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(TDIL) Subterror


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Subterror Behemoth Umastryx

Level 7 EARTH Reptile Flip Monster

2000/2700

FLIP: you can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

 

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Subterror Nemesis Warrior

Level 4 EARTH Warrior Monster

1800/1200

During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.

 

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Umastryx: Targeted removal, ugh... Aww well. At least it's easily searchable, right? right?

 

Nemesis: I like the look of this one. Sending as a cost is pretty cool and it's "easy" recoverability is nice as well.

 

So the two sides are Subterror Behemoth and Subterror Nemesis?

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could be better, but could be worse. so far, we've got inconsistent levels, so no real draws there, the effects are pretty decent, and the stats on the new big guy is pretty decent as far as DEF goes. needle ceiling is definitely gonna have a home here.

 

on another note, the artwork is just amazing. even if the cards themselves were completely unsalvageable, i'd play them due to the art alone.

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Nemesis is going to drive the whole deck, you can combo it turn one with the field spell to get your Behemoths out of the deck pretty quickly, and his effects kick in during your opponent's turn as well

 

There will probably be more Subterror Nemesis cards that flip up Behemoths during your opponent's turn

 

Deck has potential

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The high Level monsters are fine, and this one has a banish effect (I think it'd be more potent and warrant the strict "once per turn" clause if it could banish any card). But really, this archetype needs more cards like Nemesis Warrior; monsters that can initiate plays. It's not exactly what they need, but it's a step in the right direction. Otherwise, this archetype is just likely to crumble.

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I like Umastryx: the artwork and banishment effect look nice, and Reptile is among my top favorite types so it's good to see more of them around, plus it makes it searchable by Feral Imp.

And Nemesis Warrior, well, it's clear it will be a main play enabler in the archetype and hopefully there will be more "Subterror Nemesis" monsters with similar effects to assist with setting the archetype in motion. Its first effect reminds me of the Ritual Summon mechanic.

 

Also, what is this archetype based on, anyway? So far I am getting a "Monster Hunter" feel from them.

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You know, the one Terror being a 7 and Nemesis being a 4, explains why the other Subterror is a 10.

Not just because 11(4+7) exceeds 10, but because of the presence of the 10, it means the whole Archetype will have mismatching Levels, but more often then not, you'll just be Tributing Nemesis + an existing Terror to Summon new Terrors.

 

Which is nice, I guess.

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So basically you can summon more of these guys in hand when you place one face down, then reuse their effects if you can flip them up again. Flip Summon -> Umastrix/Stalagmo eff -> Flip Down -> Other eff in hand -> Flip Down -> Hidden City flips either one again -> Flip down again. From here you can plus a fair amount or do some good removal.

 

Warrior is a decent kickstarter for the archetype's plays, though not perfect. He can pretty much summon a monster from the deck (though it does have to be in an intermediate state in the grave which can lead to vulnerability) with the cost of 1 Subterror, but the Subterrors aren't floaty and have no grave triggers. Not to mention having no clear graveyard usage within the archetype (though can be supported by Burst Rebirth and The Shallow Grave). Revival eff is sort of meh.

 

It's decent so far, but it does need a bit more powerful flipping members as well as play enablers and starters because there needs to be a proper way of getting as many Subterrors set down without too much investment. But I really love the flavor and concept and the artwork is marvelous as always. Probably bound to get more promising in INOV, maybe potentially a power creep...

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Also, what is this archetype based on, anyway? So far I am getting a "Monster Hunter" feel from them.

it was theorized it would be based on Dark Souls, which i can kinda see with the mimic monsters in Dark Souls and how these seem to be statues/ parts of walls / rubble coming alive

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Aw, not all the Behemoths are Rock-type? That sucks, considering Rock-types are getting sweet support. Still, a mixed bag ain't the worst thing ever. Umastryx would be way better if could banish spell and traps as well. Gotta hit those scales. Nemesis Warrior is a damn sweet card. Really helps setting up Subterrors and is easy to search. Let's all pray that they don't go all UA on us and depend on drawing into him all the time.

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So idk if this actually works like I think or not, but if so it might open up some more powerful plays:

Let's say, for the sake of argument, that I have Nemesis + a level 3 on my field. I activate Nemesis's effect, which lets me send a card as cost. Now the only two Subterrors I can actually match/exceed the level of at this point are Nemesis and the level 7. However, since we are sending as a cost, would I not be able to instead send the level 10, and since I do not have the field presence to actually match that level, it would simply remain in the grave and the resolution would fizzle? Cuz if so, then you can simply revive it with The Shallow Grave or something, which keeps your field presence instead of committing to the one you sent.

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So idk if this actually works like I think or not, but if so it might open up some more powerful plays:

Let's say, for the sake of argument, that I have Nemesis + a level 3 on my field. I activate Nemesis's effect, which lets me send a card as cost. Now the only two Subterrors I can actually match/exceed the level of at this point are Nemesis and the level 7. However, since we are sending as a cost, would I not be able to instead send the level 10, and since I do not have the field presence to actually match that level, it would simply remain in the grave and the resolution would fizzle? Cuz if so, then you can simply revive it with The Shallow Grave or something, which keeps your field presence instead of committing to the one you sent.

No, because you are paying a cost (sending) for an effect that you can't resolve (Tributing). Similarly, you can't activate Karma Cut when Imperial Iron Wall is up or if your opponent controls no targetable monsters, even if you really want to discard a card. Use cards like Foolish Burial, Rock Bombardment or Brilliant Fusion to get the Level 10 in the Grave instead.

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See the difference is though, that I CAN resolve the effect, just not with the monster I sent. The way the effect is worded leads me to believe that you can send before you check the field state; as in you need the ability to tribute 2 monsters rather than a monster to send that can equal the levels.

 

However, even if that doesn't work, what you can still do is, for the sake of example, say the level 3 is Wind-Up Rabbit or something. You could activate Nemesis, then chain Rabbit. At that point you have lost the ability to resolve the effect, so it will fizzle, and you don't lose field presence while establishing your flip loops.

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