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Number 81: Superdreadnought Rail Cannon Superior Dora


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Number81SuperdreadnoughtRailCannonSuperi


 


2 Level 10 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, it is unaffected by other card effects, except its own.

 

 

As if you probably haven't heard me talk about this card enough; it's more or less confirmed for its final English release in TDIL. Discuss one of the best Rank 10 monsters in the pool!

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DN and Pro got taken down, but then this.

Konami taketh and Konami giveth.

 

VCR_CAT, take up the mantle of your destiny, and rise to become the ultimate train driver. Your time has come, Chosen One.

Can we stop saying this please. They took down the link to download on their forum, but the server is still up and running and even getting updates. 

 

It's bad enough half the yugitubers are being dumb, don't follow them over the cliff

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The weakest Towers in terms of effect because you can negate it and it's only a two-shot thing but also the most annoying because Derricrane go die and 4k. If they never make another train I will be happy.

 

Ironically it's technically the weakest; but its ease of summon and utility with Derricrane also make it more dangerous than Ultimate Falcon.

 

 

 

Play Trains

 

Play Trains

 

We'll have to see what Europe does, unfortunately. As much as I'd love to get the Train Ball rolling, Night Express Knight is way, way, way, way, way, way, way too important for the deck. Right now all we're getting is Switchyard, Derricrane, and 81; which is FANTASTIC. BUT, Night Express not being present leaves a gap that can only be filled by it at the moment; unless the make another level 10 EARTH Machine that can be summoned with the same or relative ease so as to kickstart plays.

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Ironically it's technically the weakest; but its ease of summon and utility with Derricrane also make it more dangerous than Ultimate Falcon.

 

 

 

 

 

We'll have to see what Europe does, unfortunately. As much as I'd love to get the Train Ball rolling, Night Express Knight is way, way, way, way, way, way, way too important for the deck. Right now all we're getting is Switchyard, Derricrane, and 81; which is FANTASTIC. BUT, Night Express not being present leaves a gap that can only be filled by it at the moment; unless the make another level 10 EARTH Machine that can be summoned with the same or relative ease so as to kickstart plays.

ElShaddollShekhinaga-MP15-EN-ScR-1E.png

 

HI

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Shaddoll Trains still need Night Express; Derricrane becomes too dead in the hand without him, and without him their number of R10's in a turn drastically falls. Dead serious; he's VERY important.

I seem to recall this one guy that blows up your s/t to summon?

 

OCG liked him for Skill Drain purposes. I'd have to find his name but could he work?

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We'll have to see what Europe does, unfortunately. As much as I'd love to get the Train Ball rolling, Night Express Knight is way, way, way, way, way, way, way too important for the deck. Right now all we're getting is Switchyard, Derricrane, and 81; which is FANTASTIC. BUT, Night Express not being present leaves a gap that can only be filled by it at the moment; unless the make another level 10 EARTH Machine that can be summoned with the same or relative ease so as to kickstart plays.

Oh yeah, I forgot NA didn't get the WDC game promos.

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I saw an English copy of NEK just the other day, but someone said that it isn't legal for play. Can someone explain to me why this is?

 

Oh, and Winter, I only meant that a legal firm (presumably on behalf of Konami) is disrupting (however severely) Yugioh sims. And there's no real reason to think that they won't try to block Pro from other angles as well.

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I seem to recall this one guy that blows up your s/t to summon?

 

OCG liked him for Skill Drain purposes. I'd have to find his name but could he work?

 

Kaiji's right; that's Hustle Rustle, and also he doesn't work with Skill Drain; the summon and destruction activate and resolve as the same effect, which activates in the hand, and continuous effects do not apply or "update" mid-resolution.

 

I mean, Hustle's fantastic; good defensive card that allows to do some memes with Schedule and CotH and he triggers Switchyard. But he's defensive and doesn't kickstart any plays.

 

 

 

UPDATE FOR SPEEDROID

 

Night Express Knight, Snow Plow Hustle Rustle, and Special Schedule were promos for the World Duel Carnival 2013 video game for the 3DS. While this game did see release in the US, the promos were only released in European countries in terms of releases outside Japan. English copies of these cards do exist (UK/Australia), but they are not legal for official tournament use in the US and Canada.

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UPDATE FOR SPEEDROID

 

Night Express Knight, Snow Plow Hustle Rustle, and Special Schedule were promos for the World Duel Carnival 2013 video game for the 3DS. While this game did see release in the US, the promos were only released in European countries in terms of releases outside Japan. English copies of these cards do exist (UK/Australia), but they are not legal for official tournament use in the US and Canada.

Aha, thanks.

 

So, me living in Europe, the card probably was legal. But NEK are still expensive AF (~£30 each just to be able to Normal Summon a Level 10) and it easily has the worst art of any Train imo.

 

Rant aside, have you considered a Synch-10 engine for Deskbot Jet?

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Aha, thanks.

 

So, me living in Europe, the card probably was legal. But NEK are still expensive AF (~£30 each just to be able to Normal Summon a Level 10) and it easily has the worst art of any Train imo.

 

Rant aside, have you considered a Synch-10 engine for Deskbot Jet?

 

Yes I have; it's not very good.

 

Night Express's art is fine.

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Well, the card art itself is amazing and full of immensity, I like the futuristic train design and the dark color scheme...

Stats aren't too bad for a Rank 10, but it'll be better if this card has 4000 ATK and 3200 DEF, than the reverse....

Its effect are a supreme protection, against all effects, but has a downside, since its limit is two, but can save in a pinch and make for interesting combos, like activating Number 81's effect, target itslef, then Dark Hole, spells and traps are also counted as effects

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