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synchrons rising (updated 28/5/2008)


Wyhe

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I've spent effort on these Tuner/Synchro monsters,so give opinions. You can also give me new ideas on Synchro monsters.

 

Tuner Monsters

Roulette Synchron

DARK/Machine/Tuner/Effect

LV 3/ATK 1300/DEF 700

When this monster is normal summoned,select 1 monster in your hand & roll a dice.The result will be the monster's LV until the End Phase of the turn & you can normal summon that monster. (tributes are needed for monsters LV 5 or above)

 

Magical Astronomist

LIGHT/Spellcaster-Tuner/Effect

LV 3/ATK 1200/DEF 800

During your Standby Phase,this card gains a spell counter. (max.5)Remove any amount of spell counters from this card to increase the ATK of a monster you control by the amount of spell counters removed x 200.

 

Motor Synchron

DARK/Machine-Tuner/Effect

LV 2/ATK 1000/DEF 1000

You can discard up to 2 cards to Special Summon an equal number of "Scrap Tokens" (DARK/Machine/LV 1/ATK 0/DEF 0).The "Scrap Tokens" cannot be sent to the graveyard except for a Synchro Summon.

 

Synchro Monsters

Roulette Warrior

DARK/Warrior/Synchro/Effect

LV 5/ATK 2000/DEF 1600

"Roulette Synchron"+1 or more non-Tuner monsters

When this card is synchron summoned,roll a dice.This card gains 300 ATK points x the result of the dice roll.

 

Supernova Dragon

LIGHT/Dragon-Synchro/Effect

LV 7/ATK 2800/DEF 1700

"1 Tuner monster"+1 or more non-Tuner monsters

When this card destroys a monster in battle,inflict damage to the opponent equal to the LV of the destroyed monster x 300.When this card is destroyed,destroy all cards on the field & special summon 1 monster from your graveyard in face-up DEF position.

 

Motor Warrior

DARK/Machine-Synchro/Effect

LV 6/ATK 2300/DEF 1700

"Motor Synchron"+1 or more non-Tuner monsters

When this card is Synchro Summoned,send every monster to the graveyard & Special Summon "Scrap Token" (DARK/Machine/LV 1/ATK 0/DEF 0) to every unoccupied Monster card Zone.Once per turn,you can Release any number of Machine-type monsters to increase this card's by the number of Released monsters x 300.

 

Spell Cards

Synchro Weapon

Equip Spell

Equip this card to a LV 6 or below Synchro monster you control.That Synchro monster gains 1500 ATK points.

 

Scrap Synchronise

Normal Spell

Select 1 Synchro monster in your Extra Deck.Remove monsters (including 1 Tuner monster) whose total LV equal to the LV of that Synchro monster in your graveyard or on the field from play to special summon the Synchro monster from your Extra Deck.(This is considered as a Synchro Summon.)

 

Trap Cards

Synchros Aluis

Normal Trap

Select 1 Synchro monster in your Extra Deck.Send monsters (including 1 Tuner monster) whose total LV equal to the LV of the selected monster from your side of the field to the graveyard & Special Summon the selected monster. (This is considered as a Synchro Summon)Send the Special Summoned monster to the graveyard at the End Phase of this turn.

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Uh... there good. i will give that. i just don't see how summoning those cards is easier. I mean' date=' i'm starting to use syncro too, but it's harder for me, cause of my set.

[/quote']

that's mainly due to the fact that they don't any spells or traps to be summoned,just monsters being sent to the graveyard.

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  • 3 weeks later...

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