Snatch Steal Posted July 27, 2016 Report Share Posted July 27, 2016 ❇︎ –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Main Deck x40 Monsters x253x Igknight Paladin3x Igknight Templar3x Igknight Cavalier3x Igknight Margrave3x Igknight Gallant3x Igknight Veteran2x Archfiend Eccentrick2x Gendo the Ascetic Monk1x Majesty's Fiend2x Kuraz the Light Monarch Spells x91x Upstart Goblin1x Reinforcement of the Army2x Summoner's Art3x Card of Demise1x Igknight Phoenix1x Reasoning (Will probably sub for another Phoenix or a Reload) Traps x63x Fiendish Chain (Will probably sub w/ Scolding)1x Echo Oscillation1x Solemn Warning1x Starlight Road –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Extra Deck x151x Number F0: Utopic Future1x Number 47: Nightmare Shark1x Number 49: Fortune Tune1x Number 86: Heroic Champion - Rhongomyniad1x Blade Armor Ninja1x Abyss Dweller1x Castel, the Skyblaster Musketeer1x Majester Paladin, the Ascending Dracoslayer1x Number 61: Volcasaurus1x Artifact Durendal1x Photon Strike Bounzer1x Number 39: Utopia Beyond1x Beatrice, Lady of the Eternal1x Dante, Pilgrim of the Burning Abyss (will sub with Utopia/UTL)1x Stardust Dragon Side Deck x152x D.D. Crow2x Gameciel, the Sea Turtle Kaiju1x Gendo the Ascetic Monk1x Holding Legs1x The End of Anubis3x Twin Twister1x Raigeki1x Chaos Trap Hole1x Ferret Flames2x Imperial Iron Wall –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– [spoiler=Explanation] The Deck's main goal is to summon Rhongomyniad as fast as possible and beat the opponent down with it and several other Igknights. Given it only takes a couple searches to summon Number 86, even with 3-4 mats, there's little room to mock. That said, though, the player may find it sacky, since one is often required to have 3 level 4s in hand in order to make Rhongomyniad on the first turn. Even so, though, the Deck does have other pathways, or can just burn through very quickly. KurazI love, love, LOVE Kuraz. Its effect is so versatile and fun to use, since you can either get rid of your opponent's pesky threats or you can draw a few cards yourself. Usually, the latter is the better option, since your opponent drawing cards usually isn't very good for you, but even drawing 2 free cards on the Pendulum Summon is very helpful, since you can always just target the Pendulum Monsters who will come back anyways. GendoAs gimmicky as it looks, Gendo is usually a walking Skill Drain with protection. Pendulum Summoning it in defense grants you negation of all attack-position monsters, and protection of said negation from Dark Hole/Raigeki/Slumber. Or, if you don't need him, you can use him as an Xyz material. Majesty's FiendI mean, I thought this one was basically logic. Locking out Kozmo if player turn 1 and Burning Abyss just about any time, there's not much of a reason not to use this card. Card of DemiseWhaaaaat!!?!??!?!? Demise in a Special Summon Deck???? Preposterous!!!!!!!Not so. Demise is an easy, usually guaranteed +3 when drawn, considering every card in the Deck can either go in the S/T Zones, Pendulum Zones, or be Pendulum/Tribute Summoned. You won't always want to play it immediately, and should save it for when you have at least one defense on board, since you won't be able to Pendulum Summon that turn. Echo OscillationThis card isn't exactly vital, but it's extremely fun. Netting up to 2 free draws is really fun, but you have to be careful you don't put too much on the line. Starlight Road/Stardust DragonTwin Twisters, anyone? Demise needs a couple traps, so I'm sure this will do the trick against people who instinctively try and snipe your many Spells. D.D. CrowMVP tbh. It's mediocre sometimes, but there's not much more gratifying than banishing a pesky Pantheism or ship, or Dante if you're feeling ballsy. Holding LegsI dunno, seemed necessary against Demise Decks, which would be a world of pain to fight. Ferret FlamesEver complained about OTKs? Don't underestimate this card. It can single-handedly send back up to 5 monsters--regardless of whether they're unaffected by card effects or not--and keep you alive and kicking. I wouldn't play too many, but this card is way underrated. So yeah, this is the most fun I have ever had playing Yugioh outside of maybe Qliphort or Madolche. ❇︎ Link to comment Share on other sites More sharing options...
~~~~ Posted July 27, 2016 Report Share Posted July 27, 2016 If you want the Level 4s, Painful Decision? Link to comment Share on other sites More sharing options...
Snatch Steal Posted July 27, 2016 Author Report Share Posted July 27, 2016 If you want the Level 4s, Painful Decision? hhhhnnnnnnGGGGGGGGGGGG!!!!!!!!!!™™™™™™ I tried painful decision in the original build, but it was so bricky. I'd draw it late/mid game, and it would be a totally dead card, since I only play 6 level 4s, 3 of each name, so since I'm searching for them really quickly early game, the card just wouldn't work. Also, I don't play the 3s because they're mostly useless outside of being targets for that card, what with low stats and a common level with access to not-so-amazing Xyzs. Link to comment Share on other sites More sharing options...
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