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Card Wording Help: "Penn Zero, Part-Time Hero" Deck


zjyugioh

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Hi everyone! I have been using YGO Cardmaker since 2013 I think, creating Disney Channel show cards, particularly only "Phineas and Ferb" as of now. I kinda stopped creating cards after 2015, and then decided to create one again for the show "Penn Zero, Part-Time Hero".

 

Now, I made cards without images yet. based on 7 characters in the series, with each having an effect that enables them to banish 1 monster of a particular type from the Deck in each of the controller's Main Phase, gaining 100 ATK and DEF for every banished monster of that particular type. It's inspired by the concept of the characters going through different dimensions, substituting monsters in the "different dimension" is my method here. The following cards are:

 

Part-Time Hero, Penn Zero - EARTH - Lv4 - Warrior/Effect (He is the main hero.) - 1800 ATK/1200 DEF

Once per turn: You can banish 1 Warrior-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Warrior-type type monsters.

 

Part-Time Sidekick, Sashi Kobayashi - FIRE- Lv4 - Beast-Warrior/Effect (Feisty like a beast, but is quite heroic.) 1700 ATK/1000 DEF

Once per turn: You can banish 1 Beast-Warrior-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Beast-Warrior-Type monsters.
 
Part-Time Wise Man, Boone Wiseman - WIND - Lv4 - Spellcaster/Effect (Being the "smart guy" [supposedly], he acts like the "wizard".) - 1000 ATK/1700 DEF
Once per turn: You can banish 1 Spellcaster-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Spellcaster-Type monsters.
 

Part-Time Villain, Rippen - DARK - Lv4 - Fiend/Effect (The villain with the supposedly fiendish schemes.)- 1200 ATK/1800 DEF

Once per turn: You can banish 1 Fiend-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fiend-Type monsters.

 

Part-Time Minion, Larry - WATER - Lv4 - Fairy/Effect (He's actually nice, and is evil by extension of just blindly following what Rippen says.) - 700 ATK/2000 DEF

Once per turn: You can banish 1 Fairy-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fairy-Type monsters.

 

Part-Time Technician, Phyllis - LIGHT - Lv5 - Machine/Effect (Maintainer of the Multi Universal Transporter that is good with machines.)-  2100 ATK/1900 DEF

You can discard this card to the Graveyard; add 1 "Part-Time Portal, M.U.T." from your Deck to your hand. Once per turn: You can banish 1 Machine-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Machine-Type monsters.

 

Part-Time Assistant, Phil - DARK - Lv5 - Fish/Effect  (Not much known about him, but he operates the M.U.T. used by the villains, but is mostly known to be the owner of "Fish Sticks on a Stick", the place where the portal is "hidden in plain sight".) - 1900 ATK/2100 DEF 

You can discard this card to the Graveyard; add 1 "Part-Time Portal, M.U.T." from your Deck to your hand. Once per turn: You can banish 1 Fish-Type monster from your Deck. This card gains 100 ATK and DEF for each of your banished Fish-Type monsters.

 

So, these are the monster cards I made as of now. Currently, I have made the Continuous Trap Card called the "Part-Time Portal, M.U.T.", based on the portal used by the characters to go to different dimensions. Basically this card activates when the opponent attacks a "Part-Time" monster you control, where the attacked monster "swaps places" with a banished monster that is the same Monster Type as the "Part-Time" monster. That means this card compliments the "Part-Time" monsters' effects, emulating the show where the characters "substitute" beings from other dimensions. At the end of the End Phase, they again "swap back".

 

Of course "swap places" is not a proper term, and with many cards that could counter it in the middle of the Battle Phase (cards that places banished monsters to Graveyard, removing the target; "Part-Time" monsters destroyed after being chained after "Part-Time Portal"), so there are certain rules I want to apply, like both "Part-Time" and banished targets MUST be available during resolution for their "swapping" (during Battle Phase or End Phase) to take place, resolving SIMULTANEOUSLY. Also, the "swapping" has to happen in the same Monster Zone, so if something happened to Chain something to the activation that restricts the "swapping" Monster Zone, then the effect cannot resolve (although I guess there is no card that targets Monster Zones that has monsters in it, as Chain 2 will target a Monster Zone that is still occupied?)

 

Also, there is the loophole of having the swapped monsters stay where they are after the End Phase, if the "Part-Time Portal" card gets destroyed before that time, so I am thinking of applying the same effects of "swapping back" during the End Phase when "Part-Time Portal" leaves the field. 

