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Xterminator 111

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65961tr9.jpg

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Leveler.jpg

UltraFinalMegaCox.jpg

Frody.jpg

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Fod1.jpg

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i think thats enough ^^..

 

EDIT: So.. Hunterb is in this contest.. FEAR MY NEW CARD ... TRANS-RITUAL (inspired in trans-fusion)

 

LivingFossil-3.jpg

 

mammothhunter.jpg

 

^^ (i used the effect i know how to do it!)

 

I do not own any of the artwork used for this cards..

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Wait, can we post more than one card? :o if so, these are all my entries (and i might add more.. :)). If not, then I'll edit it down to one or two cards :(. I'm really proud of the Synchro and Tuner Monsters though!!!! (my first ones :D)

 

exiledforce.jpghorrn.jpg

 

And the last one, I made specifically for the contest. It's my first Tuner and Synchro Monsters too.. and if you don't know about Synchro and Tuner Monster, then yugioh.wikia.com has all the information you need!! :D):

truewanderingreaper.jpgGuardianReaper.jpg

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Since there is no real limit to how many cards you can post...hang on tight. ;)

 

[spoiler=Spiritual Anchors and Links Set]

[spoiler=Spiritual Anchor Monsters]ENI-SA-Kako-1.png

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card is Summoned you may Special Summon 1 Level 4 or lower "Spiritual Link" monster from your hand or Graveyard and Link it to this card.

 

ENI-SA-Sarena-1.png

When this card is successfully Summoned, it apears on the field in Defense Position. When this card is sent from the field to the Graveyard you may return up to 2 "Spritual Link" monsters on the field to your hand.

 

ENI-SA-Farad-1.png

This card can only be Ritual Summoned with the Ritual Spell Card, "Spiritual Seance". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. When this card is successfully Ritual Summoned you may redo all Links on the field. Each turn, this card gains 1 additional attack for each "Spiritual Link" monster that is Linked to it.

 

Note:Spiritual Seance is a pretty standard Ritual Spell which is used to summon Spiritual Anchor Farad and Spiritual Link Lorr. Since I could only submit 10 cards...I chose to leave it out. ;)

 

 

[spoiler=Spiritual Link Monsters]

ENI-SL-Bartal-1.png

When this card is successfully Summoned, it appears on the field in Defense Position. If this card is on the field but you do not control a "Spiritual Anchor" monster, destroy this card. When this card is successfully Summoned choose one of your "Spiritual Anchor" monsters. This card is now Linked to that "Spiritual Anchor" monster. When this card is changed from Defense Position to Attack Position, you can remove from play 1 face-up monster your opponent controls.

 

ENI-SL-Goral-1.png

When this card is successfully Summoned, it apears on the field in Defense Position. If this card is on the field but you do not control a "Spiritual Anchor" monster, destroy this card. When this card is successfully Summoned choose one of your "Spiritual Anchor" monsters. This card is now Linked to that "Spiritual Anchor" monster.

 

ENI-SL-Thien-1.png

If this card is on the field but you do not control a "Spiritual Anchor" monster, destroy this card. When this card is successfully Summoned choose one of your "Spiritual Anchor" monsters. This card is now Linked to that "Spiritual Anchor" monster. If this card is in face-up Defense Position, destroy it.

 

ENI-SL-Yoshi-1.png

If this card is on the field but you do not control a "Spiritual Anchor" monster, destroy this card. When this card is successfully Summoned choose one of your "Spiritual Anchor" monsters. This card is now Linked to that "Spiritual Anchor" monster. When this card is changed from Attack Position to Defense Position, remove from play 1 Spell or Trap Card on your opponent's side of the field.

 

 

[spoiler=Support Spells and Traps]

ENI-Spiritual-Web-1.png

While this card is in play you may switch the original ATK or DEF of two face-up "Spiritual Anchor" or "Spiritual Link" monsters on the field, until the end of this turn. You can only use this effect twice per turn. If this card would be destroyed by a card effect, you can discard 1 "Spiritual Web" to prevent this card from being destroyed.

 

ENI-Chain-Explosion-1.png

Tribute one of your "Spiritual Anchor" or "Spiritual Link" monsters face-up on the field, destroy all cards in the Tributed monster's column. You can draw 1 card for each of your opponent's cards destroyed by this card.

 

ENI-Greater-Good-1.png

Remove 1 face-up "Spiritual Link" monster you control from play. Select one "Spiritual Anchor" monster you control. This monster cannot be destroyed this turn.

 

[spoiler=Artistic Credits]

-Original Artwork by Enigma Zero.

-Backgrounds by Enigma Zero.

-Sprite pieces taken from .

 

 

 

 

[spoiler=D.D. Set]

 

 

ENI-DD-Scorpion-1.pngENI-DD-Jugg-1.png

ENI-DD-Ferryman-1.pngENI-DD-Hunter-1.png

ENI-DD-DisEnch-1.pngENI-DD-AAngel-1.png

ENI-DD-BAcc-1.pngENI-DD-Endgame-1.png

[spoiler=Artistic Credits]

D.D. Scorpion

-Image by Enigma Zero.

