This is an archetype I created that got good reviews. I decided I would print it professionally and take it to a local tournament, however, I suck at deck building. Would you guys help me?
Lore: When this card is Summoned (from your hand), you can add 1 "HEROIC" monster to your hand. When this card is destroyed by battle, you can add 1 "HEROIC" spell card except "HEROIC Field" to your hand. If "HEROIC Field" is on the field, this card cannot be destroyed by a Level 5 or lower monster. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: When this card battles a defense position monster, deal piercing damage. Once per turn, when this card would be destroyed by battle or card effect, flip a coin; If the result is heads, negate the card destruction. If "HEROIC Field" is on the field, is unaffected by your opponents' Spell Cards. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: When this card battles a monster; if the monster is not destroyed, you can target 1 Spell or Trap card on the field and destroy it, your opponent cannot activate the target in response to this card effect. When this card is destroyed, by battle or card effect, you can draw 1 card; If you drew a "HEROIC Phantasm" spell card, you can draw 1 more card. If "HEROIC Field" is on the field, you can change this card to Defense Position during your End Phase and this card gains 1000 DEF. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: You can Normal Summon this card by banishing 1 "HEROIC" monster in your graveyard instead of Tributing. When this card is Summoned (from your hand), you can Special Summon 1 monster from either player's banished zone with its effects negated. Once per turn, you can draw 1 card, if it is a "HEROIC" monster (except "HEROIC Caster) gain 500 Life Points. If "HEROIC Field" is on the field, this card cannot be targeted. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: You can Normal Summon this card by banishing 1 "HEROIC" monster in your graveyard instead of Tributing. When this card battles a level 6 or higher monster, you can send 1 "HEROIC" monster from your deck to the graveyard and gain 1000 ATK until your next End Phase. Once per turn, you can excavate the top 2 cards of your Deck, add 1 of them to your hand and discard the other. If "HEROIC Field" is on the field, this card is immune to your opponent's monster effects. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: You can Normal Summon this card by banishing 1 "HEROIC" monster in your graveyard instead of Tributing. While this card is on the field, all other "HEROIC" monsters on the field gain 500 ATK and DEF. If a "HEROIC" monster you control is destroyed while this card is on the field, you take half damage. If "HEROIC Field" is on the field, is unaffected by your opponents' Spell Cards. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: You can Normal Summon this card by banishing 2 "HEROIC" monsters in your graveyard instead of Tributing. Once per turn, this card cannot be destroyed. This monster gains 500 ATK and DEF for every monster your opponent controls. If "HEROIC Field" is on the field, this card cannot be targeted or attacked by Extra Deck monsters. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
Lore: "HEROIC" monsters gain 500 ATK and DEF. Once per turn, you can shuffle up to 3 banished "HEROIC" monsters back into your deck. Once per turn, if you opponent has more Life Points than you, you can Special Summon 1 "HEROIC" level 4 monster from your deck.
Lore: You can only activate "Rider HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Rider" is on the field. Target 1 "HEROIC Rider" and send as many "HEROIC" monsters as you want from your Hand or Field to the graveyard and gain ATK equal to their ATK until your next Standby Phase.
Lore: You can only activate "Lancer HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Lancer" is on the field. Target 1 monster on the field and banish it. Banish the top card from your opponent's deck; if the banished card was a Spell or Trap, banish a second card.
Lore: You can only activate "Archer HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Archer" is on the field. When this card is activated, destroy all monsters on the field (except "HEROIC Archer) and gain Life Points equal to half the DEF of your opponent's monsters.
Lore: You can only activate "Caster HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Caster" is on the field. Target 1 monster on the field, negate its effects and gain Life Points equal to it's ATK and destroy it. Your opponent cannot activate the destroyed card's effect in the grave until their next Standby Phase.
Lore: You can only activate "Assassin HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Assassin" is on the field. Target 1 monster on the field; for every 400 ATK the target has, your opponent has to banish 1 monster from their deck and then shuffle.
