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Origin and Destiny of Life ~ Metalzing


Blake

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3 Metalfoe Volflame

3 Metalfoe Goldriver

3 Metalfoe Silvbird

3 Jiaotu, Darkness of the Yang Zing

3 Zefraniu, Secret of the Yang Zing

2 Chiwen, Light of the Yang Zing

2 Suanni, Fire of the Yang Zing

2 Zefraxi, Treasure of the Yang Zing

1 Bi'an, Earth of the Yang Zing

1 Bixi, Water of the Yang Zing

1 Pulao, Wind of the Yang Zing

1 Taotie, Shadow of the Yang Zing

3 Oracle of Zefra

3 Painful Decision

2 Yang Zing Path

3 Nine Paths of the Yang Zing

2 Metalfoe Combination

1 Metalfoe Counter

1 Yang Zing Creation

 

2 Baxia, Brightness of the Yang Zing

1 Black Rose Dragon

1 Black Rose Moonlight Dragon

1 Chaofeng, Phantom of the Yang Zing

1 Crystal Wing Synchro Dragon

1 Denglong, Origin of the Yang Zing

1 Herald of the Arc Light

1 Ignister Prominence, the Blasting Dracoslayer

1 Stardust Charge Warrior

1 Trishula, Dragon of the Ice Barrier

1 Void Ogre Dragon

1 Vulcan the Divine

1 Yazi, Evil of the Yang Zing

1 Number 38: Hope Harbinger Dragon Titanic Galaxy

 

I am currently a lazy. This explains the lack of detail, which I may or may not later add.

 

For now, feel free to comment/ask/etc.

 

Also, [Metalfoe/Painful Decision] + [Yang Zing barring Taotie/Zefraxi/Zefraniu] + [2 Yang Zing Cards/1 YZ Card + Oracle of Zefra] = $$$$$$

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Any reason why Insta-Noden wasn't run? Or soul charge for that matter?

Soul Charge was forgotten, could easily go over Pulao... though I'm unsure if it's actually worth it now, shockingly.

 

Insta-Noden isn't a good synchro card combo. At all. I don't run any R4 and 4+2/4+1 isn't good enough, especially not in a slow deck like this.,.. as Synchro decks tend to be.

 

if Insta-Noden is live, I'm already set up anyway, and it's just overkill.

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Not really? That sounds like forcing it.

 

Like, I very rarely amass 2 4s on the board... and even then, slapping a tuner down with them seems better.

 

Then you could argue Norden, but that's a terrible reason. "Run this to run a card that you wouldn't already run but isn't a boss!"... yeah, no.

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Also, [Metalfoe/Painful Decision] + [Yang Zing barring Taotie/Zefraxi/Zefraniu] + [2 Yang Zing Cards/1 YZ Card + Oracle of Zefra] = $$$$$$

 

Haven't played Metalzings for a month or two (so no Denglong), but with this hand, I tended to end Turn 1 with a minimum of Void Ogre + Harbinger + Divine Strike. Although I didn't open that hand as often as I would've liked.

 

So with Denglong (and Nine Branches), what changes?

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Haven't played Metalzings for a month or two, but with this hand, I ended up Turn 1 with a minimum of Void Ogre + Harbinger + Counter Trap. Although I didn't open such a hand as often as I would've liked.

 

So with Denglong (and Nine Branches), what changes?

I'll be honest, I've gone into harbinger once.

 

Denglong gives you funk tons of extra value as you make plays, finding Path and/or Branches to give you value, while also finding Suanni to pair with Fraxi. 3+4=7.

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Has the third Baxia ever been missed? You usually make 2-3 in opening boards and even if you only make 2 the third seems like a good thing to have on hand.

Not really, no.

 

I rarely ever feel the need to make double early, and evne then it's usually when I go second, to get some more removal in. Void Ogre, Yazi, and Crystal Wing fill that better with the new trap.

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Any reason why Insta-Noden wasn't run? Or soul charge for that matter?

soul charge is actually a brick

 

though you should def be playing twin twisters in the main, you can hardly survive going second without them

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soul charge is actually a brick

though you should def be playing twin twisters in the main, you can hardly survive going second without them

what do I cut for it?

 

I know ou suggested 1 path, but I kept having to discard it (bad RNG), and then I felt like that made my games not go as smoothly. I guess 1 painful decision could go, but idk what next...

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idk why you're playing counter

 

also with path I almost never resolve it since your soft locks turn 1 are usually strong enough to end the game or you just spin everything you can with baxia turn 2. you also shouldn't be searching it over the counter trap or a yang zing for your p summon.

 

I like playing two ofs of the spells since you want to open them but not in multiples, like opening two painful or two oracle is usully a brick. I'm also using igknight reload as a cantrip that can fix hands with excessive metalfoes

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idk why you're playing counter

also with path I almost never resolve it since your soft locks turn 1 are usually strong enough to end the game or you just spin everything you can with baxia turn 2. you also shouldn't be searching it over the counter trap or a yang zing for your p summon.

