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[IRL] Yosenju


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1 Dogoran, the Mad Flame Kaiju

2 Gameciel, the Sea Turtle Kaiju

2 Jizukiru, the Star Destroying Kaiju

3 Yosenju Kama 1

3 Yosenju Kama 2

3 Yosenju Kama 3

2 Yosenju Tsujik

16

 

1 Dimensional Fissure

3 Fire Formation - Tenki

2 Interrupted Kaiju Slumber

2 Kyoutou Waterfront

3 Pot of Duality

1 Raigeki

2 Twin Twister

14

 

1 Bottomless Trap Hole

3 Lose a Turn

1 Macro Cosmos

3 Mirror Force

1 Solemn Warning

1 Vanity's Emptiness

3 Yosenjus' Secret Move

13

 

1 Abyss Dweller

1 BotFF Tiger King

1 Castel

1 Cairncorgorn

1 DRXD

1 Diamond Dire

2 Gagaga Cowboy

1 Lightning Chidori

1 #101 Silent Honor ARK

1 #103 Ragnazero

1 Steelswarm Roach

1 Traptrix Rafflesia

1 Evilswarm Ouroboros

1 Harpie's Phantasmal Dragon

15

 

2 DD Crow

3 Ghost Ogre and Snow Rabbit

3 Necrovalley

2 Swords of Concealing Light

2 Deep Dark Trap Hole

3 Light Imprisoning Mirror

15

 

need to lower to 40 (43 atm) and maybe tweak side deck (DD crow doesnt really fit with necrovalley

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Haven't played the deck in a while, but Kaijus are really good with Kama 1. I've seen them mained and sided. Card of Demise is good as well, but expensive irl, and limits any hybrid builds.

Yeah, not sure what to take out for a set of Kaijus, in either main or side. Again, my lack of knowledge on the format is holding me back in this regard.

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Daibak probably isn't necessary, I'd probably cut the TTHN as well.

 

I don't see Droll and Lock being all that effective this format, and Fairy Wind hurts a lot of your floodgates

 

So minus those 4 for 4 Kaijus, or add in 3 and something else? Only problem in negging TTHN is Rafflesia becomes useless, but It's not like I'd make her much anyway.

 

Fair point on fairy wind, I don't think I ever had that come up on me. Can probably put in Spell Shattering Arrow over it to stop Pendulums. What should I swap out for D&L, Deep Dark Trap Hole for Blue-Eyes or something?

 

EDIT: Friend brought up a good point that Daibak enables Secret Move during the opponent's turn, and can bait out S/T destruction. Might be best to leave him, or maybe Shinchu L in the deck.

 

Pending changes:

 

-2 TTHN

+2 Gameciel

 

-3 D&L

-3 Fairy Wind

+3 Spell Shattering Arrow

+1 Gameciel

+2 Deep Dark Trap Hole

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If you wanted Secret Moves to trigger, keep running Shinchu L. It protects your Yosenjus from destruction and remains on field to allow Secret Moves to activate. Daibak is a powerhouse that can bait backrow, but it take a lot of minus to make it and it might not be worth it if it gets hit by a lot of summon/effect negation traps, which are more common in this format.

 

The Kaiju engine I would probably tech would be:

 

x2 Gameciel

x1 Dogoran

x2 Jizukiru

x2-3 Kyoto Waterfront

x2 Interuppted Kaiju Slumber

 

This engine makes the most out of Kama 1's effect, removes anything Yosenjus wouldn't normally be able to go over (Spirit, Chao MAX, Magnas, Crystal Wing, Beatrice, Dora, etc). Adding Gameciel or Jizukiru will be supremely powerful cards used with Kyoto which can negate a variety of effects.

 

You can take out TTHN, Huge Revolution is Over, D Fissure (maybe), Torrential, and the Daibaks for it. 

 

TTHN really is not an effective card anymore in this format, only best used against Xyzs. Swap the Mirror Forces out for Stormings or Quakings if you can afford them. Reg Mirror Forces are kinda bad since a lot of things still float now. Same reason for TT. If you can afford Chaos Trap Holes (which are around $4) I recommend them to an extent. Same goes for Strikes, which have recently been reprinted out of the new Mega Tins, which are about $20. Anti Spell is a supremely powerful card this format since it blows out Pendulum decks like Ppals and Metalfoes and stalls Blue-Eyes. I'd recommend running 2-3; it shouldn't matter to you since none of your spells except for Tenki should be too critical.

 

If you're still fond of Trap Holes and Rafflesia then you can try to find Floodgate Trap Holes. IMO Raff isn't worth since you lose 2 Jews for subpar summoning-stoppers when you could protect yourself with Mirror Forces and summoning negation/floodgates. I'd replace her and Roach with Utopia and Utopia Lightning (he gets reprinted as a Super i nthe new TDIL Special Edition). Most of your Extra Deck should mostly be used for emergency outs.

