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Demise Burgesstoma


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Because of Treatoad, I decided to make a preliminary version of this deck that I'll probably come back to at some other point in time. However, I have to note, I've not used Burgesses in a while, so I dunno if they have a general build already and I am also not at all familiar with Frogs and which ones would be most useful. That said, any criticism would be helpful. Disclaimer aside, here's the decklist.

 

 

Monsters

 

3 Swap Frog

3 Ronintoadin

1 Dupe Frog

 

Spells

 

3 Card of Demise

2 Twin Twisters

2 Pot of Cupidity

1 Soul Charge

 

Traps

 

3 Canadia

3 Dinomischus

3 Leancholia

3 Olenoides

3 Pikaia

2 Hallucigenia

2 Marrella

3 Wonder Xyz

3 Breakthrough Skill

 

Extra Deck

 

3 Opabinia

3 Anomalocaris

3 Treatoad

3 Sky Centaur

1 Gachi Gachi

1 Dark Mist

1 Daigusto Phoenix

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-1 Soul Charge

+3rd Twin Twister

 

Soul Charge feels redundant because Ronintoad eats up what you'd want to revive.

 

The Soul Charge was specifically to bring back multiple Treatoad for multiple negations in a turn.  Whenever I get to test this though, I'll see if it's worth it/if backrow ends up being too big a pain.  Thanks for the input!

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I'd ditch dark mist and gachi since anomal is good against anything besides majespecters and any other non targets, and you have sky cav for those. Also gachi doesn't affect the burgs at all, so cri and ditch it. I'd drop 1 marr since you're playing demise and you can easily have at least 1 burg in the grave by the end of turn 2. I'd also ditch 1 breakthrough and 1 wonder in exchange for a mix of shapesisters and aegis of the sea dragon. Sister gives you an instant opa and aegis gives you completly monster immune burgs. In the extra, I dunno what to put if you take out mist and gachi. 

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Aegis of the Sea Dragon King > Wonder Xyz imo. It makes your burgs nigh-unmovable for that turn besides the ever so rare S/T non-destruction removal, ensuring you will get to make your Xyz on your turn. No reason to make it on their turn if you can do that. Also Xyz Reborn is a fantastic card in burgs. Revive either one and it now has a trap card as material. Boom use all their effects.

 

Gachi does literally nothing for the deck. Dark Mist is not a good card. I would replace them with x2 Downerd Magician. Makes Opabina not useless when it runs out of mats. Also maybe -1 Centuria and +1 Crumble Logos. Logos is situational, yes, but in said situations it can really screw over your opponent.

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