz materials you have anyways ... it can be cute with a face-up break sword, however it actually means nothing.

 

Cursed Javelin ... if released it would likely be restricted ... a gorgonic guardian ... works for me.

 

Burial of the Phantom Knights ... it is actually fine for what it does ... IF it gets restricted, if it cannot summon infinity etc.

 

Around Burn ... dealing with a problem pure phantom knights have (dealing with bigger boards).

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It almost goes without saying that should Burial be released it will probably pull exclusively from the DARK pool, much like the other rank up we have.  Considering it also, at this point, only allows for rank 4-5 summons, I think that's perfectly fine.

Even if it doesn't get a DARK restriction but gets restricted in another form, it still wouldn't be too crazy powerful.  Sure Nova -> Infinity is an issue and all but I would like to think Konoomi learned their lesson from Ptolemaios.

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Damn, I want that Rank2 so badly. I have been messing with this custom archetype of DARK Level2 monsters and Javelin would be such a great addition (coincidentally, the main monster of this archetype also has "Javelin" in its name). Hopefully it won't be nerfed too much when/if it is released as a card.

 

Burial looks amazing. Revival and Rank-Up. When will Konami make a generic searcher for RUM Spells so this one can be picked faster? Then again, Phantom Knights already have Helm and Boots for searching their Spell/Traps so I guess teching them along Foolish Burial and Armageddon Knight can work, too.

 

Around Burn seems promising. Depending on the # of Phantom Knights needed, it can be a handy nuke or an overkill, impractical card. Also, I find cute how the effect checks for monsters sent to the grave, not necessarily from the field, so if this condition isn't changed when printed, you could put extra damage there from monsters discarded and milled during that Battle Phase.

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