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Treatoad Dinomist


Zeaux

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3x Spinos


3x Rex


3x Pteran


3x Plesios


2x Stegosaur


2x Ankylos


3x Maxx "C"


 


3x Instant Fusion


1x Raigeki


1x Upstart


1x Limite Removal


2x TT


3x Dinomist Charge


1x Bottomless


2x Quaking Mirror


3x Dinomist Rush


1x Vanity's


2x Strike


1x Warning


 


cuz' dropping Infinity is not enough.


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You're skipping out on the turn 1 infinity play that is brachio tricero because...? Honestly, they're a pretty good option imo.

 

If drop 1 IF, limiter, and upstart in favor of at least 1 of the following:

 

Echo oscillation. Though a trap, you can get massive hand advantage when combo'd with charge.

 

igknight reload. Some of the lends you don't want in hand at times. Shuffle an back in to give it another shot at a +0.

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You're skipping out on the turn 1 infinity play that is brachio tricero because...? Honestly, they're a pretty good option imo.

If drop 1 IF, limiter, and upstart in favor of at least 1 of the following:

Echo oscillation. Though a trap, you can get massive hand advantage when combo'd with charge.

igknight reload. Some of the lends you don't want in hand at times. Shuffle an back in to give it another shot at a +0.

He's skipping that turn 1 play because his deck revolve around turn 1 Bahmut > Treatoad, which is arguably better, though infinity has more staying power. Additionally, Tri falls flat after said first turn play, and only if you open with him, which is kinda inconsistent tbh

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He's skipping that turn 1 play because his deck revolve around turn 1 Bahmut > Treatoad, which is arguably better, though infinity has more staying power. Additionally, Tri falls flat after said first turn play, and only if you open with him, which is kinda inconsistent tbh

I can see your point there.

 

Still, I think running at least a pair of the two would be nice since they're best used for r5nk plays, while as rex and spino are best used for removal and beatdown, respectively.

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