.Rai Posted June 22, 2016 Report Share Posted June 22, 2016 Front half hasn't been spoiled, but confirmed Eldrazi double-faced cards. Note, front side is likely a green enchantment, based on collector number, and the fact that haste on the back half is just weird unless it's non creature. Link to comment Share on other sites More sharing options...
bury the year Posted June 22, 2016 Report Share Posted June 22, 2016 Well, it seems like everyone's suspicions that Eldrazi would primarily show up as the back side of double-faced cards is confirmed. I like this portrayal of the Eldrazi over how they were shown in BFZ/OGW. Much more true to the original idea of "eldritch unknowable cosmic horror" rather than just "SPACE INVADERZ!!!!" And alas, poor Oliver. We now know his fate. :'( EDIT: Source? Link to comment Share on other sites More sharing options...
heraldry_lord Posted June 22, 2016 Report Share Posted June 22, 2016 Well, if you've been following the Hanweir Chronicle up to this point and paying attention to what was happening the townsfolk, this is not too surprising. I'm starting to think that we should have had just Emrakul, because she and her effects on Innistrad are awesome. Link to comment Share on other sites More sharing options...
Flame Dragon Posted June 22, 2016 Report Share Posted June 22, 2016 IT IS A LIVING TOWN!! HOLY CRAP I LOVE THIS!!! Seriously, We'mrakul and her effect on Innistrad is SO much more interesting than what either Kozilek or Ulamog did. It fits the world like a glove. Also, neat that the Eldrazi cards have a special marker. Link to comment Share on other sites More sharing options...
Delibirb Posted June 22, 2016 Report Share Posted June 22, 2016 I would guess the front side will be a land, even though technically the land isn't the part becoming an Eldrazi, the residents are, but the town is the creature's name. This would also explain haste. BUT, the collector number doesn't support that. Time will tell I guess. Link to comment Share on other sites More sharing options...
Sixty Posted June 23, 2016 Report Share Posted June 23, 2016 there goes the neighborhood Link to comment Share on other sites More sharing options...
Poc Posted June 23, 2016 Report Share Posted June 23, 2016 The 4 toughness kind of puts this out of the realm of playability in standard. Link to comment Share on other sites More sharing options...
Delibirb Posted June 23, 2016 Report Share Posted June 23, 2016 The 4 toughness kind of puts this out of the realm of playability in standard.I disagree. Even if it were to die the turn you flip it, you're getting some in with Trample and 6 more damage from the tokens. Now if the transformation condition sucks, that'll put it out of the realm of playability. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted June 27, 2016 Report Share Posted June 27, 2016 Welp, it turns out that they were half right.It does transform from a land...AND a creature.BY FUSING THE TWO TOGETHER!!!:D Link to comment Share on other sites More sharing options...
Flame Dragon Posted June 27, 2016 Report Share Posted June 27, 2016 I like how they were able to hide the merge mechanic because of how spoiling a card online would remove the overlap gap. The two halves since they are relevant here Both seem decee. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted June 27, 2016 Report Share Posted June 27, 2016 I do love how Writhing Township combines the effects of its materials: Haste and making 2 Tokens to bolster its attack. Link to comment Share on other sites More sharing options...
Sixty Posted June 27, 2016 Report Share Posted June 27, 2016 while i'm excited i can play it in sek'kuar, i'm not excited to have to cut two cards now Link to comment Share on other sites More sharing options...
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