Lore: You can only activate "Saber HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Saber" is on the field. If "HEROIC Saber" would be destroyed by battle, activate this care; negate the destruction and banish the attacking monster instead. Your opponent takes damage equal to the banished monster's ATK.
Lore: You can only activate "Berserker HEROIC Phantasm" per duel. You can only activate this card while "HEROIC Berserker" is on the field. Target 1 "HEROIC Berserker and banish 1 Level 6 or higher monster from either player's graveyard (except "HEROIC Berserker" and the target gains ATK equal to the banished monster's ATK.
I'm thinking 3 of each monster from the archetype except Berserker, 2 Berserkers. Also, 1 of each spell, except the field spell, 2 field spells. That gets me to 30 cards.
Then I was thinking of using:
Torrential Tribute
Call of the Haunted
Breakthrough Skill
Fiendish Chain
Solumn Warning
Vanity's Emptyness
Compulsory Evacuation Device
Dimensional Prison
Mirror Force
Bottomless Trap Hole
Raigeki
2x Dark Hole
And that brings me to 43 cards total. Help me with my build?
Lore: HEROIC Archer + HEROIC Saber Can be Fusion Summoned during your Standby Phase without using "Polymerization". This card gains 300 ATK for every monster in both player's Graveyard and your Banished Zone. Once per turn, during either players turn, you can negate one card effect.
Lore: HEROIC Berserker + HEROIC Caster Can be Fusion Summoned during your Standby Phase without using "Polymerization". This card is unaffected my monster effects. This card cannot be destroyed by battle. Once per turn, you gain 800 Life Points and your opponent looses 800 Life Points.
Lore: This card can only be activated from your hand, Graveyard, or Banished Zone if "HEROIC Emiya Shirou" or "HEROIC Gilgamesh" is on the field. If this card is in your hand, you can Banish it or send it to the Graveyard; if you do, draw 1 card. When this card is on the field, all your opponent's monsters lose 500 ATK and DEF. For every "HEROIC" monster except "HEROIC Emiya Shirou" and "HEROIC Gilgamesh", your opponent's monsters lose 500 ATK and DEF.
Question
Arctic55
This is an archetype I created that got good reviews. I decided I would print it professionally and take it to a local tournament, however, I suck at deck building. Would you guys help me?
[spoiler=Monsters]
[spoiler=HEROIC Rider]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Rider&cardtype=Monster&subtype=effect&attribute=Dark&level=4&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F202614127.jpg&circulation=1st+Edition&set1=FATE&set2=STAY1&inset=on&type=Warrior&carddescription=When+this+card+is+Summoned+(from+your+hand)%2C+you+can+add+1+%22HEROIC%22+monster+to+your+hand.+When+this+card+is+destroyed+by+battle%2C+you+can+add+1+%22HEROIC%22+spell+card+except+%22HEROIC+Field%22+to+your+hand.+If+%22HEROIC+Field%22+is+on+the+field%2C+this+card+cannot+be+destroyed+by+a+Level+5+or+lower+monster.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=1700&def=1200&creator=KAZUKI+TAKAJASHI&year=1996&serial=77937943
Lore: When this card is Summoned (from your hand), you can add 1 "HEROIC" monster to your hand. When this card is destroyed by battle, you can add 1 "HEROIC" spell card except "HEROIC Field" to your hand. If "HEROIC Field" is on the field, this card cannot be destroyed by a Level 5 or lower monster. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=HEROIC Lancer]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Lancer&cardtype=Monster&subtype=effect&attribute=Dark&level=4&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F095674608.png&circulation=1st+Edition&set1=FATE&set2=STAY2&inset=on&type=Warrior&carddescription=When+this+card+battles+a+defense+position+monster%2C+deal+piercing+damage.+Once+per+turn%2C+when+this+card+would+be+destroyed+by+battle+or+card+effect%2C+flip+a+coin%3B+If+the+result+is+heads%2C+negate+the+card+destruction.+If+%22HEROIC+Field%22+is+on+the+field%2C+is+unaffected+by+your+opponents%27+Spell+Cards.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=1900&def=1000&creator=KAZUKI+TAKAJASHI&year=1996&serial=14114834
