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Juunishishi Drancia


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Juunishishi Drancia
EARTH/Beast-Warrior
Xyz/Effect
Rank 4
?/?
4 Level 4 monsters
You can also Xyz Summon “Juunishishi Drancia” by using 1 “Juunishishi” monster you control with a different name as the Xyz Material once per turn. (Xyz Materials attached to that monster also become Xyz Materials on this card.)
(1) This card gains ATK and DEF equal to the ATK and DEF of each “Juunishishi” monster attached to it as an Xyz Material.
(2) Once per turn, during either player’s turn: you can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.

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Yeah, the second effect seems simple but being Quick Effect puts it on a different level.

That original summoning requirement looks extreme. I assume it's to make it too impractical to summon through a conventional Xyz Summon. That, or Juunishishis will be able to put 4 Level4s on board to Summon this with possibly humongous stats.

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Interesting that it says "with a different name" rather than "except 'Juunishishi Drancia' ". I wonder what that means.

Could just mean it's an early translate on a card you can barely read.

 

As for this card, I'm curious on how these are going to work now, because this card is strange in many ways, ?/? and 4-mat in an Archetype of all things. I also hope the name is changing, because that's some silly sounding sheet right there.

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It is legible enough. (This is the same image as in the OP.)

 

It definitely says "with a different name". Regardless, it could very well mean nothing. But it could also be hinting at name-changing shenanigans, who knows.

That sounds quite likely, after all they hinted the archtype would add "new ways to use xyzs" and here we have an xyz that hints exactly that (likely changing names in the extra deck, as otherwise a certain name would do the same) and is the first xyz to copy its Atk from its materials (similar to that jurrac something).
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More or less what I was thinking, too. Really, the only thing keeping it from being lackluster is how it activates during either player's turn, but that's honestly all there is to it.

It is able to react and thus flexible, can be chained to floodgates, remove face-up floodgates, destroy other Continuous Spell/Trap cards (as well as removing pendulum scales/stop pendulum effects (e.g. scout)), interrupt plays, utilize 0 Atk materials (like other copies) and take something with it (remove threats that have Spell Speed 1 removal effects), to me that sounds quite useful.
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It is able to react and thus flexible, can be chained to floodgates, remove face-up floodgates, destroy other Continuous Spell/Trap cards (as well as removing pendulum scales/stop pendulum effects (e.g. scout)), interrupt plays, utilize 0 Atk materials (like other copies) and take something with it (remove threats that have Spell Speed 1 removal effects), to me that sounds quite useful.

Wouldn't you just use Twin Twisters or Mystical Space Typhoon to do that anyways?
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Wouldn't you just use Twin Twisters or Mystical Space Typhoon to do that anyways?

 

Yes, but remember that Juunishishi Drancia has a monster effect because it is a monster, so you can use it to target and destroy Ancient Gear Chaos Giant, while Twin Twisters and Mystical Space Typhoon cannot. Ancient Gear Chaos Giant is unaffected by Spell/Trap effects.

 

The point is, there can be a lot of hidden applications to otherwise obsolete or retroactively powercrept cards.

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I am sorry, I should have implied without outside intervention, so simply due to the xyz (also the field requires a discard),

fair

 

 

also I would rather compare this to full armor galaxy eyes than anomalocaris.

just going off what I know

 

I use the anomal effect to pop set backrow a decent amount of the time, is all.

 

Also GEFAPD isn't quick.

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[...] just going off what I know

 

I use the anomal effect to pop set backrow a decent amount of the time, is all.

 

Also GEFAPD isn't quick.

Well Ano popping backrow is a decent control play, however both this and GEFAPD are xyz evolutions and thus by definition easy to summon (especially this, assuming my first assumption is true), opposed to Ano, which requires 3 xyz materials, so unlike Ano this card is an extender, while Ano in and on itself is more solid (ignoring summoning conditions).
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While I agree I have to insist on the most notable fact being the interruption, considering it can easily crush somewhat fragile combos, force out substitute scales etc.

Well yah, but that's a given.

 

even on spell speed 1 it's good, and this is Spell Speed 2. I know it doesn't need MP2, but the general idea of swing then use it is pretty basic.

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Let's not forget "(Xyz Materials attached to that monster also become Xyz Materials on this card.)" and how it has the same the archetypical name as what it can RUM onto. It's pretty clear that summoning this guy with 4 mats alone is doing it wrong, and the main idea will probably be laddering off of smaller and cheaper Xyz monsters. With that said, there's a good chance this can get a beefy stat going, granted that the material monsters have even semi-respectable stats of their own, and then shaving off a bit for a Quick-Play disruption is going to be more than worth it. It's like shaving off your Derricrane with 81 when he isn't even being threatened; doing what you can to maintain board advantage is more than often going to be very worth it, even if it means "wasting" a part of your monster. Also, let's not forget there is the possibility that all the Xyz monsters for this theme have ?/? stats; meaning you can use the effect without actually sacrificing anything.

 

I mean, if your main concern is "mah stats" when your opponent is summoning Castel against this, well good luck there pal.

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Let's not forget "(Xyz Materials attached to that monster also become Xyz Materials on this card.)" and how it has the same the archetypical name as what it can RUM onto. It's pretty clear that summoning this guy with 4 mats alone is doing it wrong, and the main idea will probably be laddering off of smaller and cheaper Xyz monsters. With that said, there's a good chance this can get a beefy stat going, granted that the material monsters have even semi-respectable stats of their own, and then shaving off a bit for a Quick-Play disruption is going to be more than worth it. It's like shaving off your Derricrane with 81 when he isn't even being threatened; doing what you can to maintain board advantage is more than often going to be very worth it, even if it means "wasting" a part of your monster. Also, let's not forget there is the possibility that all the Xyz monsters for this theme have ?/? stats; meaning you can use the effect without actually sacrificing anything.

 

I mean, if your main concern is "mah stats" when your opponent is summoning Castel against this, well good luck there pal.

I definitely agree, but I think it all depends on how easy it is to summon.

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Do I lack a way to see the obvious or does this card not state the need of an xyz monster being the xyz material for the alternate way of summoning this ?

Would that mean all monsters of that archtype are extra deck monsters or we have the first archtype to require only a single maindeck monster as xyz material ?

 

Yes, this card's alternate summoning conditions should allow players to use a single non-Xyz Juunishishi monster for its Xyz summon, so what's left to see is if there will be non-Xyzs Juunishishis, because, as you suspect, the archetype could very well conformed of only Xyzs, and rely on Xyz evolution "tag" tactics.

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Yes, this card's alternate summoning conditions should allow players to use a single non-Xyz Juunishishi monster for its Xyz summon, so what's left to see is if there will be non-Xyzs Juunishishis, because, as you suspect, the archetype could very well conformed of only Xyzs, and rely on Xyz evolution "tag" tactics.

If we get maindeck monsters (and perhaps a cyber dragon type one at that) (assuming they are level 4) that would be the easiest f0 one could make, summoning 2, summoning 2 copies of these, popping up to 2 face-up cards and afterwards overlaying for f0.

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