Hi everyone! I have been using YGO Cardmaker since 2013 I think, creating Disney Channel show cards, particularly only "Phineas and Ferb" as of now. I kinda stopped creating cards after 2015, and then decided to create one again for the show "Penn Zero, Part-Time Hero".
Now, I made cards without images yet. based on 7 characters in the series, with each having an effect that enables them to banish 1 monster of a particular type from the Deck in each of the controller's Main Phase, gaining 100 ATK and DEF for every banished monster of that particular type. It's inspired by the concept of the characters going through different dimensions, substituting monsters in the "different dimension" is my method here. The following cards are:
Part-Time Hero, Penn Zero - EARTH - Lv4 - Warrior/Effect (He is the main hero.) - 1800 ATK/1200 DEF
Once per turn: You can banish 1 Warrior-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Warrior-type type monsters.
Part-Time Sidekick, Sashi Kobayashi - FIRE- Lv4 - Beast-Warrior/Effect (Feisty like a beast, but is quite heroic.) 1700 ATK/1000 DEF
Once per turn: You can banish 1 Beast-Warrior-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Beast-Warrior-Type monsters.
Part-Time Wise Man, Boone Wiseman - WIND - Lv4 - Spellcaster/Effect (Being the "smart guy" [supposedly], he acts like the "wizard".) - 1000 ATK/1700 DEF
Once per turn: You can banish 1 Spellcaster-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Spellcaster-Type monsters.
Part-Time Villain, Rippen - DARK - Lv4 - Fiend/Effect (The villain with the supposedly fiendish schemes.)- 1200 ATK/1800 DEF
Once per turn: You can banish 1 Fiend-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fiend-Type monsters.
Part-Time Minion, Larry - WATER - Lv4 - Fairy/Effect (He's actually nice, and is evil by extension of just blindly following what Rippen says.) - 700 ATK/2000 DEF
Once per turn: You can banish 1 Fairy-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fairy-Type monsters.
Part-Time Technician, Phyllis - LIGHT - Lv5 - Machine/Effect (Maintainer of the Multi Universal Transporter that is good with machines.)- 2100 ATK/1900 DEF
You can discard this card to the Graveyard; add 1 "Part-Time Portal, M.U.T." from your Deck to your hand. Once per turn: You can banish 1 Machine-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Machine-Type monsters.
Part-Time Assistant, Phil - DARK - Lv5 - Fish/Effect (Not much known about him, but he operates the M.U.T. used by the villains, but is mostly known to be the owner of "Fish Sticks on a Stick", the place where the portal is "hidden in plain sight".) - 1900 ATK/2100 DEF
You can discard this card to the Graveyard; add 1 "Part-Time Portal, M.U.T." from your Deck to your hand. Once per turn: You can banish 1 Fish-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fish-Type monsters.
So, these are the monster cards I made as of now. Currently, I have made the Continuous Trap Card called the "Part-Time Portal, M.U.T.", based on the portal used by the characters to go to different dimensions. Basically this card activates when the opponent attacks a "Part-Time" monster you control, where the attacked monster "swaps places" with a banished monster that is the same Monster Type as the "Part-Time" monster. That means this card compliments the "Part-Time" monsters' effects, emulating the show where the characters "substitute" beings from other dimensions. At the end of the End Phase, they again "swap back".
Of course "swap places" is not a proper term, and with many cards that could counter it in the middle of the Battle Phase (cards that places banished monsters to Graveyard, removing the target; "Part-Time" monsters destroyed after being chained after "Part-Time Portal"), so there are certain rules I want to apply, like both "Part-Time" and banished targets MUST be available during resolution for their "swapping" (during Battle Phase or End Phase) to take place, resolving SIMULTANEOUSLY. Also, the "swapping" has to happen in the same Monster Zone, so if something happened to Chain something to the activation that restricts the "swapping" Monster Zone, then the effect cannot resolve (although I guess there is no card that targets Monster Zones that has monsters in it, as Chain 2 will target a Monster Zone that is still occupied?)