Lore: When this card battles a defense position monster, deal piercing damage. Once per turn, when this card would be destroyed by battle or card effect, flip a coin; If the result is heads, negate the card destruction. If "HEROIC Field" is on the field, is unaffected by your opponents' Spell Cards. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=HEROIC Archer]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Archer&cardtype=Monster&subtype=effect&attribute=Dark&level=4&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F416602164.png&circulation=1st+Edition&set1=FATE&set2=STAY3&inset=on&type=Warrior&carddescription=When+this+card+battles+a+monster%3B+if+the+monster+is+not+destroyed%2C+you+can+target+1+Spell+or+Trap+card+on+the+field+and+destroy+it%2C+your+opponent+cannot+activate+the+target+in+response+to+this+card+effect.+When+this+card+is+destroyed%2C+by+battle+or+card+effect%2C+you+can+draw+1+card%3B+If+you+drew+a+%22HEROIC+Phantasm%22+spell+card%2C+you+can+draw+1+more+card.+If+%22HEROIC+Field%22+is+on+the+field%2C+you+can+change+this+card+to+Defense+Position+during+your+End+Phase+and+this+card+gains+1000+DEF.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=1900&def=1000&creator=KAZUKI+TAKAJASHI&year=1996&serial=52893674
Lore: When this card battles a monster; if the monster is not destroyed, you can target 1 Spell or Trap card on the field and destroy it, your opponent cannot activate the target in response to this card effect. When this card is destroyed, by battle or card effect, you can draw 1 card; If you drew a "HEROIC Phantasm" spell card, you can draw 1 more card. If "HEROIC Field" is on the field, you can change this card to Defense Position during your End Phase and this card gains 1000 DEF. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=HEROIC Caster]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Caster&cardtype=Monster&subtype=effect&attribute=Dark&level=6&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F199966388.jpg&circulation=1st+Edition&set1=FATE&set2=STAY4&inset=on&type=Spellcaster&carddescription=You+can+Normal+Summon+this+card+by+banishing+1+%22HEROIC%22+monster+in+your+graveyard+instead+of+Tributing.+When+this+card+is+Summoned+(from+your+hand)%2C+you+can+Special+Summon+1+monster+from+either+player%27s+banished+zone+with+its+effects+negated.+Once+per+turn%2C+you+can+draw+1+card%2C+if+it+is+a+%22HEROIC%22+monster+(except+%22HEROIC+Caster)+gain+500+Life+Points.+If+%22HEROIC+Field%22+is+on+the+field%2C+this+card+cannot+be+targeted.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=2600&def=2300&creator=KAZUKI+TAKAJASHI&year=1996&serial=57807028
Lore: You can Normal Summon this card by banishing 1 "HEROIC" monster in your graveyard instead of Tributing. When this card is Summoned (from your hand), you can Special Summon 1 monster from either player's banished zone with its effects negated. Once per turn, you can draw 1 card, if it is a "HEROIC" monster (except "HEROIC Caster) gain 500 Life Points. If "HEROIC Field" is on the field, this card cannot be targeted. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=HEROIC Assassin]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Assassin&cardtype=Monster&subtype=effect&attribute=Dark&level=6&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F840081837.jpg&circulation=1st+Edition&set1=FATE&set2=STAY5&inset=on&type=Warrior&carddescription=You+can+Normal+Summon+this+card+by+banishing+1+%22HEROIC%22+monster+in+your+graveyard+instead+of+Tributing.