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Pendulum Monsters


Codrawer

Question

Hey guys,I'm just a guy who creates cards here,and was wondering if you could add Pendulum Monsters to the card maker.

 

Tho I do have a program to create them,the cards just don't look very good,and it would be very cool AND convenient if you could create Pendulum Monsters on here.Even if you can't add that,I'd enjoy any form of response.

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We seem to have no shortage of new members asking about pendulums without reading the announcement pinned in this section telling people to not ask about them. But I digress.

 

The YCM cardmaker is honestly buggy as hell and probably won't have pendulums for a long, long time. If your program isn't producing cards of sufficient quality, you might want to check out TCGEditor, a handy program made by our very own TheProgrammer. You can find that here and use it to create your own pendulums with nice, clean, high-quality images. Beyond that, I don't know what to tell you.

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Remember that poll Smear made about rules being made as announcements? Very few of you even notice them, so that may be why. (Heck, I even said not to request them, and other stuff in the C/S sticky)

 

If you need a link to said announcement 

(Announcement's technically for Comments & Suggestions, but yeah)

 

Other than that, Yui already said everything. If you want to make Pendulums, just use TCGEditor (or if you cannot use the program because of operating system stuff, you can use the GIMP/PS templates that I did with a former colleague, found here). As much as we'd like to have YCMaker (the admin) update the cardmaker properly, it's not occurring. 

 

To quote myself from that thread:

 

 

1. Cardmaker to be updated with Pendulum Cards or other features

 
This is the most commonly asked, so a layout on the individual features of the cardmaker that will not be added at this time.
 
Pendulums
 
We are aware that Pendulum Cards exist in the card game, and need to be added here (to stay in line with standards).
However, keep in mind that adding Pendulums will take a considerable amount of editing to the cardmaker, given how they are structured.
 
Yes, a lot of you want Pendulums to be added, but there exist other options that you can use in the meantime.

(i.e. TCGEditor, any GIMP/Photoshop/Magic Set Editor templates in Showcase/Tutorials, such as Zextra's, etc.)

 

Or just write stuff out until then.
 
Changing to Set 9 format
 
Because of Pendulums, many of you are aware that the card editions are moved to the bottom of the card, as opposed to the bottom left of the image. While it would be nice to make the templates up to date with the current style, it will simply not be done at present.


When YCMaker adds Pendulums (whenever that is), the templates MAY be updated accordingly, however do not count on this.
 

(Zextra/I have GIMP/Photoshop versions in Graphics Tutorials/Resources if you really need them.)


Tokens / Custom Templates / Fake Types and Attributes
 

We HAD Tokens prior to September 2013, but they got removed with the updates.

There is no need for them at present.


YCM's generator is patterned directly after the official TCG/OCG card game, meaning that only accepted Types are permitted.
We will NOT add custom templates for Fake Types and the like; this also means do not ask for an option to make the card templates a custom color.
 
If you want to design Fake subtypes, just make your card as normal and add "/ FAKE" in the Type box (FAKE is whatever you want your type to be called).

For recoloring/Tokens, just use GIMP, Photoshop or whatever graphics program you use.

 

Same goes for custom Attributes; add them in a graphics program.
 
(LAUGH will not be added; it only exists on one card.)

 

Fixing bullet points / problem with accented letters / OCG numbering

 

I'll address these in order.

 

The bullet points work for Normal monsters, but not effect monsters or Spell/Trap Cards. If you want to add bullet points to your card, just copy/paste them in your card as normal (when it renders, should leave a small space). Add the bullet points manually in a graphics program, or you can substitute the bullet points with another option.

 

If your card uses accented letters, then just type them without the accents in the card effect (the card name can handle them).

Some cards do have accented letters in their names.

 

If your card uses long vowels (with a macron), just use the circumflex vowel (A/E/I/O/U with a "^" over it).

They work fine as substitutes, otherwise add them in a graphics program if lack of diacritics bothers you.

 

If you want to use the OCG numbering system to keep the amount of text written for hard OPT to a minimum, just use parenthesized numbers instead of the circled alphanumerics.

 

(The Matrix font used for the cardmaker text has certain limitations on what characters it can support)

 

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While the Super Moderators (Night, evilfusion and Flame Dragon) have access to the card maker coding, they will not edit it, bar for minor changes (i.e. addition of Level 0, changing Magic to Spell, etc.). 

 

Also keep in mind that the Administrator (YCMaker) is VERY inactive as of late, so chances of him updating any time soon are close to none.

 

In other words, don't ask for the card generator to be updated, except for small aesthetic things.

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