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No Future; ABC.dek


Toffee.

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[spoiler=1st Version]17721ABCdek.png

 

[spoiler=2nd Version]91696ABCdek.png

 

[spoiler=3rd version]60423ABCdek.png

 

17593ABCdek.png

21

Garnet x2

Assault Core x2

Buster Drake x3

Crush Wyvern x3

Galaxy Solider x3

Gold Gadget x3

Photon Thrasher x2

Silver Gadget x3

 

17

Brilliant Fusion x3

Burial from a Different Dimension x1

Foolish Burial

Raigeki

Terraforming x3

Transmodify x3

Twin Twister x3

Union Hangar x3

 

2

Call of the Haunted x2

 

15

ABC x3

Seraphinite

Bujin Tsuku

Castel

Infinity

Nova

Emeral

Dark Rebellion

Cowboy

Gigant x2

Utopia

Lightning

 

40

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Needs more Combination Attack and Limiter Removal for off-the-cuff OTKs.

 

Unneeded and just hurts the deck's consistency.

 

Honestly, I've been toying with Galaxy Soldier and Transmodify, and buddy. Wow. It's pretty cray. Even if all you got is a single normal summon into a single union, there's a solid chance (although depending on what you summoned and what else you have) that using Transmodify on it is going to net you a field of CDI and ABC, and that's using it without other cards to boost it or back it up. You're not going to be triggering Dawn Knight very easily; it's not that great, and you really only need 2 Assault Cores. For the maindeck, Scramble Union isn't needed at all and you only need 2 CotH's. You don't want to open too many traps, and I strongly recommend Burial From a Different Dimension in the maindeck.

 

ABC's is a very fast, very aggressive deck. Stuff like Scramble isn't bad, but for a deck that doesn't really care about the long-game that much it's not something you want to be drawing into in place of other things.

 

As for the Extra Deck; you only need 1 Seraphinite and 2 GGX's and 2 Castels is just overkill. Take out F0 as well. I strongly recommend that instead, you look into Torque as a tech at 1 in the deck, toss in an Omega and a Scarlight or w/e your favorite generic 8 synchro is, and work in the Soldiers/Transmodify and a CDI set. The synchro plays with Torque off the field spell are extremely easy, and how they trigger the unions while also netting an extra body on the field is not something you want to pass up. That, combined with CDI plays off Soldier takes pressure off the normal summon and helps the deck plant bodies on the field for fast and furious wins. Look into it.

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Honestly, I've been toying with Galaxy Soldier and Transmodify, and buddy. Wow. It's pretty cray. Even if all you got is a single normal summon into a single union, there's a solid chance (although depending on what you summoned and what else you have) that using Transmodify on it is going to net you a field of CDI and ABC, and that's using it without other cards to boost it or back it up. You're not going to be triggering Dawn Knight very easily; it's not that great, and you really only need 2 Assault Cores. For the maindeck, Scramble Union isn't needed at all and you only need 2 CotH's. You don't want to open too many traps, and I strongly recommend Burial From a Different Dimension in the maindeck.

I had originally tested your build that you posted here earlier- Cyber Dragon/Zwei/Repair were dead-as-funk 90% of the time. Modify with Galaxy actually seems interesting, really. And I suppose I could opt for that over stuff like Dawn- Dawn honestly is just to fuel ABC's Summon and that's about it.

 

ABC's is a very fast, very aggressive deck. Stuff like Scramble isn't bad, but for a deck that doesn't really care about the long-game that much it's not something you want to be drawing into in place of other things.

'sfunny cuz' I had said to you that Scramble wasn't all that optimal. I'm merely using it because I felt the first effect of it was cute.

 

As for the Extra Deck; you only need 1 Seraphinite and 2 GGX's and 2 Castels is just overkill. Take out F0 as well. I strongly recommend that instead, you look into Torque as a tech at 1 in the deck, toss in an Omega and a Scarlight or w/e your favorite generic 8 synchro is, and work in the Soldiers/Transmodify and a CDI set. The synchro plays with Torque off the field spell are extremely easy, and how they trigger the unions while also netting an extra body on the field is not something you want to pass up. That, combined with CDI plays off Soldier takes pressure off the normal summon and helps the deck plant bodies on the field for fast and furious wins. Look into it.