+When+this+card+battles+a+level+6+or+higher+monster%2C+you+can+send+1+%22HEROIC%22+monster+from+your+deck+to+the+graveyard+and+gain+1000+ATK+until+your+next+End+Phase.+Once+per+turn%2C+you+can+excavate+the+top+2+cards+of+your+Deck%2C+add+1+of+them+to+your+hand+and+discard+the+other.+If+%22HEROIC+Field%22+is+on+the+field%2C+this+card+is+immune+to+your+opponent%27s+monster+effects.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=2300&def=1800&creator=KAZUKI+TAKAJASHI&year=1996&serial=62966539
Lore: You can Normal Summon this card by banishing 1 "HEROIC" monster in your graveyard instead of Tributing. When this card battles a level 6 or higher monster, you can send 1 "HEROIC" monster from your deck to the graveyard and gain 1000 ATK until your next End Phase. Once per turn, you can excavate the top 2 cards of your Deck, add 1 of them to your hand and discard the other. If "HEROIC Field" is on the field, this card is immune to your opponent's monster effects. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=HEROIC Saber]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Saber&cardtype=Monster&subtype=effect&attribute=Light&level=6&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F595375580.jpg&circulation=1st+Edition&set1=FATE&set2=STAY6&inset=on&type=Warrior&carddescription=You+can+Normal+Summon+this+card+by+banishing+1+%22HEROIC%22+monster+in+your+graveyard+instead+of+Tributing.+While+this+card+is+on+the+field%2C+all+other+%22HEROIC%22+monsters+on+the+field+gain+500+ATK+and+DEF.+If+a+%22HEROIC%22+monster+you+control+is+destroyed+while+this+card+is+on+the+field%2C+you+take+half+damage.+If+%22HEROIC+Field%22+is+on+the+field%2C+is+unaffected+by+your+opponents%27+Spell+Cards.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=2500&def=2500&creator=KAZUKI+TAKAJASHI&year=1996&serial=18434927
Lore: You can Normal Summon this card by banishing 1 "HEROIC" monster in your graveyard instead of Tributing. While this card is on the field, all other "HEROIC" monsters on the field gain 500 ATK and DEF. If a "HEROIC" monster you control is destroyed while this card is on the field, you take half damage. If "HEROIC Field" is on the field, is unaffected by your opponents' Spell Cards. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=HEROIC Berserker]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Berserker&cardtype=Monster&subtype=effect&attribute=Dark&level=8&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F464863429.png&circulation=1st+Edition&set1=FATE&set2=STAY7&inset=on&type=Warrior&carddescription=You+can+Normal+Summon+this+card+by+banishing+2+%22HEROIC%22+monsters+in+your+graveyard+instead+of+Tributing.+Once+per+turn%2C+this+card+cannot+be+destroyed.+This+monster+gains+500+ATK+and+DEF+for+every+monster+your+opponent+controls.+If+%22HEROIC+Field%22+is+on+the+field%2C+this+card+cannot+be+targeted+or+attacked+by+Extra+Deck+monsters.+You+can+only+use+this+card%27s+effects+if+you+do+not+have+any+non-%22HEROIC%22+monsters+in+your+graveyard+(except+Extra+Deck+monsters).&atk=3000&def=3000&creator=KAZUKI+TAKAJASHI&year=1996&serial=85214573
Lore: You can Normal Summon this card by banishing 2 "HEROIC" monsters in your graveyard instead of Tributing. Once per turn, this card cannot be destroyed. This monster gains 500 ATK and DEF for every monster your opponent controls. If "HEROIC Field" is on the field, this card cannot be targeted or attacked by Extra Deck monsters. You can only use this card's effects if you do not have any non-"HEROIC" monsters in your graveyard (except Extra Deck monsters).