 

As of now, this is what I came up with, and it is a bit long, around 600+ characters:

 

Part-Time Portal, M.U.T. - TRAP (∞)

When a "Part-Time" monster you control is being attacked: Target the attacked monster, and if you do, target a banished monster with the same Type as the first target; banish the first target, and return to the field the second target. (The second target must be returned at the same Monster Zone as the first target.) During the End Phase, OR if this card leaves the field, if there are monster(s) returned to the field by this card's effect: target them; banish those targets, and return to the field, to the number of monster(s) targeted by this effect, monster(s) that were banished by this card's effect this turn.

 

So the rules are (T means target):

Effect 1:

a.) Activation Timing: A "Part-Time" monster controlled must be an attack target.

b.) Activation Requirements: Attacked monster (T1), Banished monster with same Type as attacked monster (T2)

c.) Effect Resolution: Banish T1 and return to the field T2 (wonder if there are shorter ways to say "return to the field) - SIMULTANEOUS

d.) Resolution Requirements: Both T1 and T2 are still targets during resolution, and the Monster Zone occupied by T1 should be available when it is time to resolve.

Effect 2:

a.) Activation Timing: During the End Phase if there are monsters you control that was returned to the field by Effect 1- MANDATORY

b.) Activation Requirements: Returned monsters by Effect 1, "Part-Time" monsters used to "swap" with them - MAY OR MAY NOT TARGET

c.) Effect Resolution: Banish returned monsters, then return to the field the same number of "Part-Time" monsters. (meaning, if someone Chained something to decrease the return monster target(s), then the number of monsters "swapped back" would also be decreased). Alt: The "swapping" has to be exactly what happened last time, kind of like "De-fusion" specifically returning back the Fusion Materials used to Fusion Summon a monster.

 

Could you help me with creating a similar yet more concise description of the effect of "Part-Time Portal, M.U.T." or a more PSCT friendly description for the monster cards? Thanks!

 

P.S. Also, some of my "Phineas and Ferb" cards are in a FB login and with that gone, I wonder how I could retrieve them? I would gladly appreciate the help even if just their images (which from what I know are stored in Imgur I think).

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It can only be activated if your Part-Time monster battles an opponent's attacking monster. Since two monsters cannot be attacking at the same time, your monster is never an attacking one in this case.

 

Oh yeah, wasn't able to see the "battles an opponent's attacking monster part.

 

They are considered simultaneous for timing purposes, but they are still done in a sequential manner.

Yeah, just thought about it: Chains activate after a particular effect (or combination, such this case) activates, but yeah, the player's action is actually still sequential, but a player can only respond to it like it was done simultaneously.

 

Say Imperial Iron Wall is applying its effects. If it didn't only activate once per turn, you'd be stuck in the End Phase indefinitely because it must keep activating. Although note that even without "Once per turn", the once during that End Phase is implied. "Once per turn" is convention.

OK, although are there loopholes to actually stop it from happening? Just realized, does an Imperial Iron Wall make the "swapped" monsters stay in the field? If it does, what effect would enable it to revert the "swapping" when it's also negated? I want it to be more balanced (as of now I'm thinking of having them not being able to attack, but doesn't it also negated?

 

^^;

I actually meant colon ":" sorry haha.

 

It doesn't have a semicolon because the card only has 1 effect in this case. The "During the End Phase of this turn" bit is just effects you apply during the End Phase of the turn you activate the effect. It's not because it's mandatory (I'll elaborate on this later). And yes, the last part can be confusing. It's quite bad. It can be worded better.

Huh, does it mean effects of ALL cards with only 1 effect (like my P&F monster cards, which had one have "When this card is Special Summoned: You can Special Summon 1 "Danville's Ferb Fletcher" from your hand or Deck.") has a "," instead of ":" in the activation timing?

 

It won't activate, but yes, in this case you'd return each monster in sequence. I'll elaborate on this.

Thanks!

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Only skimmed over your thread and these are only drafts. May come back to this later.
 
Being as faithful to your original card as possible (this one is actually longer than the original):
 
During either player's Battle Step, if a "Part-Time" monster you control battles an opponent's attacking monster: Target that monster and 1 banished monster with the same Type as that monster; banish that monster you control and return that banished monster to the Monster Zone that the monster you controlled was in when it was banished. Once per turn, during the End Phase, or if this face-up card leaves the field, while a monster(s) that was returned to the field by this card's effect is on the field: Target that monster(s); banish them and return monsters that were banished by this card's effect this turn to the field, up to the number of monsters that were targeted by this effect.

 
Changing it up a bit:
 
When a "Part-Time" monster you control is targeted for an attack: Target 1 banished monster with the same Type as that monster; banish that monster you control, and if you do, return that banished monster to the Monster Zone that the monster you controlled was in when it was banished. Once per turn, during the End Phase, or if this face-up card leaves the field: Target monsters on the field that were returned to the field by this card's effect; banish them, and if you do, return monsters that were banished by this card's effect this turn, up to the number of cards you banished.
 