D.D. Juggernaut

-Image by Quinton Hoover.

-Retouching by Enigma Zero.

D.D. Ferryman

-Image by Anne Stokes.

D.D. Hunter

-Image by Malcolm McClinton.

D.D. Disenchanter

-Image by Frank Gembeck.

-Effects by Enigma Zero.

D.D. Archangel

-Image by Jason Engle.

-Effects and Manipulation by Enigma Zero.

D.D. Accelerator

-Background by Enigma Zero/

-Foreground Image by themindrobber.

D.D. Endgame

-Background by Enigma Zero.

-Foreground Images by Kazuki Takahashi.

-Editing and Manipulation by Enigma Zero.

 

 

 

 

 

[spoiler=Gate Guardian Set]

[spoiler=The Cards]

ENI-Recharger-1.pngENI-Rai-1.png

ENI-Mizu-1.pngENI-MGuardian-1.png

ENI-Kaze-1.pngENI-GG-Shield-1.png

ENI-GG-MKII-1.pngENI-GG-DWave-1.png

 

[spoiler=Artistic Credits]

G.G. Shield Generator:

-Image taken from Moonpod Games.

-Editing by Enigma Zero.

G.G. Devestation Wave:

-Image taken from some anime. I found the pic on a Yahoo Image Search but there were no credits.

Gate Guardian MK-2:

-Image taken from Yu-Gi-Oh! Anime.

-Editing, Manipulation, and Effects by Enigma Zero.

All other cards:

-Images by Holmberg/Vega/Shreve.

 

 

 

[spoiler=Elemental Victory Set]

[spoiler=The Cards]

ENI-Adept-Air-1.png

Card Text:

FLIP: Destroy 1 Spell or Trap card on your side of the field and 1 Spell or Trap card on your opponent's side of the fied , this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Air" while it is face-up on the field.

 

ENI-Adept-Earth-1.png

Card Text:

During the End Phase of a turn in which this card was attacked by your opponent's monster but was not destroyed, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Earth" while it is face-up on the field.

 

ENI-Adept-Fire-1.png

Card Text:

When this card Destroys an opponent's monster by battle and sends it to the Graveyard, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Fire" while it is face-up on the field.

 

ENI-Adept-Water-1.png

Card Text:

This card can attack your opponent's Life Points directly. If this card successfully attacks directly, this card's effect is changed to the following:

• This card is switched perminantly to Defense Position. This card cannot be destroyed by battle. All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. This card's name is treated as "Elemental Master of Water" while it is face-up on the field.

 

ENI-Baransu-DMotE-1.png

Card Text:

1 "Elemental Master of Air" + 1 "Elemental Master of Earth" + 1 "Elemental Master of Fire" + 1 "Elemental Master of Water"

This monster cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Unite all of your opponent's cards in their Graveyard and removed from play with their Deck and shuffle them. Your opponent can draw up to 5 cards. If this card is on your side of the field during your next Standby Phase, you win the duel.

 

Note: You should be able to easily read the rest of these. If not then let me know and I'll add Card Text for them as well.

 

ENI-Adept-Void-1.png

 

ENI-CoB-1.png

 

ENI-Forced-Balance-1.png

 

[spoiler=Artistic Credits]

Adept of Air:

-Image by C. Jonathan Hunt.

 

Adept of Earth:

-Image by Jason Engle.

 

Adept of Fire:

-Image by Jason Engle.

 

Adept of Water:

-Image by John Donahue.

 

Baransu - Dragn Master of the Elements:

-Editing, Manipulation, and Effects by Enigma Zero.

-Background by Enigma Zero.

-Image by jayanth_1489

 

Adept of The Void:

-Image by Jason Engle.

 

Cycle of Balance:

-Image by Lee Moyer.

 

Forced Balance:

-Image by Mike Jackson.

 

 

[spoiler=Concept Explanation]

Since someone already mentioned this to me(who shall remain nameless) I thought it would be a good idea to write a short outline on how this system works for those who may read these cards and be left scratching their heads. Here's how it works...

-Step 1: Summon an Adept.

-Step 2: Use it's effect, which turns it into an Elemental Master.

-Step 3: Get the 4 Elemental Masters(Air,Fire,Earth, and Water) on the field in face-up position).

-Step 4: Fusion Summon Baransu.

-Step 5: If Baransu is still on the field during your next standby phase...YOU WIN.

 

The system was made intentionally difficult because the payoff is that you win. It's 1 monster that you have to perform all of these tasks in order to be able to fusion summon and since the Elemental Master cards do not exist in the game unless you change a Adept into one it means there's only one real way to summon the big guy. Then you have to keep it alive. If not, you're basically back to square 1.

 

If there are still any questions after this then, please, feel free to PM me and I will do my best to edit this part of my submission to answer any questions that might still need answering. ;)

 

 

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