DN, ironically, lacks Torque at the moment- Yea, all they really did was just add ABC and the Magnet Warriors... And like 3-5 other cards. And that's about it.
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Swapped a Galaxy Soldier for a 3rd Call

Swapped 2nd Castel for a 2nd Seraph

 

I know, I know, you only need 2 Seraph; I've been, ironically, running into scenarios where I wish I could play another Seraph OR I could just play one to enabler more plays.

 

Also where da faq are the Karamuris.

Why would I play EARTH Machines with LIGHT Machines?
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Cause more bricks in exchange for 2 draws and a Harbinger is dope.

While get that it's nice to have that, it... Honestly seems mediocre.

 

Why stealth union instead of barbar? I mean sure it has the cydrafinty eff, but the ATK debuff is real. Also, Barbar could help in the kozmo matchup, since it negates grave effects from going off.

Barbaroid, Cyber End, Cyber Twin, Stealth- All of them are fine choices, really. I just prefer Stealth because it eats monsters/removes stuff ahead of time. Plus, if it does that, then I honestly don't need to care about it's reduced ATK because it's already done what it needs to do.

 

EDIT: Honestly, I forgot that Barbaroid would prevent floating monster effects/etc; might switch to it.

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Swapped a Galaxy Soldier for a 3rd Call

Swapped 2nd Castel for a 2nd Seraph

 

I know, I know, you only need 2 Seraph; I've been, ironically, running into scenarios where I wish I could play another Seraph OR I could just play one to enabler more plays.

 

Why would I play EARTH Machines with LIGHT Machines?

 

3 Galaxy is something you want to have, frankly. It's a card you don't mind drawing into, and maxing out on it keeps Trans live while also keeping itself live with fewer chances of either being dead depending on your opening hands and your draws.

 

I'm not fond of 3 Trans, since 2 is just fine for doing what it does. and 3 call is frankly a bad idea with this deck.

 

ABC's go very hard, very fast. You're not playing this deck with the long-game in mind because, frankly, if you're going into the long game you're probably going to lose anyways. This deck dumps out its crap and sets up winning boards as fast as it can, and in order to do that as well as you can you need to be running as few traps as possible. 2 Call at the max; no more than that. Even Twin Twisters I would cut down to 2 as well; your priority is getting out your boards as fast and well as possible; this needs to optimized for that.

 

Other recommendations:

- Seriously, you only need 1 Seraph. And what are you doing with fusions for Nova; c'mon. Nova goes into Infinity; you've got no reason to sit on it. Instead of 2 seraphs and that fusion, you should be considering cards such as: Cowboy and Dark Rebellion. Realize how focused on winning as fast as possible this deck is; avoid "But what if..." scenarios as much as possible. If you're not going to run synchros with Torque, then maximize on your R4 options and raise your deck's battle ceiling with Dark Rebellion. If you absolutely need to extend into the late game, that's what Emeral is there for.

- For the maindeck: Consider your lord and savior Photon Thrasher. You can run 2 of them; but you can run more of them. Frankly, I've found it much more useful than Summoner Monk for a variety of reasons: Its attribute works better with Tsukuyomi and Soldier, it takes pressure off the Normal Summon, easy level 4 for more R4 plays, and it outs Kirin. 

- Burial From A Different Dimension dude, c'mon. Turn that ABC into two ABC's with a simple +0 play and OTK faster; disrupt decks that work off the banished cards; recover from an ABC that went wrong. It's waaayyy too good in this deck to pass up.

 

Exact recommendations:

  • -1 CotH
  • -1 Twin Twister (or Transmodify)
  • -2 Summoner Monk
  • +2(or three) Photon Thrasher
  • +1 Galaxy Soldier
  • +1 Burial From a Different Dimension
  • -1 Seraphinite
  • -1 Stealth Union
  • +1 Cowboy
  • +1 Dark Rebellion
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-1 CotH

-1 Twin Twister (or Transmodify)

-2 Summoner Monk

+2(or three) Photon Thrasher

+1 Galaxy Soldier

+1 Burial From a Different Dimension

-1 Seraphinite

-1 Stealth Union

+1 Cowboy

+1 Dark Rebellion

K. Did just that.

 

Not really a fan of Cowboy, honestly, but I get why it would be played.

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