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[TCG/OCG] Red ABC


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Bco1CPm.png

 

x3 Photon Thrasher

x3 A-Assault Core

x3 B-Buster Drake

x3 C-Crush Wyvern

x2 Gold Gadget

x2 Silver Gadget

x3 Red Resonator

x2 Maxx "C"

 

x2 Resonator Call

x1 RotA
x2 Pot of Desires

x1 Soul Charge

x3 Terraforming

x2 Twin Twister

x1 Burial from the D.D

x3 Union Hangar

 

x1 Vanity

x2 Solemn Strike

x1 Solemn Warning

 

 

x3 ABC Dragon Buster

x1 Leo

x1 Omega

x1 Coral Dragon

x1 PSYFrame Lord Omega

x1 Utopia

x1 Utopia Lightning

x1 Gear Gigant X

x1 Giant Hand

x1 Castel

x1 Diamond Dire Wolf

x1 Bujintei Tsukuyomi

x1 Daigusto Emeral

 

This particular deck doesn't focus on Infinity plays, but trading it away with some additional consistency and power with Red makes it so fun to play. 

 

-SS Photon Thrasher

-Activate Union Hangar; Search A/B/C

-NS Red, SS B/C or Gold/Silver Gadget, then SS B/C, equip A/B/C from deck

-Synch into Coral Dragon

-If Synched with C, SS another A/B/C in hand

-Coral eff ditch fodder for ABC, pop a card

-Synch into Leo w. Thrasher/Gadget; +1 off Coral and potentially +2 w. B. 

-Contact fuse into ABC

 

At most, you can have spare Level 4s to create an R4 off the spot, so it can either be one to push for game such as Lightning, or a floodgate tool like Dweller or Giant Hand.

 

This combo usually returns back the advantage you lost depending on how much things you opened, but the thing that makes this consistent is that all combo pieces can be searched, and once you completed the combo, you'll regenerate resources, which is important tor ABC to work since normal builds usually go dry after summons. It also helps drawing into things like Twin Twister or the Solemns.

 

The deck has huge strengths in wielding consistent hands and creating powerful boards, but there's a big risk when it comes to devoting your one and only NS on Red or a Gadget since you risk being Veilered or hit by a backrow. But, it's definitely a more refreshing build that utilizes the sent from the field to grave mechanic much more, and also improves against clogs when Transmodify or Galaxy Soldier was needed.

 

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Have you considered Tourque Tune Gear and a more synchro focused ED?

Then you can potentially include RDA and company, as well as some other resonators potentially for some shenanigargles.

Abyss is still a pretty dang powerful option, and Red Rising Dragon, has some ludicrous potential imo. I mean simply Thrasher > Hanger > Search > NS > equip Tourque yields a level 8 synchro, which alone opens up a bunch of tech options.

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Have you considered Tourque Tune Gear and a more synchro focused ED?

Then you can potentially include RDA and company, as well as some other resonators potentially for some shenanigargles.

Abyss is still a pretty dang powerful option, and Red Rising Dragon, has some ludicrous potential imo. I mean simply Thrasher > Hanger > Search > NS > equip Tourque yields a level 8 synchro, which alone opens up a bunch of tech options.

 

Well I totally forgot about it, considering I built ABCs before Devpro uploaded Torque and I didn't care. 

 

Torque is pretty cute, but it most situations if I wanted to use Hangar eff it would be best to get out another A/B/C to stockpile the grave. Besides being a very weak card on its own that needs assistance/investment to summon alongside your A/B/Cs, it can make stuff like Omega and Trishula, which are pretty cool but the R4s are more easier to summon due to costing less. If anything I can tech as a 1 of.

 

Red Rising is a no-no because it locks out other summons except for Dark Dragons. I could potentially have access to Hot Red Abyss, but the conditions are hard and and is not worth the investment. Mostly the current synchros I have are just primarily used as intermediates for stronger monsters and for triggering/dumping my A/B/Cs, so I'm sticking to 6s and 10s, but the Red family is not the way I'll go.

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