Just Crouton Posted June 25, 2016 Report Share Posted June 25, 2016 Enigroid "Zak"[CONT](VC/RC/Soul/Damage Zone/Trigger Zone): This card is regarded as a unit with "Enigman" in its card name.[ACT](VC):[Counter Blast (1), Choose one of your rear-guards with "Enigman" in its card name, and put it into your soul] Search your deck for up to one grade 3 card with "Enigman" in its card name, ride it as [stand], shuffle your deck, and that unit gets [Power]+4000 until end of turn. Enigman Lightning[CONT]:Sentinel[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.[AUTO]:[soul Blast (1)]: If this unit is sent to the drop zone from (GC), you may pay the cost. If you do, choose up to one of your vanguards with "Enigman" in its card name, that unit gets [Power]+4000 until end of turn. Enigman Solar FlareStand[ACT](RC):[Counter Blast (1), Put this unit into your soul] Choose up to one of your vanguards with "Enigman" in its card name, and until end of turn, that unit gets [Power]+4000 for each card in your soul with "Enigman" in its card name, and if that unit’s Power is 35000 or greater, that unit gets "[AUTO](VC):When this unit's drive check reveals a grade 3 card with "Enigman" in its card name, choose one of your opponent's guardians, retire it, and that unit's effects with "cannot be hit" is nullified.". Enigman BreezeHeal Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.