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[Leaderboard] Brimtosis vs Dragon Sage {Cards Are Up}


Brimtosis

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Rules:
-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.
Both contestants have the right to refuse votes, but must explain why they don't accept it.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.

Deadlines:
-Contestants have 48 hours to submit their entries.
-The contest ends after it starts in 3 days. After that, next vote wins.

Requirement:
-Create a Trap Monster/Pseudo Trap Monster

 

[spoiler=Card A: 1 Vote]

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You can only control 1 "Pendulum Feedback Tower". Special Summon this card as a Pendulum Monster (Machine/LIGHT/Level 7/ATK 2000/DEF 2400). While this card remains face-up on the field, Pendulum Summoned monsters you control gain 300 ATK. If this card is destroyed and sent from the Spell/Trap Card Zone to the Graveyard: You can place it in an unoccupied Pendulum Zone you control as a Pendulum Card with a Scale of 1.

 

[spoiler=Card B: 0 Votes]

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Activate this card only when 1 or more cards are sent to your Graveyard. Special Summon this card as an Effect Monster (Fiend/DARK/Level 4/ATK 1200/DEF 0) (This card is also still a Trap Card) with the following effects dependent on the destroyed card(s):
• Monster Card: This card gains 600 ATK for each card that was destroyed when it was Summoned.
• Spell Card: Once per turn, during either player's turn, you can discard 2 cards: Target 1 Spell or Trap Card in your Opponent's Graveyard; Add it to your hand. You can activate the chosen card on the turn it was Set.
• Trap Card: Once per turn, during either player's turn, you can Target 1 card on the Field: Banish 1 card from your Graveyard; Banish the targeted card.

 

Card C: 0 Votes

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Yes. Psedo-Trap monsters have the clause (this card does NOT count as a Trap Card), such as the Burgesstoma archetype.

Trap monsters have the clause (this card is still a Trap) {Along those lines}. Think Metal Reflect Slime or Copy Knight.

 

Which would be your pic?

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Card A

 

I really don't know why this itself becomes a Pendulum Monster. Suppose you can use it to go make Ignister or something else, but not really seeing it. For what it's worth, it's still Level 7 for Odd-Eyes Magicians if that is seeing play nowadays for Xyz plays; that, and becomes a target for Kirin to bounce stuff. Then again, it also becomes a free Scale 1 when it gets popped as a S/T, so suppose you can punish the opponent from blinding MST / Twin Twister attempts. The stat bonus itself is helpful, but not really a lot to be honest (guess it'll let them push over some other monsters). 

 

Pendulum decks are a thing, but not sure they can make room for this card otherwise. 

 

Card B

 

Alright, so what do we have. 

 

M: Punishes Raigeki attempts or another forms of common destruction for monsters; looking at what's being played, former is certainly around and guess it stops Scarlight or something. I see it more for Raigeki countering and all. But other than that, it's just a power booster that depends on how much of a boardwipe you took; the power increase is fine though.  

 

S: It's basically Graverobber that costs you some hand advantage, but lets you use whatever S/T you want on the same turn. I am a bit iffy on this having a Temple of the Kings-esque effect on the card you steal from the opponent, especially Trap Cards and all. Would be nice for using the opponent's Notices against them though, or something like that. 

 

T: 1-4-1 banishing. To me, this seems kind of slow just to banish a card, although in a way, I guess it's kind of like the PSYFrame Lords that has permanent banishing and has free reign on anything that exists on the field. But yeah, unless you get MST/Twister'd, this won't activate often. 

 

To be honest, unless the opponent uses something like JD or RDA-Tyrant, you're not really going to get more than one of these effects off, and even then this card will get blown up alongside everything. 

 

-----

In all, I think I'll probably vote A on this one, since in the long run, I see it being more reliable for Decks that can run it. B is nice though, but does rely on massive boardwipe cards to really maximize its potential. 

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Card B

 

Alright, so what do we have. 

 

M: Punishes Raigeki attempts or another forms of common destruction for monsters; looking at what's being played, former is certainly around and guess it stops Scarlight or something. I see it more for Raigeki countering and all. But other than that, it's just a power booster that depends on how much of a boardwipe you took; the power increase is fine though.  

 

S: It's basically Graverobber that costs you some hand advantage, but lets you use whatever S/T you want on the same turn. I am a bit iffy on this having a Temple of the Kings-esque effect on the card you steal from the opponent, especially Trap Cards and all. Would be nice for using the opponent's Notices against them though, or something like that. 

 

T: 1-4-1 banishing. To me, this seems kind of slow just to banish a card, although in a way, I guess it's kind of like the PSYFrame Lords that has permanent banishing and has free reign on anything that exists on the field. But yeah, unless you get MST/Twister'd, this won't activate often. 

 

To be honest, unless the opponent uses something like JD or RDA-Tyrant, you're not really going to get more than one of these effects off, and even then this card will get blown up alongside everything. 

 

I mean, the greatest appeal of the card is that it can banish for free as a fast effect an unlimited number of times. It's honestly quite strong (the effect) and you can enable it in Metalfoes by popping Combination. The balancing factor is that it only has 1200 ATK so it can just be run over (it can banish up to 1 attacking monster per turn), unless monsters are blown up at the same time, but you're getting at least 2 free banishes in. The extra ATK is just a situational bonus that can make this card quite monstrous if combined with the banishing effect, and the last effect is just a situational gimmick that may come in handy.

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It would help if you actually voted too, Azuriena, if you disagree with what I said about the cards in question. 

Don't bully Terrie-kun imo. ;_;

 

And a question about Card B, how would it work with chains?

 

(This is mainly asked so that calculator-tan wouldn't roast my ass for not voting but I kinda wanna clarify because I'm a scrublord imo)

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So technically this ended yesterday, but I've been in and out of conciousness, so for the benefit of answering Yuuko, and actually finding out how Azuriena voted, just keeping it open until that's cleared up... or the end of today GMT, whichever comes first.

 

In response to Yuuko, I think that Card B gets activated after the destruction card has resolved.

E.G.:

CL1: Raigeki

Resolves

CL1: Filou

 

If it activated in response to Raigeki, then it would just be a 1200ATK monster/Trap that would also get blasted, as the chain resolves backwards

CL1: Raigeki

CL2: Filou

Filou Resolves

Raigeki Resolves, destroying Filou

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