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[MtG] Arlinn of the Wild Pack & Pack Instinct


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Arlinn of the Wild Pack [4RG]

Legendary Creature - Werewolf Shaman

When Arlinn of the Wild Pack enters the Battlefield, put two 2/2 Green Wolf tokens onto the Battlefield.

{R, T}: Wolves and Werewolves you control get +1/+0 and Double Strike until end of turn.

{G, T}: Wolves and Werewolves you control get +1/+0 and Trample until end of turn.

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Pack Instinct [2GR]

Instant

Put a 2/2 Green Wolf token with Deathtouch onto the Battlefield, then, if you control a Werewolf, put a 0/1 White Prey Token with "When this creature dies, you take 3 damage." onto the battlefield under a opponent's control. During Combat this turn, Wolves and Werewolves you control may attack Prey as if they were a Player or Planeswalker.

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I feel like Arlin should be a normal double sided werewolf if your doing her pre-spark. For the design itself, I feel like it would work better as a mana ability. Something like 3RR and 3G. The reason for this is that plays better with werewolves and lets Arlinn also make use of the buff.

 

 

For the Pack Instinct, why not have the wolf token have Provoke (just written out). Lets you remove the attacking prey text and gives the token a little more value.

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