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Crystal Battle [Symphonic Speedroid Wind-Witches]


VCR_CAT

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Monsters

Odd-Eyes Pendulum Dragon x2

Symphonic Warrior Mics x2

Symphonic Warrior Guitaars x3

Wind Witch - Ice Bell x2

Wind Witch - Snow Bell x3

Speedroid Double Yoyo x3

Speedroid Bamboo Horse x3

Speedroid Terrortop x3

Speedroid Den-Den Daiko Duke x1

Speedroid Taketomborg x3

Speedroid Red-Eyed Dice x2

Speedroid Tri-Eyed Dice x1

Jet Synchron x1

Symphonic Warrior Basses x1

 

Spells and Traps

Speed Recovery x3

Twin Twister x2

Foolish Burial x1

Raigeki x1

Soul Charge x1

Solemn Strike x2

 

Extra Deck

Stardust Warrior x1

Nirvana High Paladin x1

Mist Wurm x1

Stardust Dragon x1

PSY-Framelord Omega x1

Crystal Wing Synchro Dragon x2

Wind Witch - Winter Bell x2

Odd-Eyes Meteorburst Dragon x1

Clear Wing Synchro Dragon x1

Coral Dragon x1

Stardust Charge Warrior x1

Accel Synchron x1

Hi-Speedroid Chanbara x1

 

 

Okay, I have to admit: This deck can get a little crazy. It does so much without even touching the Normal Summon, and when it does it will often get two of them. The deck itself has been difficult to learn and optimize because of how many, and even how few, options there are. The Extradeck is a pain to craft, and I wish you could run more than 15 (although this deck is probably a good argument for why not). Of course, changes will be made when more Wind Witch support is made, and if it's good enough the Symphonic portion may be dropped entirely and the Speedroid portion pared down.

 

Overall, though, a bit of a crazy combo deck. Double Crystal plays are possible, as are a lot of silly moves. I kind of wish WIND-Synchro had a more proper big-boss to work towards; I often find myself at a loss of what the best move to make in a given turn is, but I'm sure that'll come easier with more practice.

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1)Odd-Eyes seems too slow for this king of deck, mics as well. 2)I am not a fan of the symphonic engine, considering witches and roid assemble enough tuners anyways. 3)I have to question why you neither play hagoita, nor the instant fusion norden engine, considering it can be quite powerful to drop a blackrose before starting to play or getting a cheap hagoita.

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1)Odd-Eyes seems too slow for this king of deck, mics as well. 2)I am not a fan of the symphonic engine, considering witches and roid assemble enough tuners anyways. 3)I have to question why you neither play hagoita, nor the instant fusion norden engine, considering it can be quite powerful to drop a blackrose before starting to play or getting a cheap hagoita.

 

Odd-Eyes acts as the low scale when needed, or a +0 searcher for Guitaars when needed. Slow, yes, but it hasn't shown to be a bad choice yet, and there's nothing for the maindeck that's better.

 

You also miss the point of the Symphonic engine if you think I'm using it just for tuners, however. I run 1 Basses because it makes Guitaars more flexible, but the main point is for Mics's sweet, sweet additional Normal Summon that makes Speedroid tuners much more live in my hand, and for many shenanigans with Double Yoyo. I don't use IF/Norden because the ED is super tight y'alls and it's not exactly a play from the grave I'm looking to make. Hagoita offers nothing to the deck that it actually needs, wastes a spot in the ED, and on top of this it needs to be remembered that this deck does 6/7 a lot more fluidly than it does 5, with little reason to go into 5 with all the restrictions.

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On what do you usually use your normal summon? I'm thinking of trying wacky stuff like bunbuku + kirin since they're pretty useful as scales and you can summon Kirin off the Wind Witch. I'll take this list for spin.

 

Usually Yoyo, Bamboo, or Terrortop if I need to set up some memes and already have monsters out. It's pretty flexible on what you can summon, and having two summons from Mics really helps open it up.

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