Jump to content

[RATE] Ancient Gear Chaos Giant


~~~~

Recommended Posts

AncientGearChaosGiant-RATE-JP-OP.png

 

Ancient Gear Chaos Giant

Level 10 DARK Machine-Type Fusion Effect Monster 

4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

ATK 4500 DEF 3000

 

 

https://ygorganization.com/rate-ancient-gear-chaos-giant/

 

Hell yeah!

 

EDIT: Updated to TCG PSCT and updated the image.

Link to comment
Share on other sites

So essentially a Fusion monster en parre with Ultimate Ancient Gear Golem (if not better)?

 

It's four materials to make, but with Hunting Hound, you should be able to bring it out. Though, I think you wouldn't run more than one; while the Spell/Trap immunity effect is nice, the scenarios you'd bring this card out in are limited.

Link to comment
Share on other sites

It does suck that it can be Castel'd/DRXD/Literally any monster out ever.

 

This card is clearly for the OTKs, not for sitting around.

 

 

It's amazing how you can fart this out literally with 2 cards. Geartown -> Catapult -> SS Wyvern & Hound -> Search AG Box -> Search Gadget -> Hound fuse into this.

Absurd. My new favourite Fusion Monster.

Link to comment
Share on other sites

Hold up wouldn't this not actually get the boost from power bond? I forget how that type of interaction plays out.

 

The only way I'd see Power Bond working is if it applied the stat boost before the immunity effect kicked in (continuous effects do not update during individual card effect resolutions) and then remained as a one-time-boost-and-then-stays rather than a continuous boost.

 

So far, I think Devil will be in the same boat, so we'll probably going to have to wait for a ruling on this one. In short: there hasn't been a Machine-Type Fusion Monster immune to (at the very least) Spell and Trap Cards until Chaos Giant and Devil, so this will be a new situation.

Link to comment
Share on other sites

They actually printed it, albeit slightly differently. But I think it's more reasonable and for sure more playable this way.

 

Very impressive, and yes not likely to let the game last to the point that Castel would be allowed to touch it. I'm very very hype for the future of one of my first decks from so long ago.

Link to comment
Share on other sites

Now this...got buffed a lot.

 

It uses any 4 Ancient Gears. The sheer flexibility here is what makes this good off the bat, rather than needing specific monsters, especially Fusions, as Material.

 

It cannot be Summoned except by Fusion, which is fair enough. 4500 ATK, is immune to all S/Ts while a monster, and prevents all Monster Effects during the Battle Phase. I'm pretty sure it will be immune to Power Bond, because although the Summon and boost occur simultaneously, it has to BE a monster to receive the boost, and it's immune to S/Ts while as a monster. You will still get burned for it, though.

 

But seriously, you don't need Power Bond's buff for this to kill your opponent. Because it can attack all your opponents' monsters, and unlike the anime, it deals Piercing Damage.

 

This is your ultimate trump card in Ancient Gears, because it's got super high ATK, protection effects, multi-attacking, and Piercing. Now I wonder if they'll release Ancient Gear Chaos Fusion.

 

EDIT: Oh sheet. It's a DARK Machine? Overload Fusion makes this card SO GOOD. It's like Chimeratech Overdragon, but better.

Link to comment
Share on other sites

Methinks there be some Black Garden shenanigargles to enable OTK with this monstah. Even if you leave the field spell up and this thing gets halved that's still [(4500/2) - 800] * 5 = 7250. Prettygooderino.

 

Actually now that I think of it that spell protection might stop it from getting halved. So that would be 18,500. Evenbetterrino

Link to comment
Share on other sites

It's rather silly how This gives your opponent a small window of opportunity to remove This card ahead of time, before they can do anything on there following turn to funk it over.

'Course, it's to make it more anime-accurate, which is stupid in it's own right- It's funking Ancient Gears, and we still cant throw them a bone.

 

Regrdless, it's still very nice how This is a DARK.

Link to comment
Share on other sites

Won't Powerbond+this be similar to Vennominaga+A Wild Monster Appears?

 

I considered the possibility, but concluded that A Wild Monster Appears sets the "shuffle it into the Deck" lingering effect when you're resolving the Special Summon, so at the time, Vennominaga's immunity is not active, because it wasn't on the Field when that lingering effect was applied to it.

 

Power Bond is simpler, because it modifies ATK value based on original ATK, which can only feasibly apply when the monster is on the Field as a monster.

 

I had gone off an outdated ruling on Wiki with my earlier comment, specifically, the interaction of "Non-Spellcasting Area" and Power Bond (with a non-Effect Machine). It says that since the Summoned Monster is immune to Spells, it won't get the buff, but you'll still get burned.

 

The part that's out of date is the bit about the burn. You WONT get burned if you Summon this with Power Bond, because Power Bond burns by how much ATK you gained, which will be 0, because this is immune to Spells.

Link to comment
Share on other sites

Wow, that's an strong Fusion. I was going to complain on how they keep making Fusions instead of more tools for Fusion summoning them in addition to Hound, but after the comments I realized this card is DARK for Overload Fusion, and that's great.

 

Now all they need is a searcher for Fusion Spells that is more practical than Synchro Fusionist.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...