[spoiler=Spells]
[spoiler=Heroic Field]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Field&cardtype=Spell&trapmagictype=Field&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F773548887.png&circulation=1st+Edition&set1=FATE&set2=STAY8&inset=on&carddescription=%22HEROIC%22+monsters+gain+500+ATK+and+DEF.+Once+per+turn%2C+you+can+shuffle+up+to+3+banished+%22HEROIC%22+monsters+back+into+your+deck.+Once+per+turn%2C+if+you+opponent+has+more+Life+Points+than+you%2C+you+can+Special+Summon+1+%22HEROIC%22+level+4+monster+from+your+deck.&creator=KAZUKI+TAKAJASHI&year=1996&serial=97379888
Field Spell Card
Lore: "HEROIC" monsters gain 500 ATK and DEF. Once per turn, you can shuffle up to 3 banished "HEROIC" monsters back into your deck. Once per turn, if you opponent has more Life Points than you, you can Special Summon 1 "HEROIC" level 4 monster from your deck.
[spoiler=Rider HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Rider+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F821774456.jpg&circulation=1st+Edition&set1=FATE&set2=STAY9&inset=on&carddescription=You+can+only+activate+%22Rider+HEROIC+Phantasm%22+once+per+turn.+You+can+only+activate+this+card+while+%22HEROIC+Rider%22+is+on+the+field.+Target+1+%22HEROIC+Rider%22+and+send+as+many+%22HEROIC%22+monsters+as+you+want+from+your+Hand+or+Field+to+the+graveyard+and+gain+ATK+equal+to+their+ATK+until+your+next+Standby+Phase.&creator=KAZUKI+TAKAJASHI&year=1996&serial=43449427
Quick-play Spell Card
Lore: You can only activate "Rider HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Rider" is on the field. Target 1 "HEROIC Rider" and send as many "HEROIC" monsters as you want from your Hand or Field to the graveyard and gain ATK equal to their ATK until your next Standby Phase.
[spoiler=Lancer HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Lancer+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F268711211.png&circulation=1st+Edition&set1=FATE&set2=0STAY&inset=on&carddescription=You+can+only+activate+%22Lancer+HEROIC+Phantasm%22+once+per+turn.+You+can+only+activate+this+card+while+%22HEROIC+Lancer%22+is+on+the+field.+Target+1+monster+on+the+field+and+banish+it.+Banish+the+top+card+from+your+opponent%27s+deck%3B+if+the+banished+card+was+a+Spell+or+Trap%2C+banish+a+second+card.&creator=KAZUKI+TAKAJASHI&year=1996&serial=44337822
Quick-play Spell Card
Lore: You can only activate "Lancer HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Lancer" is on the field. Target 1 monster on the field and banish it. Banish the top card from your opponent's deck; if the banished card was a Spell or Trap, banish a second card.
[spoiler=Archer HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Archer+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F456433398.jpg&circulation=1st+Edition&set1=FATE&set2=1STAY&inset=on&carddescription=You+can+only+activate+%22Archer+HEROIC+Phantasm%22+once+per+duel.+You+can+only+activate+this+card+while+%22HEROIC+Archer%22+is+on+the+field.+When+this+card+is+activated%2C+destroy+all+monsters+on+the+field+(except+%22HEROIC+Archer)+and+gain+Life+Points+equal+to+half+the+DEF+of+your+opponent%27s+monsters.&creator=KAZUKI+TAKAJASHI&year=1996&serial=44442094
Quick-play Spell Card
Lore: You can only activate "Archer HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Archer" is on the field. When this card is activated, destroy all monsters on the field (except "HEROIC Archer) and gain Life Points equal to half the DEF of your opponent's monsters.
[spoiler=Caster HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Caster+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F722063511.png&circulation=1st+Edition&set1=FATE&set2=2STAY&inset=on&carddescription=You+can+only+activate+%22Caster+HEROIC+Phantasm%22+once+per+turn.+You+can+only+activate+this+card+while+%22HEROIC+Caster%22+is+on+the+field.+Target+1+monster+on+the+field%2C+negate+its+effects+and+gain+Life+Points+equal+to+it%27s+ATK+and+destroy+it.+Your+opponent+cannot+activate+the+destroyed+card%27s+effect+in+the+grave+until+their+next+Standby+Phase.&creator=KAZUKI+TAKAJASHI&year=1996&serial=63431548
Quick-play Spell Card
Lore: You can only activate "Caster HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Caster" is on the field. Target 1 monster on the field, negate its effects and gain Life Points equal to it's ATK and destroy it. Your opponent cannot activate the destroyed card's effect in the grave until their next Standby Phase.
