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[TCG] SPYRAL


Βyakuya

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Too sleepy; will post full details and decklist soon.

 

EDIT:

x3 SPYRAL Super Agent

x3 SPYRAL Quik Fix

x3 SPYRAL Gear - Drone

x3 Speedroid Terrortop

x1 Speedroid Taketomborg

x2 Kinka-Byo

x2 Mystic Piper

x1 Glow-Up Bulb

x2 Battle Fader

x2 Maxx "C"

 

x3 SPYRAL Gear - Big Red

x2 Instant Fusion

x1 141

x1 Raigeki

x1 RotA

x3 Machine Duplication

x3 Where Arf Thou

x1 Upstart

x1 Foolish

 

x1 TER
x1 Naturia Beast

x1 Utopia

x1 Utopia Lightning

x1 DRXD
x1 MX-Saber Invoker

x2 Sylvan Princessprite

x1 Ghostrick Dullahan

x1 Embodiment of Crime

x1 Embodiment of Punishment

x1 Utopia Roots

x1 Lion Heart

x1 F0

x1 S0

 

So pretty much the core of this deck is a derivative of the Mystic Piper build/engine, but instead of using the power of Chaos/Twilight, it relies mostly on brute force with creating powerhouses like DRXD, Lightning, and Agent boosted with Drone effs. There's also a great ability to spam Quik Fixes and then resummon them as long as you have Agent, so you can create a huge swarm of Rank 1s. If you have Agent already present on field you can:

 

-NS Quik, search Drone/Big Red

-Machine Dupe Quik, search Drones/Big Reds

-Make R1, detach Quik for eff

-Quik eff in grave ditches a Drone, SS Quik

-Quik eff adds a Drone/Big Red

 

And this can be repeated as long as you have fodder in the deck and you have Agent present. Granted this is convoluted, but there can be great outcome if you can pull off this ability to spam R1s.

 

The Speedroids allow you to make insta-Invoker off the bat to go into Agent, which will allow you to make your Quik plays. You can also run Speedroid Red-Eyed Dice to NS with Top search and possibly make a R1 if needed.

 

Astral Force is there to work with Roots/Utopia to make S0, to give SPYRALs its own Shock Master in order to muster enough power to prevent opposition since your SPYRALs are already weak. 99 can also be ran here. 

 

You can make Nat Beast with Agent and Glow if you got no other options. Nat Barkion can also be ran here. There aren't a lot of strong R1s, so the best way to win is to muster big damage with the Embodiments and/or Lion Heart. And TER is a fantastic removal tool.

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Updated the OP with decklist and explanations at last.

 

 

Why the astral forces? I looked in the extra and I didn't see anything that could astral into anything, so I'm confused.

 

Astral is used as fodder to convert Roots/Utopia/Kightning into S0 or 99. The purpose is since most R1s are weak with no good removal options, giving them a Shock Master allows them to stand up against opponent's card effects.

 

 

It's for Utopic ZEXAL on the far right, which requires a RUM normal spell to be discarded to summon it off of a Utopia. Speaking of which, perhaps you could add in N99 since you plan to make use of Utopias, as it makes for a giant beater.

 

I'll add 99 eventually. I originally backed it off since its other effects were not too special aside from being a 4k beatstick.

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