I like playing two ofs of the spells since you want to open them but not in multiples, like opening two painful or two oracle is usully a brick. I'm also using igknight reload as a cantrip that can fix hands with excessive metalfoes

I actually really like it as a tech, though it is probably better of being a third Combination or dead.

 

Cutting down on the searchers seems fair.

 

I hated Reload in testing. I felt like it was either utterly dead or not better than more archetypal cards, as with Jiaotu.

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Metalfoe Combination looks like a weird choice because you can't Fusion Summon. I know it has the search effect, but your only ways to activate that yourself are with the Metalfoes (after waiting a turn) or Black Rose Dragon.

 

It just seems to me like more Counter would be better.

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Metalfoe Combination looks like a weird choice because you can't Fusion Summon. I know it has the search effect, but your only ways to activate that yourself are with the Metalfoes (after waiting a turn) or Black Rose Dragon.

 

It just seems to me like more Counter would be better.

 

....Searching with Combination is the point though. Plus there's stuff like Storm, etc.

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Um... The idea is that you kick Combination with Baxia.

  1. Metalfoe Scale
  2. NS a Yang Zing
  3. Pop the Yang Zing with scale, get Metalfoe Combination
  4. Get Jiaotu.
  5. Discard 2, get Zefraniu and Zefraxi
  6. Jiaotu + Zefraxi = Denglong
  7. Denglong searches for the trap/the avarice
  8. Denglong mills Bixi/Jiaotu and becomes 2
  9. Denglong + donkeydragon = Baxia
  10. Denglong searches Suanni/Taotie (and baxia may or may not go off)
  11. Baxia pops the face-down Combination, special summons Jiaotu/something to pop into Jiaotu
  12. Combination searches your missing scale
  13. Set the missing scale.
  14. Pendulum Summon the search + the 2 Zefras in ED

Baxia does not need to hit face-up cards.

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Speaking of Zefraniu, why run Oracle?? It feels out of place considering you want Zefraniu in deck the majority of the time and not the hand.

it's extra YZ cards that don't suck

 

Meaning you can sack it for Jiaotu/get scales more easily if you don't hit your Metalfoes

 

T2+, searching Zefraxi is also fine.

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I find the lack of skill drain a little odd. Is it simply because it is difficult to make denglong with bixi?

It's because why would I run skill drain?

 

The only time it's good is with Bixi, and Bixi has aged rather poorly. The only non-Tuner that did age exceedingly well was Suanni, mostly because 4 is a great level. Excludes the Pendulums, for obvious reasons.

 

Running a limited card that doesn't add to the deck's wincon just isn't worth it. Especially when it's a blank going second.

 

Sure, I can shut it off with Metalfoes, but if I have metalfoes... I'm already ahead.

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Traps aren't what they once were.

 

I play a number of traps here, but they're all searchable and offer utility in different situations.

 

The counter trap adds to your soft locks, Creation makes brick hands less bricky, and Metalfoe traps float. Which is extremely important with Combination.

 

Not to mention that the two YZ traps are Jiaotu fodder.

 

Depending on drawing cards in a deck like this isn't the best. If you draw more stuff, great, but you need all the chances at hitting correctly as you can.

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Speaking of Zefraniu, why run Oracle?? It feels out of place considering you want Zefraniu in deck the majority of the time and not the hand.

oracle enables zefraniu to search a yang zing monster over a spell trap, and also searching zefraniu from oracle lets you play the game without using jiaotu's effect

 

¯\_(ツ)_/¯

 

I'm just trying to understand how and why the deck has changed in the last several months. Back when I played it, floodgates were super important, but it seems that has changed.

basically every yang zing that isn't named jiaotu or zefraniu is garbage, but you need to play regular yang zings to get to jiaotu and zefraxi is a decent scale

 

in this format you need to rely on going off turn 1 or turn 2 and you play as many cards as you can to enable that

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¯\_(ツ)_/¯

 

I'm just trying to understand how and why the deck has changed in the last several months. Back when I played it, floodgates were super important, but it seems that has changed.

 

It used it be floodgate reliant as well as needing Bixi to bypass the restrictions, but nowadays the deck focuses on turboing with Jiaotu and Zefraniu in addition to popping power. Just opening with Jiaotu into Niu and Chiwen can get you Baxia + Denglong and some other setup Synchros. Add something like Sky Iris or the more popular and consistent Metalfoes and now you have Pendulums to summon your sent Nius and to pop your Yang Zings. So now it's full force Synchro power you can spurt in 1 turn.

 

 

For the build, I run the same ratio of Metalfoes, but instead of Volflame I run Steelren cause the low level is more efficient for Synchro Summons.

 

For Yang Zing ratios, why bother putting Bixi and Bian to 1? Bian is not the greatest, but Bixi is very important and I personally want to at least put them @2 so at least I can fetch 1 from the deck and that opening with 1 is not so bad since I can summon the other from the deck with Jiaotu. My guess is that you wanted to squeeze more things in?

 

No Twin Twist or Storm unless it's a side option? Pretty useful for popping your S/Ts if you used Baxia or cannot access the eff again and is generally good removing threat backrow to protect Jiaotu plays.

 

Though very gimmicky, Ultimaya, Nirvana, and Stardust Warrior are options. 

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