-kyo- Posted July 24, 2016 Report Share Posted July 24, 2016 Destiny HERO – Divineguy / Destiny HERO – CelestialLevel 4 DARK Warrior-Type Effect MonsterATK 1600DEF 1400You can only use the (2) effect of “Destiny HERO – Celestial” once per turn.(1) When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent.(2) During your turn, except during the turn this card was sent to the Graveyard, if you have no cards in your hand: You can banish this card and 1 “Destiny HERO” monster from your Graveyard; draw 2 cards. https://ygorganization.com/celestial-dogoran/ Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 24, 2016 Report Share Posted July 24, 2016 Wow, they completely buffed it.I'm glad they buffed it so it can be SS'd (anime version couldn't), in addition to being able to destroy Field Spells and Pendulums (anime version could only destroy Equip Spells), not to mention adding a new effect to boot. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 24, 2016 Report Share Posted July 24, 2016 The second effect is a nice bonus since it allows you to recover your hand by banishing it from the grave Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 24, 2016 Report Share Posted July 24, 2016 Celestial is now the understudy for Disc Commander, which also means he makes up for Fusion by restocking your hand. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 24, 2016 Report Share Posted July 24, 2016 First effect is whatever. It'd really only come into play if you've got Dark Law. But the second effect is awesome if you run dry. If this card's in your Graveyard, you could essentially use up your hand to set up the field and then proceed to add three cards. This card's honestly better than most of the recent "support" the archetype got. Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 24, 2016 Report Share Posted July 24, 2016 It's alright compared to most of the other D-HERO cards in the set, and it at least tries to somewhat support the Fusion strategy. Link to comment Share on other sites More sharing options...
BlackBeartic Posted July 24, 2016 Report Share Posted July 24, 2016 Now if they keep making good support like this the deck could get somewhere. Link to comment Share on other sites More sharing options...
Althemia Posted July 24, 2016 Report Share Posted July 24, 2016 DARK Hero could be a really cool archetype tbh, they already have quite a few good D-Heroes now and it's getting better still with this as an addition. Works really with Dark Angel. Link to comment Share on other sites More sharing options...
Dragulas Posted July 24, 2016 Report Share Posted July 24, 2016 First effect should ve been able to pop face up traps too, still i wont complain, but it would have been nice for d heroes to have a normal summonable out to flodgates.Second effect its awesome, synchro variants run void ogre so its not they would have to do much to make the effect alive, also makes pot of avidity more usable. Link to comment Share on other sites More sharing options...
Slinky Posted July 24, 2016 Report Share Posted July 24, 2016 Whoa, Destiny Heros finally getting good support, does Konami not hate them anymore? Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 24, 2016 Report Share Posted July 24, 2016 Whoa, Destiny Heros finally getting good support, does Konami not hate them anymore? I consider Drillguy to be decent support, but yeah, they did well by Celestial IMO. Link to comment Share on other sites More sharing options...
Toffee. Posted July 24, 2016 Report Share Posted July 24, 2016 EDIT: Celest's 2nd effect cant be used during the turn it's sent to the Graveyard- OH MAN THEY KNOW FULL WELL YOU COULD SHOEHORN THIS IN SOME GHETTO EXODIA DECK LOLOLOLOLOLOLOL Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 24, 2016 Report Share Posted July 24, 2016 EDIT: Celest's 2nd effect cant be used during the turn it's sent to the Graveyard- OH MAN THEY KNOW FULL WELL YOU COULD SHOEHORN THIS IN SOME GHETTO EXODIA DECK LOLOLOLOLOLOLOL Well, the effect needs you to have no cards in your hand, so it'd be a challenge to use him for Destiny Exodia anyway, but they wanted to be minimize the abusability (I don't care if this isn't an actual word) as much as possible without making it outright useless. Link to comment Share on other sites More sharing options...
Darj Posted July 24, 2016 Report Share Posted July 24, 2016 If they wanted Destiny Heroes to get more draw power in addition to Allure and Destiny Draw, they should have brought Disc Commander back instead. Ok, no xD Not much else to add that it hasn't been said already: the first effect could have had more coverage, but at least it triggers on attack declaration so you will get the chance to pop something even if you crash or suicide it; and of course the second effect is nice. Link to comment Share on other sites More sharing options...
Gokai-Red Posted August 1, 2016 Report Share Posted August 1, 2016 Yay another 1600 ATK D-Hero for my D-Hero Garden deck I was brewing yay Link to comment Share on other sites More sharing options...
The Warden Posted August 2, 2016 Report Share Posted August 2, 2016 I haven't gotten much value out of his spell popping yet, but that draw effect is truly wonderful. It was such a good buff. Link to comment Share on other sites More sharing options...
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