Snatch Steal Posted September 18, 2016 Report Share Posted September 18, 2016 ❇︎––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––2x Blue Plains1x Sandylands1x Useless SwampMoniker3x Pentacutie3x Blueberry Pieclops2x Djini Ghost2x Blue Slimey1x Fiddling Ferret1x Woadic Enchantress3x Gnome Snot2x Glorious Gramophone1x Strength Crystal3x Lime Slimey1x Fummy2x Raise the Dead2x Red Eyeling3x Full Metal Racket3x Void Thimble2x Unempty Coffin1x River of Swords1x Cute Overload––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––The proxies are strong with this oneSo I really enjoy playing this deck because opening with Pentacutie locks your opponent from playing anything 0-cost, which includes Unempty Coffin and Void Thimble. Also, you can draw a ton of cards between all of your spells, some of which are 0-cost and reusable, which lets you spam Blueberry Pieclops more often than not. Your win condition is basically opening Pentacutie and mowing down your opponent's mostly open field with two 3/8s and two 5/6s. Cards I have considered adding more of are Red Eyeling, Glorious Gramophone, Unempty Coffin, Fummy, and Fiddling Ferret. I also think Rock Out would be pretty nice in this deck, and Singing Sword can potentially be +4 to a creature.Moniker is a joy––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––❇︎ Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2016 Report Share Posted September 18, 2016 IMO, you should play Fumy in 3s.Mainly because you have Eyeling and Thimble in 2s, and a random Fiddling Ferret with a relatively low number of Rainbows.Plus, Fumy's stats are good enough for it to survive a turn or two/it's ability basically makes it free/Blue's drawing cards would let you open it in 2s/3s, etc. Link to comment Share on other sites More sharing options...
Snatch Steal Posted September 18, 2016 Author Report Share Posted September 18, 2016 IMO, you should play Fumy in 3s.Mainly because you have Eyeling and Thimble in 2s, and a random Fiddling Ferret with a relatively low number of Rainbows.Plus, Fumy's stats are good enough for it to survive a turn or two/it's ability basically makes it free/Blue's drawing cards would let you open it in 2s/3s, etc.The third thimble is a proxy, and I don't have any other Fummy and was too lazy to make proxies. But yeah, 3 fummies would be good. 4 actions per turn is helpful. Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2016 Report Share Posted September 18, 2016 You know, now that I think about it....Moniker would be better here, then Grand Prix.Grand is only useful if you have a lot of stuff that would genuinely benefit from it, like Sandworm and other things that go off when they enter play; Lime Slimy is the only real one you would get this out of. Moniker, however, lets you get a 2nd Floop out of everything, ability wise, and is once per turn. Hell, you could easily use Furret/Fumy/Eyeling more times then just the turn you play it. Ergo, Moniker would be better here. Link to comment Share on other sites More sharing options...
Snatch Steal Posted September 18, 2016 Author Report Share Posted September 18, 2016 You know, now that I think about it....Moniker would be better here, then Grand Prix.Grand is only useful if you have a lot of stuff that would genuinely benefit from it, like Sandworm and other things that go off when they enter play; Lime Slimy is the only real one you would get this out of. Moniker, however, lets you get a 2nd Floop out of everything, ability wise, and is once per turn. Hell, you could easily use Furret/Fumy/Eyeling more times then just the turn you play it. Ergo, Moniker would be better here.Yeah, apparently I misread Grand Prix. Double Limey has been helpful in the past, but double Ghost Djini is better when paired with Gramophone/Snot/Power Crystal. I see more coming out of that combo than with Grand Prix. Link to comment Share on other sites More sharing options...
Toffee. Posted September 18, 2016 Report Share Posted September 18, 2016 Yeah, apparently I misread Grand Prix. Double Limey has been helpful in the past, but double Ghost Djini is better when paired with Gramophone/Snot/Power Crystal. I see more coming out of that combo than with Grand Prix.While Grand Prix is more universal, at first glance, Moniker outshines him if you Deck is more dedicated to Floops. This is because you'd rather have your creatures stay out for more Floops from them + Moniker, then likely die because you used Grand Prix on them in the turn before. Plus, if your insisting on using Blueberry Pieclops, you'd want to be able to reuse Ghost more so you can play more and more Spells and/or potentially have Pie played for 0 cost. Link to comment Share on other sites More sharing options...
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