[spoiler=Assassin HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Assassin+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F036977865.png&circulation=1st+Edition&set1=FATE&set2=3STAY&inset=on&carddescription=You+can+only+activate+%22Assassin+HEROIC+Phantasm%22+once+per+duel.+You+can+only+activate+this+card+while+%22HEROIC+Assassin%22+is+on+the+field.+Target+1+monster+on+the+field%3B+for+every+400+ATK+the+target+has%2C+your+opponent+has+to+banish+1+monster+from+their+deck+and+then+shuffle.&creator=KAZUKI+TAKAJASHI&year=1996&serial=97379888
Quick-play Spell Card
Lore: You can only activate "Assassin HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Assassin" is on the field. Target 1 monster on the field; for every 400 ATK the target has, your opponent has to banish 1 monster from their deck and then shuffle.
[spoiler=Saber HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Saber+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F934201730.jpg&circulation=1st+Edition&set1=FATE&set2=4STAY&inset=on&carddescription=You+can+only+activate+%22Saber+HEROIC+Phantasm%22+once+per+duel.+You+can+only+activate+this+card+while+%22HEROIC+Saber%22+is+on+the+field.+If+%22HEROIC+Saber%22+would+be+destroyed+by+battle%2C+activate+this+care%3B+negate+the+destruction+and+banish+the+attacking+monster+instead.+Your+opponent+takes+damage+equal+to+the+banished+monster%27s+ATK.&creator=KAZUKI+TAKAJASHI&year=1996&serial=63431548
Quick-play Spell Card
Lore: You can only activate "Saber HEROIC Phantasm" once per duel. You can only activate this card while "HEROIC Saber" is on the field. If "HEROIC Saber" would be destroyed by battle, activate this care; negate the destruction and banish the attacking monster instead. Your opponent takes damage equal to the banished monster's ATK.
[spoiler=Berserker HEROIC Phantasm]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Berserker+HEROIC+Phantasm&cardtype=Spell&trapmagictype=Quick-Play&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F441198780.png&circulation=1st+Edition&set1=FATE&set2=5STAY&inset=on&carddescription=You+can+only+activate+%22Berserker+HEROIC+Phantasm%22+once+per+duel.+You+can+only+activate+this+card+while+%22HEROIC+Berserker%22+is+on+the+field.+Target+1+%22HEROIC+Berserker+and+banish+1+Level+6+or+higher+monster+from+either+player%27s+graveyard+(except+%22HEROIC+Berserker%22+and+the+target+gains+ATK+equal+to+the+banished+monster%27s+ATK.&creator=KAZUKI+TAKAJASHI&year=1996&serial=63142160
Quick-play Spell Card
Lore: You can only activate "Berserker HEROIC Phantasm" per duel. You can only activate this card while "HEROIC Berserker" is on the field. Target 1 "HEROIC Berserker and banish 1 Level 6 or higher monster from either player's graveyard (except "HEROIC Berserker" and the target gains ATK equal to the banished monster's ATK.
I'm thinking 3 of each monster from the archetype except Berserker, 2 Berserkers. Also, 1 of each spell, except the field spell, 2 field spells. That gets me to 30 cards.
Then I was thinking of using:
Torrential Tribute
Call of the Haunted
Breakthrough Skill
Fiendish Chain
Solumn Warning
Vanity's Emptyness
Compulsory Evacuation Device
Dimensional Prison
Mirror Force
Bottomless Trap Hole
Raigeki
2x Dark Hole
And that brings me to 43 cards total. Help me with my build?
