Draconus297 Posted June 17, 2016 Report Share Posted June 17, 2016 AGM Successor SakuraWIND - Level 7 - Warrior/Effect - 2700/1800If you do not control a WIND monster, you can Tribute Summon this monster with 1 Tribute. "AGM Successor" monsters you control cannot be destroyed by battle or card effects (this effect can only be used once per turn, per monster). If this monster battled your opponent's monster this turn, you can Special Summon 1 Level 7 or lower monster from your hand or Graveyard, except a Warrior-Type monster. AGM Successor DraconusFIRE - Level 5 - Dragon/Effect - 2200/1000If you do not control a face-up FIRE monster, you can Special Summon this monster from your hand: If this monster is Special Summoned this way, its original ATK and DEF are halved until the end of the turn. If this monster is Special Summoned, you can add 1 "AGM" monster or "Archetype" Continuous Spell from your Deck to your hand. If this monster is in your Graveyard and you do not control a face-up Dragon-Type monster, you can Special Summon this monster: You can only Special Summon "AGM Successor Draconus" once per turn this way. AGM Successor EgotistWIND - Level 5 - Winged Beast/Effect - 2000/1600Monsters you control cannot be targeted for attacks, except WIND monsters. Monsters you control cannot be targeted for effects, except Winged Beast-Type monsters. If an "AGM Successor" monster battled this turn, you can Special Summon this monster from your hand. AGM Successor MelonWATER - Level 5 - Rock/Effect - 200/2600If you control no WATER monsters, and your opponent controls more monsters than you do: You can Special Summon this monster from your hand. If this is the only Rock-Type monster you control, you can draw an additional card during each of your Draw Phases (this is still treated as your Normal Draw). Your opponent cannot negate the effect of "AGM Successor" monsters or "Archetype" Continuous Spell cards. AGM Successor NyxDARK - Level 4 - Fiend/Effect - 1900/1200During the turn this monster is Normal Summoned, you can Normal Summon an additional non-DARK monster this turn. When this monster is Normal or Special Summoned, you can Special Summon 1 non-Fiend-Type monster from your Graveyard in Defense Position: A monster Summoned this way has its effects negated until the end of the turn. During each of your End Phases, you can reveal an "AGM Successor" monster or "Archetype" Continuous Spell in your hand to your opponent to target 1 card in your opponent's hand: Banish that target. You can only activate one effect of "AGM Successor Nyx" per turn, and only once that turn. AGM Successor TojinLIGHT - Level 3 - Fairy/Effect - 800/1500If this monster is Normal Summoned or flipped face-up, you can destroy a number of cards your opponent controls equal to the number of non-LIGHT monsters you control. If you control no other Fairy-Type monsters, you can flip this monster into face-down Defense Position (You can only activate this effect of "AGM Successor Tojin" once per turn). Once per turn, during either player's turn, if your opponent negates the Summon of an "AGM Successor" monster you control, you can select 1 Phase of your opponent's next turn: Your opponent must pay 2000 Life Points or skip that Phase. AGM Successor DovaLIGHT - Level 5 - Psychic/Effect - 2100/1400If you Summon a non-LIGHT monster, you can Special Summon this monster from your hand. All "AGM Successor" monsters you control gain 200 ATK and DEF for every monster Type you control. If this monster is sent to the Graveyard, you can Special Summon 1 non-Psychic-Type monster from your Graveyard with its effects negated until the end of the turn. AGM Successor TalimEARTH - Level 5 - Beast/Effect - 1200/2400You can return 1 non-EARTH monster you control to your hand to Special Summon this monster (from your hand). If this is the only Beast-Type monster you control, your opponent cannot target or destroy Continuous Spell Cards you control. "AGM Successor" monsters you control can attack your opponent's Life Points directly, but Battle Damage inflicted this way is halved. AGM Successor GarlandDARK - Level 5 - Beast-Warrior/Effect - 2400/1300If your opponent controls a monster(s) with 2500 or more ATK and you control no DARK monsters: You can Special Summon this monster from your hand. This monster gains 400 ATK for each monster in your Graveyard, except Beast-Warrior-Type monsters. Once per turn, you can change this monster to Defense Position to Special Summon 1 "AGM Successor" monster, except "AGM Successor Garland", from your Deck with its effects negated. AGM Successor TrebuchetEARTH - Level 6 - Machine/Effect - 2500/900If a non-EARTH monster you control is destroyed, you can Special Summon this monster from your hand: You can only Special Summon 1 "AGM Successor Trebuchet" this way per turn. If you control no other Machine-Type monsters, and this monster declares