'Alt: The "swapping" has to be exactly what happened last time, kind of like "De-fusion" specifically returning back the Fusion Materials used to Fusion Summon a monster.'
 
When a "Part-Time" monster you control is targeted for an attack: Target 1 banished monster with the same Type as that monster; banish that monster you control, and if you do, return that banished monster to the Monster Zone that the monster you controlled was in when it was banished. During the End Phase of this turn, or if this card leaves the field, banish the monster that was returned by this effect, and if you do, return the monster that was banished by this effect to the Monster Zone that the monster that was returned by this effect was in when it was banished.

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The 1st erratum enables it's effect to be used when a "Part-Time" monster is attacking, so it doesn't follow that rule. The 2nd erratum looks better, although I have a question: this part of the erratum (banish that monster you control, and if you do, return that banished monster to the Monster Zone that the monster you controlled was in when it was banished); if the banishing of the "Part-Time" monster and the returning of the banished monster happens at the same time (let's say they are put in a Limbo state before they swap places), will the "was in when it was banished" part not be true as the "Part-Time" monster wasn't banished yet?

 

2nd erratum: Why is there a need for "Once per turn" in the End Phase effect? The "return monsters banished...by this effect...up to the number of cards you banished" sounds great though, as if something was Chained to the activation of the card's effect (like, say Raigeki Break destroying a "swap") it will only allow up to the number of "swapped" monsters still in the field after resolution to be the number of "Part-Time" monsters to be returned (although again, it makes me ask about the tense of the effect saying that the number of monsters were based on those "banished")

 

The 3rd erratum is the closest I guess to what I want, as the Monster Zone rules does give it specific restriction. Although, why does this part: "During the End Phase of this turn, or if this card leaves the field", why it doesn't have a semi-colon in it as it indicates the timing of the activation? Is it because it's mandatory? Also, isn't the last part a bit confusing, seeing that  "return the monster that was banished by this effect" sort of means that it may be talking about the "swapped" monster you just banished at the same sentence? Also, the effect seemingly pertains to one monster banished at a time, so does it mean it automatically activates each time a monster will be swapped back, creating a Chain?

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I have to go in 10 minutes so I'll be very brief.

The 1st erratum enables it's effect to be used when a "Part-Time" monster is attacking, so it doesn't follow that rule.

It can only be activated if your Part-Time monster battles an opponent's attacking monster. Since two monsters cannot be attacking at the same time, your monster is never an attacking one in this case.

The 2nd erratum looks better, although I have a question: this part of the erratum (banish that monster you control, and if you do, return that banished monster to the Monster Zone that the monster you controlled was in when it was banished); if the banishing of the "Part-Time" monster and the returning of the banished monster happens at the same time (let's say they are put in a Limbo state before they swap places), will the "was in when it was banished" part not be true as the "Part-Time" monster wasn't banished yet?

They are considered simultaneous for timing purposes, but they are still done in a sequential manner.

2nd erratum: Why is there a need for "Once per turn" in the End Phase effect?

Say Imperial Iron Wall is applying its effects. If it didn't only activate once per turn, you'd be stuck in the End Phase indefinitely because it must keep activating. Although note that even without "Once per turn", the once during that End Phase is implied. "Once per turn" is convention.

 

The "return monsters banished...by this effect...up to the number of cards you banished" sounds great though, as if something was Chained to the activation of the card's effect (like, say Raigeki Break destroying a "swap") it will only allow up to the number of "swapped" monsters still in the field after resolution to be the number of "Part-Time" monsters to be returned (although again, it makes me ask about the tense of the effect saying that the number of monsters were based on those "banished")

^^;

The 3rd erratum is the closest I guess to what I want, as the Monster Zone rules does give it specific restriction. Although, why does this part: "During the End Phase of this turn, or if this card leaves the field", why it doesn't have a semi-colon in it as it indicates the timing of the activation? Is it because it's mandatory? Also, isn't the last part a bit confusing, seeing that "return the monster that was banished by this effect" sort of means that it may be talking about the "swapped" monster you just banished at the same sentence? Also, the effect seemingly pertains to one monster banished at a time, so does it mean it automatically activates each time a monster will be swapped back, creating a Chain?

It doesn't have a semicolon because the card only has 1 effect in this case. The "During the End Phase of this turn" bit is just effects you apply during the End Phase of the turn you activate the effect. It's not because it's mandatory (I'll elaborate on this later). And yes, the last part can be confusing. It's quite bad. It can be worded better.

 

It won't activate, but yes, in this case you'd return each monster in sequence. I'll elaborate on this.

.

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