Super Chaos Sonic Posted August 7, 2016 Report Share Posted August 7, 2016 https://www.youtube.com/watch?v=qZLO9zUdhbU Monster - 16E-HERO Shadow Mist 2xE-HERO Ocean 2xE-HERO Woodsman 2xE-HERO FlashE-HERO SparkmanE-HERO VolticE-HERO BurstinatrixE-HERO ClaymanE-HERO AvianWroughtweilerEffect VeilerNeo-Spacian Grand MoleKing of the Swamp Spell - 16Mask Change 3xE-Emergency Call 3xPolyimerizationFusion SubstituteForm Change 2xR-Righteous JusticeMask Change IIMiracle FusionMask ChargeFake Hero 2x Trap - 8Call of the Haunted 2xMirror ForceBottomless Trap HoleCompulsory Evacuation DeviceBattleguard HowlingSoul Rope 2x Extra - 15E-HERO The ShiningE-HERO Great TornadoE-HERO GaiaE-HERO Absolute ZeroE-HERO Nova MasterE-HERO Flame WingmanE-HERO Phoenix EnforcerM-HERO DianM-HERO AcidM-HERO Divine WindM-HERO KogaM-HERO AnkiM-HERO VaporM-HERO Dark LawC-HERO Chaos Side - ??[None at this moment] My IRL deck, and the one I'm currently going to use in a tournament come September at this local Comic Con. So, let's get down to the break down! [spoiler=Deck Information]Currently I have no access to Blazeman, so I am making due with what I can. Main staple at this point is Shadow Mist. It runs with ways to Special Summon it and allow me to have the edge of getting a "Change" card from deck, aside from Call of the Haunted and M-HERO Dian:Fake Hero - An idea that I never thought of before, but one that is VERY useful to my style of play. Activate it, Special Summon an "E-HERO" from hand. Can't attack and goes back to the hand at the End Phase. Well, it's not a bad thing. A quick use of this with the combo of Shadow Mist, automatically you get a "Change" card and then you quickly change Shadow Mist into Anki or Dark Law for that attack. Fake Hero is also useful with this to where you can have an additional summon, so twice at that moment.Soul Rope - Another idea that I never thought of until a friend suggested it to me. The downside, is that this card only will work if the monster you control is destroyed and sent to the grave outside of battle. So in other words, a card effect would need to be activated (i.e. Dark Hole, Raigeki, etc). But still, at 1000 LP for this to activate, Special Summon 1 Level 4 from the Deck. Instant Shadow Mist there!Not only this, but along with Mirror Force, Compulsory, and Bottomless to keep things off your opponent's field either by destroying, sending it back, or banishing...another idea was added: Battleguard Howling. Battleguard Howling works perfectly in an all Warrior typed deck such as HEROs. And not only does the opponent's monster get returned to the hand (or Extra if its one of those), but the opponent takes a hefty amount of damage equal to the original attack of the face-up monster they control. As for the Extra Deck, not much else to say at this point. However, Flame Wingman and Phoenix Enforcer are temporary cards, only there until I can acquire something else to take their place. The Side Deck will be added at a later date, as I have zero cards in the Side at this moment. Link to comment Share on other sites More sharing options...
Sander Posted August 7, 2016 Report Share Posted August 7, 2016 No triple Shadow-Mist, Bubble Man, Summoner Monk, A Hero Lives? Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted August 8, 2016 Author Report Share Posted August 8, 2016 No triple Shadow-Mist, Bubble Man, Summoner Monk, A Hero Lives?Yaaaaay! First comment! Okay so... -3 Shadow Mist: I'm trying to get that going but once again, not able to get it right now, same with Blazeman.-Bubbleman: Between Bubbleman v. Ocean, I prefer to use Ocean, mainly due to the fact of recycling HEROs from the grave and adding some to hand.-Summoner Monk: I prefer not to use that. With the acception of Grand Mole and Effect Veiler, Im trying to keep this pure HERO. And the special summoning methods currently available seem to be enough and easier for use than Summoner Monk imo.-A Hero Lives: Originally thought of that, but decided against it. Might put it in Side. Thanks for the suggestions, however. I might have to put some into my Side Deck as possibilities. Link to comment Share on other sites More sharing options...
Sander Posted August 8, 2016 Report Share Posted August 8, 2016 Yaaaaay! First comment! Okay so... E-HERO Woodsman 2xE-HERO FlashE-HERO SparkmanE-HERO VolticE-HERO BurstinatrixE-HERO ClaymanE-HERO AvianWroughtweilerKing of the Swamp None of those cards are worth being ran, especially if you're only going to run one each, par from Woodsman, which does not serve a purpose here, either. Remove those and you already have 10 open slots for improvement. Also, you hardly have enough cards that allow you to Special Summon. No, Fake Hero / CoTh / Soul Rope are not enough, especially when they are sub-par at best. You need triple AHL's / x2 Monks to get out Mist as fast as possible, otherwise there is no point in running Mist at all. Link to comment Share on other sites More sharing options...
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