an attack: Your opponent cannot activate cards or effects until the end of the Damage Step. If all monsters you control (min. 3) are different Types, monsters you control are unaffected by the effects of your opponent's Trap Cards. [spoiler= "Archetype" Spell Cards]Aggressive ArchetypeContinuous SpellWhen this card is activated, you can add 1 "AGM Successor" monster from your Deck to your hand. If an "AGM Successor" monster is Summoned, place 1 AGM Counter on this card. "AGM Successor" monsters you control gain 100 ATK and DEF for every AGM Counter on this card. If all monsters you control (min. 2) are different Types and Attributes, and a monster you control attacks: Your opponent cannot activate cards and effects until the end of the Damage Step. Lock ArchetypeContinuous SpellWhen this card is activated, you can add 1 "AGM Successor" monster from your Deck to your hand. Once per turn, you can negate 1 effect that targets 1 or more "AGM Successor" or "Archetype" cards you control. Once per turn, if all monsters you control (min. 2) are different Types and Attributes, and your opponent would Summon a monster or activate a card with an effect that would Summon a monster: You can negate that Summon/card. Swarm ArchetypeContinuous SpellWhen this card is activated, you can add 1 "AGM Successor" monster from your Deck to your hand. Once per turn, you can Special Summon 1 "AGM Successor" monster from your Graveyard in Defense Position. Once per turn, if all monsters you control (min. 2) are different Types and Attributes and you would Normal or Special Summon 1 or more "AGM Successor" monsters: You can draw 1 card. Protection ArchetypeContinuous SpellWhen this card is activated, you can add 1 "AGM Successor" monster from your Deck to your hand. Once per turn, if an "AGM Successor" monster(s) would be destroyed or targeted by your opponent's card effect, you can send the top card of your Deck to the Graveyard to negate the activation of that card/effect. If all monsters you control (min. 2) are different Types and Attributes, your opponent cannot declare monsters you control as an attack target, except the monster with the highest ATK. Graveyard ArchetypeContinuous SpellIf this card is sent to the Graveyard, you can add 1 "AGM Successor" monster or "Archetype" Continuous Spell Card from your Deck to your hand. Once per turn, you can select 1 "AGM Successor" monster in your Graveyard of a different Type and Attribute from all monsters you control, and Special Summon it. During either player's End Phase, if all monsters you control (min. 2, must include an "AGM Successor" monster) are different Types and Attributes, you can target 1 monster that was sent to the Graveyard this turn: Special Summon it (You can only activate this effect of "Graveyard Archetype" once per turn). Meta ArchetypeContinuous SpellIf this card is activated, you can add 1 "Archetype" Continuous Spell Card from your Deck or Graveyard to your hand, except "Meta Archetype". If an "AGM Successor" monster(s) you control is Tributed, or used as Fusion, Synchro, or Xyz Material: Banish the top card of your opponent's Deck, face-down. If all monsters you control (min. 3) are different Types and Attributes: Increase the ATK and DEF of all face-up monsters you control by 100 for each monster your opponent Special Summons. You can only control 1 "Meta Archetype". Link to comment Share on other sites More sharing options...
Draconus297 Posted June 21, 2016 Author Report Share Posted June 21, 2016 Bump for reviews. Also, AGM members, here's a fun thought experiment: Design an AGM Successor Deck that runs yourself at 3 (for example, I would run triple "AGM Successor Draconus", which essentially means I can run the Deck any way I damned well please considering my role as a searcher and enabler). Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 22, 2016 Report Share Posted June 22, 2016 Sakura - Alright; a decent beatsrick withe protection and Special Summoning. Draconus: An in-archetype Terrortip. Egotist: Targeting protection that's a little tricky to bring out with it's own effect. Melon: An easy way to Summon and prevention against negation. Nyx: Additional Normal Summon with Special Summon and banishing from thr hand. Tojin: Destroys without targeting and impedes Phases. Dova: A decent ATK increase and Graveyard effect. Talim: Easy to Summon and alternative method to attack. Garland: Easy to Summon, good ATK increase, and easy way to Special Summon other monsters. Trebuchet: An Armades-eske effect with Trap protection. Overall, the monsters don't seem all that powerful on their own, so most of these wouldn't bleed into other Decks. They seem to work fair together. However, I can't help but feep that there's a focus missing to these cards. Link to comment Share on other sites More sharing options...
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