 

Other effective sides this format are:
 

x2 D.D Crow

x2-3 Ghost Ogre and Snow Rabbit

x2-3 Ghost Reaper and Winter Cherries + Dante/Blue-Eyes Spirit/Baxia/etc

x2 Swords of Concealing Light/Book of Eclipse

x2-3 Light Imprisoning Mirror

x0-2 Stygian Dirge

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If you wanted Secret Moves to trigger, keep running Shinchu L. It protects your Yosenjus from destruction and remains on field to allow Secret Moves to activate. Daibak is a powerhouse that can bait backrow, but it take a lot of minus to make it and it might not be worth it if it gets hit by a lot of summon/effect negation traps, which are more common in this format.

 

The Kaiju engine I would probably tech would be:

 

x2 Gameciel

x1 Dogoran

x2 Jizukiru

x2-3 Kyoto Waterfront

x2 Interuppted Kaiju Slumber

 

This engine makes the most out of Kama 1's effect, removes anything Yosenjus wouldn't normally be able to go over (Spirit, Chao MAX, Magnas, Crystal Wing, Beatrice, Dora, etc). Adding Gameciel or Jizukiru will be supremely powerful cards used with Kyoto which can negate a variety of effects.

 

You can take out TTHN, Huge Revolution is Over, D Fissure (maybe), Torrential, and the Daibaks for it. 

 

TTHN really is not an effective card anymore in this format, only best used against Xyzs. Swap the Mirror Forces out for Stormings or Quakings if you can afford them. Reg Mirror Forces are kinda bad since a lot of things still float now. Same reason for TT. If you can afford Chaos Trap Holes (which are around $4) I recommend them to an extent. Same goes for Strikes, which have recently been reprinted out of the new Mega Tins, which are about $20. Anti Spell is a supremely powerful card this format since it blows out Pendulum decks like Ppals and Metalfoes and stalls Blue-Eyes. I'd recommend running 2-3; it shouldn't matter to you since none of your spells except for Tenki should be too critical.

 

If you're still fond of Trap Holes and Rafflesia then you can try to find Floodgate Trap Holes. IMO Raff isn't worth since you lose 2 Jews for subpar summoning-stoppers when you could protect yourself with Mirror Forces and summoning negation/floodgates. I'd replace her and Roach with Utopia and Utopia Lightning (he gets reprinted as a Super i nthe new TDIL Special Edition). Most of your Extra Deck should mostly be used for emergency outs.

 

Other effective sides this format are:

 

x2 D.D Crow

x2-3 Ghost Ogre and Snow Rabbit

x2-3 Ghost Reaper and Winter Cherries + Dante/Blue-Eyes Spirit/Baxia/etc

x2 Swords of Concealing Light/Book of Eclipse

x2-3 Light Imprisoning Mirror

x0-2 Stygian Dirge

I used Daibak as a scale, pretty much, just to note that.

 

Noted on the Kaiju Engine. I might have to try it with and without, but it looks solid. Negs are fine and I understand them.

 

Strike I'd play if I could get them. They're expensive. Will see if I can get Storming mirror forces at least, shouldn't be too hard.

 

Anti-Spell Fragrance I'd play if I can get a hold of it. It's pretty hard to find nowadays, sadly.

 

Negging Raff and holes is fine. I know the whole extra deck situation, my ED is pretty much all my good R4s atm. Will play Beyond once he actually comes out.

 

Thanks for the side suggestions. Any specific side deck cards that might be taken out?

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You run Necrovalley so you might not need to run D.D Crows. But you don't really need the Fairy Winds (they hurt your floodgates and backrow too), the Mind Crushes (Not really too strong since we're out of the Nekroz format), the Gozen Matches and 1 Huge Revolution.

 

Ghost Reapers are too expensive. Light Imprisonings seem pretty effective so run 2 of them and 2 Swords of Concealing. Ghost Ogres can somewhat help too against Pendulums. 

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So your proposed changes, in total, are;

 

-2 Daibak

-2 TTHN

-1 THRiO

-1 TT

-3 Mirror Force

-2 ???

 

+2 Gameciel

+1 Dogoran

+2 Jizukiru

+2 Kyoutou Waterfront

+2 Interrupted Kaiju Slumber

+2/3 Storming Mirror Force

 

-Side Deck

 

+3 Light Imprisoning

+3 Necrovalley

+2 Swords of Concealing Light

+3 Ghost Ogre

+2 Deep Dark Trap Hole

+2 ??? (Dirge??)

 

My only concern is Secret move without anything to set it off on the opponent's turn, but whatever.

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