Blake Posted July 6, 2016 Report Share Posted July 6, 2016 3 Metalfoe Volflame3 Metalfoe Goldriver3 Metalfoe Silvbird3 Jiaotu, Darkness of the Yang Zing3 Zefraniu, Secret of the Yang Zing2 Chiwen, Light of the Yang Zing2 Suanni, Fire of the Yang Zing2 Zefraxi, Treasure of the Yang Zing1 Bi'an, Earth of the Yang Zing1 Bixi, Water of the Yang Zing1 Pulao, Wind of the Yang Zing1 Taotie, Shadow of the Yang Zing3 Oracle of Zefra3 Painful Decision2 Yang Zing Path3 Nine Paths of the Yang Zing2 Metalfoe Combination1 Metalfoe Counter1 Yang Zing Creation 2 Baxia, Brightness of the Yang Zing1 Black Rose Dragon1 Black Rose Moonlight Dragon1 Chaofeng, Phantom of the Yang Zing1 Crystal Wing Synchro Dragon1 Denglong, Origin of the Yang Zing1 Herald of the Arc Light1 Ignister Prominence, the Blasting Dracoslayer1 Stardust Charge Warrior1 Trishula, Dragon of the Ice Barrier1 Void Ogre Dragon1 Vulcan the Divine1 Yazi, Evil of the Yang Zing1 Number 38: Hope Harbinger Dragon Titanic Galaxy I am currently a lazy. This explains the lack of detail, which I may or may not later add. For now, feel free to comment/ask/etc. Also, [Metalfoe/Painful Decision] + [Yang Zing barring Taotie/Zefraxi/Zefraniu] + [2 Yang Zing Cards/1 YZ Card + Oracle of Zefra] = $$$$$$ Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 6, 2016 Report Share Posted July 6, 2016 Any reason why Insta-Noden wasn't run? Or soul charge for that matter? Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Any reason why Insta-Noden wasn't run? Or soul charge for that matter?Soul Charge was forgotten, could easily go over Pulao... though I'm unsure if it's actually worth it now, shockingly. Insta-Noden isn't a good synchro card combo. At all. I don't run any R4 and 4+2/4+1 isn't good enough, especially not in a slow deck like this.,.. as Synchro decks tend to be. if Insta-Noden is live, I'm already set up anyway, and it's just overkill. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted July 6, 2016 Report Share Posted July 6, 2016 At all. I don't run any R4Gusto/Castel seem like good ideas Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Not really? That sounds like forcing it. Like, I very rarely amass 2 4s on the board... and even then, slapping a tuner down with them seems better. Then you could argue Norden, but that's a terrible reason. "Run this to run a card that you wouldn't already run but isn't a boss!"... yeah, no. Link to comment Share on other sites More sharing options...
Azuriena Posted July 6, 2016 Report Share Posted July 6, 2016 Also, [Metalfoe/Painful Decision] + [Yang Zing barring Taotie/Zefraxi/Zefraniu] + [2 Yang Zing Cards/1 YZ Card + Oracle of Zefra] = $$$$$$ Haven't played Metalzings for a month or two (so no Denglong), but with this hand, I tended to end Turn 1 with a minimum of Void Ogre + Harbinger + Divine Strike. Although I didn't open that hand as often as I would've liked. So with Denglong (and Nine Branches), what changes? Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Haven't played Metalzings for a month or two, but with this hand, I ended up Turn 1 with a minimum of Void Ogre + Harbinger + Counter Trap. Although I didn't open such a hand as often as I would've liked. So with Denglong (and Nine Branches), what changes?I'll be honest, I've gone into harbinger once. Denglong gives you funk tons of extra value as you make plays, finding Path and/or Branches to give you value, while also finding Suanni to pair with Fraxi. 3+4=7. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted July 6, 2016 Report Share Posted July 6, 2016 Has the third Baxia ever been missed? You usually make 2-3 in opening boards and even if you only make 2 the third seems like a good thing to have on hand. Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Has the third Baxia ever been missed? You usually make 2-3 in opening boards and even if you only make 2 the third seems like a good thing to have on hand.Not really, no. I rarely ever feel the need to make double early, and evne then it's usually when I go second, to get some more removal in. Void Ogre, Yazi, and Crystal Wing fill that better with the new trap. Link to comment Share on other sites More sharing options...