Also, there is the loophole of having the swapped monsters stay where they are after the End Phase, if the "Part-Time Portal" card gets destroyed before that time, so I am thinking of applying the same effects of "swapping back" during the End Phase when "Part-Time Portal" leaves the field.
As of now, this is what I came up with, and it is a bit long, around 600+ characters:
Part-Time Portal, M.U.T. - TRAP (∞)
When a "Part-Time" monster you control is being attacked: Target the attacked monster, and if you do, target a banished monster with the same Type as the first target; banish the first target, and return to the field the second target. (The second target must be returned at the same Monster Zone as the first target.) During the End Phase, OR if this card leaves the field, if there are monster(s) returned to the field by this card's effect: target them; banish those targets, and return to the field, to the number of monster(s) targeted by this effect, monster(s) that were banished by this card's effect this turn.
So the rules are (T means target):
Effect 1:
a.) Activation Timing: A "Part-Time" monster controlled must be an attack target.
b.) Activation Requirements: Attacked monster (T1), Banished monster with same Type as attacked monster (T2)
c.) Effect Resolution: Banish T1 and return to the field T2 (wonder if there are shorter ways to say "return to the field) - SIMULTANEOUS
d.) Resolution Requirements: Both T1 and T2 are still targets during resolution, and the Monster Zone occupied by T1 should be available when it is time to resolve.
Effect 2:
a.) Activation Timing: During the End Phase if there are monsters you control that was returned to the field by Effect 1- MANDATORY
b.) Activation Requirements: Returned monsters by Effect 1, "Part-Time" monsters used to "swap" with them - MAY OR MAY NOT TARGET
c.) Effect Resolution: Banish returned monsters, then return to the field the same number of "Part-Time" monsters. (meaning, if someone Chained something to decrease the return monster target(s), then the number of monsters "swapped back" would also be decreased). Alt: The "swapping" has to be exactly what happened last time, kind of like "De-fusion" specifically returning back the Fusion Materials used to Fusion Summon a monster.
Could you help me with creating a similar yet more concise description of the effect of "Part-Time Portal, M.U.T." or a more PSCT friendly description for the monster cards? Thanks!
P.S. Also, some of my "Phineas and Ferb" cards are in a FB login and with that gone, I wonder how I could retrieve them? I would gladly appreciate the help even if just their images (which from what I know are stored in Imgur I think).
Question
zjyugioh
Hi everyone! I have been using YGO Cardmaker since 2013 I think, creating Disney Channel show cards, particularly only "Phineas and Ferb" as of now. I kinda stopped creating cards after 2015, and then decided to create one again for the show "Penn Zero, Part-Time Hero".
Now, I made cards without images yet. based on 7 characters in the series, with each having an effect that enables them to banish 1 monster of a particular type from the Deck in each of the controller's Main Phase, gaining 100 ATK and DEF for every banished monster of that particular type. It's inspired by the concept of the characters going through different dimensions, substituting monsters in the "different dimension" is my method here. The following cards are:
Part-Time Hero, Penn Zero - EARTH - Lv4 - Warrior/Effect (He is the main hero.) - 1800 ATK/1200 DEF
Once per turn: You can banish 1 Warrior-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Warrior-type type monsters.
Part-Time Sidekick, Sashi Kobayashi - FIRE- Lv4 - Beast-Warrior/Effect (Feisty like a beast, but is quite heroic.) 1700 ATK/1000 DEF
Part-Time Villain, Rippen - DARK - Lv4 - Fiend/Effect (The villain with the supposedly fiendish schemes.)- 1200 ATK/1800 DEF
Once per turn: You can banish 1 Fiend-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fiend-Type monsters.
Part-Time Minion, Larry - WATER - Lv4 - Fairy/Effect (He's actually nice, and is evil by extension of just blindly following what Rippen says.) - 700 ATK/2000 DEF
Once per turn: You can banish 1 Fairy-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fairy-Type monsters.
Part-Time Technician, Phyllis - LIGHT - Lv5 - Machine/Effect (Maintainer of the Multi Universal Transporter that is good with machines.)- 2100 ATK/1900 DEF
You can discard this card to the Graveyard; add 1 "Part-Time Portal, M.U.T." from your Deck to your hand. Once per turn: You can banish 1 Machine-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Machine-Type monsters.
