Resident Fascist Posted July 16, 2016 Report Share Posted July 16, 2016 Arlinn of the Wild Pack [4RG]Legendary Creature - Werewolf ShamanWhen Arlinn of the Wild Pack enters the Battlefield, put two 2/2 Green Wolf tokens onto the Battlefield. {R, T}: Wolves and Werewolves you control get +1/+0 and Double Strike until end of turn.{G, T}: Wolves and Werewolves you control get +1/+0 and Trample until end of turn.[3 / 4 ] Pack Instinct [2GR]InstantPut a 2/2 Green Wolf token with Deathtouch onto the Battlefield, then, if you control a Werewolf, put a 0/1 White Prey Token with "When this creature dies, you take 3 damage." onto the battlefield under a opponent's control. During Combat this turn, Wolves and Werewolves you control may attack Prey as if they were a Player or Planeswalker. Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 16, 2016 Report Share Posted July 16, 2016 I feel like Arlin should be a normal double sided werewolf if your doing her pre-spark. For the design itself, I feel like it would work better as a mana ability. Something like 3RR and 3G. The reason for this is that plays better with werewolves and lets Arlinn also make use of the buff. For the Pack Instinct, why not have the wolf token have Provoke (just written out). Lets you remove the attacking prey text and gives the token a little more value. Link to comment Share on other sites More sharing options...
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