byak Posted July 6, 2016 Report Share Posted July 6, 2016 Any reason why Insta-Noden wasn't run? Or soul charge for that matter?soul charge is actually a brick though you should def be playing twin twisters in the main, you can hardly survive going second without them Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 soul charge is actually a brickthough you should def be playing twin twisters in the main, you can hardly survive going second without themwhat do I cut for it? I know ou suggested 1 path, but I kept having to discard it (bad RNG), and then I felt like that made my games not go as smoothly. I guess 1 painful decision could go, but idk what next... Link to comment Share on other sites More sharing options...
byak Posted July 6, 2016 Report Share Posted July 6, 2016 idk why you're playing counter also with path I almost never resolve it since your soft locks turn 1 are usually strong enough to end the game or you just spin everything you can with baxia turn 2. you also shouldn't be searching it over the counter trap or a yang zing for your p summon. I like playing two ofs of the spells since you want to open them but not in multiples, like opening two painful or two oracle is usully a brick. I'm also using igknight reload as a cantrip that can fix hands with excessive metalfoes Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 idk why you're playing counteralso with path I almost never resolve it since your soft locks turn 1 are usually strong enough to end the game or you just spin everything you can with baxia turn 2. you also shouldn't be searching it over the counter trap or a yang zing for your p summon.I like playing two ofs of the spells since you want to open them but not in multiples, like opening two painful or two oracle is usully a brick. I'm also using igknight reload as a cantrip that can fix hands with excessive metalfoesI actually really like it as a tech, though it is probably better of being a third Combination or dead. Cutting down on the searchers seems fair. I hated Reload in testing. I felt like it was either utterly dead or not better than more archetypal cards, as with Jiaotu. Link to comment Share on other sites More sharing options...
goodfusion Posted July 6, 2016 Report Share Posted July 6, 2016 Metalfoe Combination looks like a weird choice because you can't Fusion Summon. I know it has the search effect, but your only ways to activate that yourself are with the Metalfoes (after waiting a turn) or Black Rose Dragon. It just seems to me like more Counter would be better. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted July 6, 2016 Report Share Posted July 6, 2016 Metalfoe Combination looks like a weird choice because you can't Fusion Summon. I know it has the search effect, but your only ways to activate that yourself are with the Metalfoes (after waiting a turn) or Black Rose Dragon. It just seems to me like more Counter would be better. ....Searching with Combination is the point though. Plus there's stuff like Storm, etc. Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Um... The idea is that you kick Combination with Baxia.Metalfoe Scale NS a Yang Zing Pop the Yang Zing with scale, get Metalfoe Combination Get Jiaotu. Discard 2, get Zefraniu and Zefraxi Jiaotu + Zefraxi = Denglong Denglong searches for the trap/the avarice Denglong mills Bixi/Jiaotu and becomes 2 Denglong + donkeydragon = Baxia Denglong searches Suanni/Taotie (and baxia may or may not go off) Baxia pops the face-down Combination, special summons Jiaotu/something to pop into Jiaotu Combination searches your missing scale Set the missing scale. Pendulum Summon the search + the 2 Zefras in EDBaxia does not need to hit face-up cards. Link to comment Share on other sites More sharing options...