Part-Time Assistant, Phil - DARK - Lv5 - Fish/Effect (Not much known about him, but he operates the M.U.T. used by the villains, but is mostly known to be the owner of "Fish Sticks on a Stick", the place where the portal is "hidden in plain sight".) - 1900 ATK/2100 DEF
You can discard this card to the Graveyard; add 1 "Part-Time Portal, M.U.T." from your Deck to your hand. Once per turn: You can banish 1 Fish-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fish-Type monsters.
So, these are the monster cards I made as of now. Currently, I have made the Continuous Trap Card called the "Part-Time Portal, M.U.T.", based on the portal used by the characters to go to different dimensions. Basically this card activates when the opponent attacks a "Part-Time" monster you control, where the attacked monster "swaps places" with a banished monster that is the same Monster Type as the "Part-Time" monster. That means this card compliments the "Part-Time" monsters' effects, emulating the show where the characters "substitute" beings from other dimensions. At the end of the End Phase, they again "swap back".
Of course "swap places" is not a proper term, and with many cards that could counter it in the middle of the Battle Phase (cards that places banished monsters to Graveyard, removing the target; "Part-Time" monsters destroyed after being chained after "Part-Time Portal"), so there are certain rules I want to apply, like both "Part-Time" and banished targets MUST be available during resolution for their "swapping" (during Battle Phase or End Phase) to take place, resolving SIMULTANEOUSLY. Also, the "swapping" has to happen in the same Monster Zone, so if something happened to Chain something to the activation that restricts the "swapping" Monster Zone, then the effect cannot resolve (although I guess there is no card that targets Monster Zones that has monsters in it, as Chain 2 will target a Monster Zone that is still occupied?)
Also, there is the loophole of having the swapped monsters stay where they are after the End Phase, if the "Part-Time Portal" card gets destroyed before that time, so I am thinking of applying the same effects of "swapping back" during the End Phase when "Part-Time Portal" leaves the field.
As of now, this is what I came up with, and it is a bit long, around 600+ characters:
Part-Time Portal, M.U.T. - TRAP (∞)
When a "Part-Time" monster you control is being attacked: Target the attacked monster, and if you do, target a banished monster with the same Type as the first target; banish the first target, and return to the field the second target. (The second target must be returned at the same Monster Zone as the first target.) During the End Phase, OR if this card leaves the field, if there are monster(s) returned to the field by this card's effect: target them; banish those targets, and return to the field, to the number of monster(s) targeted by this effect, monster(s) that were banished by this card's effect this turn.
So the rules are (T means target):
Effect 1:
a.) Activation Timing: A "Part-Time" monster controlled must be an attack target.
b.) Activation Requirements: Attacked monster (T1), Banished monster with same Type as attacked monster (T2)
c.) Effect Resolution: Banish T1 and return to the field T2 (wonder if there are shorter ways to say "return to the field) - SIMULTANEOUS
d.) Resolution Requirements: Both T1 and T2 are still targets during resolution, and the Monster Zone occupied by T1 should be available when it is time to resolve.
Effect 2:
a.) Activation Timing: During the End Phase if there are monsters you control that was returned to the field by Effect 1- MANDATORY
b.) Activation Requirements: Returned monsters by Effect 1, "Part-Time" monsters used to "swap" with them - MAY OR MAY NOT TARGET
c.) Effect Resolution: Banish returned monsters, then return to the field the same number of "Part-Time" monsters. (meaning, if someone Chained something to decrease the return monster target(s), then the number of monsters "swapped back" would also be decreased). Alt: The "swapping" has to be exactly what happened last time, kind of like "De-fusion" specifically returning back the Fusion Materials used to Fusion Summon a monster.
Could you help me with creating a similar yet more concise description of the effect of "Part-Time Portal, M.U.T." or a more PSCT friendly description for the monster cards? Thanks!
P.S. Also, some of my "Phineas and Ferb" cards are in a FB login and with that gone, I wonder how I could retrieve them? I would gladly appreciate the help even if just their images (which from what I know are stored in Imgur I think).
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.