Wyhe Posted April 14, 2008 Report Share Posted April 14, 2008 I'm interested in Jim's Fossil deck (it relies on fusing rock monsters in your grave & another monster in the opponent's grave to form a powerful monster),so I've made some cards to continue the archetype. Fossil Magician SkullmageEARTH/Rock/Fusion/Effect/LV 4/ATK 2100/DEF 14001 rock-type monster in your graveyard+1 LV 4 or below spellcaster-type monster in your opponent's graveyardThis card can only be fusion summoned by effect of "Fossil Fusion".When this card is face-up on the field,it is treated as a Spellcaster-type monster. Fossil Magician SkullpriestEARTH/Rock/Fusion/Effect/LV 6/ATK 2400/DEF 16001 rock-type monster in your graveyard+1 LV 5 or 6 spellcaster-type monster in your opponent's graveyardThis card can only be fusion summoned by effect of "Fossil Fusion".When this card is face-up on the field,it is treated as aSpellcaster-type monster.When a normal spell card is activated,inflict 500 points of damage to the opponent & this card gains 500 ATK points until the End Phase of the turn.You don't need to pay life points for spell cards. Fossil Magician SkullsageEARTH/Rock/Fusion/Effect/LV 8/ATK 2900/DEF 21001 rock-type monster in your graveyard+1 LV 7 or higher spellcaster-type monster in your opponent's graveyardThis card can only be fusion summoned by effect of "Fossil Fusion".When this card is face-up on the field,it is treated as a Spellcaster-type monster.When a normal spell card is activated,inflict 1000 points of damage to the opponent.This card gains 100 ATK for every spell card in your graveyard.You don't need to pay life points for card effects. give me your opinions. Link to comment
Phantom Roxas Posted April 14, 2008 Report Share Posted April 14, 2008 Pretty cool cards. They should also be treated as Spellcasters. Link to comment
Wyhe Posted April 15, 2008 Author Report Share Posted April 15, 2008 I've done some editing on it Link to comment
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