P.S. Also, OCG/PSCT help would be nice.
[spoiler=Prototype Cards]
[spoiler=HEROIC Emiya Shirou]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Emiya+Shirou&cardtype=Fusion&subtype=effect&attribute=Light&level=10&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F237437198.png&circulation=1st+Edition&set1=FATE&set2=ST1AY&inset=on&type=Warrior&carddescription=HEROIC+Archer+%2B+HEROIC+Saber%0D%0ACan+be+Fusion+Summoned+during+your+Standby+Phase+without+using+%22Polymerization%22.+This+card+gains+300+ATK+for+every+monster+in+both+player%27s+Graveyard+and+your+Banished+Zone.+Once+per+turn%2C+during+either+players+turn%2C+you+can+negate+one+card+effect.&atk=%3F&def=2500&creator=KAZUKI+TAKAJASHI&year=1996&serial=50295116
Lore: HEROIC Archer + HEROIC Saber
Can be Fusion Summoned during your Standby Phase without using "Polymerization". This card gains 300 ATK for every monster in both player's Graveyard and your Banished Zone. Once per turn, during either players turn, you can negate one card effect.
[spoiler=HEROIC Gilgamesh]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Gilgamesh&cardtype=Fusion&subtype=effect&attribute=Dark&level=10&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F828528671.jpg&circulation=1st+Edition&set1=FATE&set2=ST2AY&inset=on&type=Warrior&carddescription=HEROIC+Berserker+%2B+HEROIC+Caster%0D%0ACan+be+Fusion+Summoned+during+your+Standby+Phase+without+using+%22Polymerization%22.+This+card+is+unaffected+my+monster+effects.+This+card+cannot+be+destroyed+by+battle.+Once+per+turn%2C+you+gain+800+Life+Points+and+your+opponent+looses+800+Life+Points.&atk=3200&def=3200&creator=KAZUKI+TAKAJASHI&year=1996&serial=09190065
Lore: HEROIC Berserker + HEROIC Caster
Can be Fusion Summoned during your Standby Phase without using "Polymerization". This card is unaffected my monster effects. This card cannot be destroyed by battle. Once per turn, you gain 800 Life Points and your opponent looses 800 Life Points.
[spoiler=HEROIC Reality Marble]http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=HEROIC+Reality+Marble&cardtype=Spell&trapmagictype=Continuous&rarity=Common&picture=http%3A%2F%2Fimages.yugiohcardmaker.net%2F739639%2F158563702.jpg&circulation=1st+Edition&set1=FATE&set2=ST3AY&inset=on&carddescription=This+card+can+only+be+activated+from+your+hand%2C+Graveyard%2C+or+Banished+Zone+if+%22HEROIC+Emiya+Shirou%22+or+%22HEROIC+Gilgamesh%22+is+on+the+field.+If+this+card+is+in+your+hand%2C+you+can+Banish+it+or+send+it+to+the+Graveyard%3B+if+you+do%2C+draw+1+card.+When+this+card+is+on+the+field%2C+all+your+opponent%27s+monsters+lose+500+ATK+and+DEF.+For+every+%22HEROIC%22+monster+except+%22HEROIC+Emiya+Shirou%22+and+%22HEROIC+Gilgamesh%22%2C+your+opponent%27s+monsters+lose+500+ATK+and+DEF.&creator=KAZUKI+TAKAJASHI&year=1996&serial=55784865
Lore: This card can only be activated from your hand, Graveyard, or Banished Zone if "HEROIC Emiya Shirou" or "HEROIC Gilgamesh" is on the field. If this card is in your hand, you can Banish it or send it to the Graveyard; if you do, draw 1 card. When this card is on the field, all your opponent's monsters lose 500 ATK and DEF. For every "HEROIC" monster except "HEROIC Emiya Shirou" and "HEROIC Gilgamesh", your opponent's monsters lose 500 ATK and DEF.
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