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[TCG/OCG] ABC


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Sucks that Ties keeps you from playing ABC in the same turn.

You could, like, put Thrasher to 2 and add a 3rd Terraforming. That Field is insane, and you'd always want to open with it whenever possible.

 

Ties does have a nasty drawback, but I'm testing it @1 because as a T1 play, if you have Hangar you can setup a full field with a bonus attachment so you have an instant setup for ABC proceding afterward with little investment. It's obviously bad beyond it but it can be replaced with another Terra if I wanted to.

 

Thrasher is here cause it's a bit stronger than the Gadgets in terms of generally getting R4s. I should run RotA though if I plan to have 3. Basically Veilering or having Gadgets negated in general really hurt me since I can't do much else and I don't run the Brilliant engine.

 

For now I chose not to run 3 Terra because when I did, I kept drawing into multiple Hangars and Terras at once and they were just there not helping if I already activated once already. Hangar is must have to open, but I decided to trim down a bit for testing and added stuff like an extra Thrasher and Cupidities.

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