goodfusion Posted July 6, 2016 Report Share Posted July 6, 2016 Oh right. That's pretty awesome then. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted July 6, 2016 Report Share Posted July 6, 2016 Speaking of Zefraniu, why run Oracle?? It feels out of place considering you want Zefraniu in deck the majority of the time and not the hand. Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Speaking of Zefraniu, why run Oracle?? It feels out of place considering you want Zefraniu in deck the majority of the time and not the hand.it's extra YZ cards that don't suck Meaning you can sack it for Jiaotu/get scales more easily if you don't hit your Metalfoes T2+, searching Zefraxi is also fine. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 6, 2016 Report Share Posted July 6, 2016 I find the lack of skill drain a little odd. Is it simply because it is difficult to make denglong with bixi? Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 I find the lack of skill drain a little odd. Is it simply because it is difficult to make denglong with bixi?It's because why would I run skill drain? The only time it's good is with Bixi, and Bixi has aged rather poorly. The only non-Tuner that did age exceedingly well was Suanni, mostly because 4 is a great level. Excludes the Pendulums, for obvious reasons. Running a limited card that doesn't add to the deck's wincon just isn't worth it. Especially when it's a blank going second. Sure, I can shut it off with Metalfoes, but if I have metalfoes... I'm already ahead. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 6, 2016 Report Share Posted July 6, 2016 ¯\_(ツ)_/¯ I'm just trying to understand how and why the deck has changed in the last several months. Back when I played it, floodgates were super important, but it seems that has changed. Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2016 Author Report Share Posted July 6, 2016 Traps aren't what they once were. I play a number of traps here, but they're all searchable and offer utility in different situations. The counter trap adds to your soft locks, Creation makes brick hands less bricky, and Metalfoe traps float. Which is extremely important with Combination. Not to mention that the two YZ traps are Jiaotu fodder. Depending on drawing cards in a deck like this isn't the best. If you draw more stuff, great, but you need all the chances at hitting correctly as you can. Link to comment Share on other sites More sharing options...
byak Posted July 7, 2016 Report Share Posted July 7, 2016 Speaking of Zefraniu, why run Oracle?? It feels out of place considering you want Zefraniu in deck the majority of the time and not the hand. oracle enables zefraniu to search a yang zing monster over a spell trap, and also searching zefraniu from oracle lets you play the game without using jiaotu's effect ¯\_(ツ)_/¯ I'm just trying to understand how and why the deck has changed in the last several months. Back when I played it, floodgates were super important, but it seems that has changed. basically every yang zing that isn't named jiaotu or zefraniu is garbage, but you need to play regular yang zings to get to jiaotu and zefraxi is a decent scale in this format you need to rely on going off turn 1 or turn 2 and you play as many cards as you can to enable that Link to comment Share on other sites More sharing options...
Βyakuya Posted July 7, 2016 Report Share Posted July 7, 2016 ¯\_(ツ)_/¯ I'm just trying to understand how and why the deck has changed in the last several months. Back when I played it, floodgates were super important, but it seems that has changed. It used it be floodgate reliant as well as needing Bixi to bypass the restrictions, but nowadays the deck focuses on turboing with Jiaotu and Zefraniu in addition to popping power. Just opening with Jiaotu into Niu and Chiwen can get you Baxia + Denglong and some other setup Synchros. Add something like Sky Iris or the more popular and consistent Metalfoes and now you have Pendulums to summon your sent Nius and to pop your Yang Zings. So now it's full force Synchro power you can spurt in 1 turn. For the build, I run the same ratio of Metalfoes, but instead of Volflame I run Steelren cause the low level is more efficient for Synchro Summons. For Yang Zing ratios, why bother putting Bixi and Bian to 1? Bian is not the greatest, but Bixi is very important and I personally want to at least put them @2 so at least I can fetch 1 from the deck and that opening with 1 is not so bad since I can summon the other from the deck with Jiaotu. My guess is that you wanted to squeeze more things in? No Twin Twist or Storm unless it's a side option? Pretty useful for popping your S/Ts if you used Baxia or cannot access the eff again and is generally good removing threat backrow to protect Jiaotu plays. Though very gimmicky, Ultimaya, Nirvana, and Stardust Warrior are options. Link to comment Share on other sites More sharing options...
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