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Destiny HEROes [Destiny Soldiers]


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You don't pay Life Points to activate it's effect; rather, you take damage. It's convoluted/clunky regardless.

 

 

I'm confused what you mean there

 

It should still work though cause

 

If this card is in your Graveyard, when an effect is activated that would inflict damage to you: -Condition for add back

 

; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. - Part of the effect

 

So you should be able to get hand&field fodder for a free +2

 

Throw in that you can add Stratos and Mist back off the normal/SS

 

Harder w/o chain, but I'm a bit intrigued 

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I'm confused what you mean there

 

It should still work though cause

 

If this card is in your Graveyard, when an effect is activated that would inflict damage to you: -Condition for add back

 

; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. - Part of the effect

 

So you should be able to get hand&field fodder for a free +2

 

Throw in that you can add Stratos and Mist back off the normal/SS

 

Harder w/o chain, but I'm a bit intrigued 

No; you can do it, but it's a lot of work for not much payoff.

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I guess substantial D-HERO support really was asking too much of Konami.

 

BTW, I don't know if it's been mentioned, but Decisionguy's effects are once per Duel, not once per turn.

Wait, really?

 

That's...horrible. The card was pretty OK, but OPD makes it utter trash.

 

I hope Konami releases more support that has to do with attack manipulation. I think Dystopia is really cool design wise, but there just isn't enough for him to do right now.

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dynamite guy's attack gain lasts for at least 2 turns which means you should be able to get value out of Dystopiaguy's speed spell 2 effect to hit your opponent's normal summons so it can act as a floodgate in that regard.

 

The graveyard effect encourages you to fuse it with poly from hand and bumps it to 3800. Assuming you didn't fuse Drillguy into the grave and use Dynamiteguy as the target for the burn effect that's already 4800 damage. EDIT: Dynamiteguy is level 5 the goof.

 

Now you just need a valid target on board to boost Dystopiaguy to absurd levels of attack EDIT: (Dystopiaguy actually doesn't gain the attack) and possibly OTK through a single monster. This doesn't count cards like Mask change which can target any Dhero for Anki or even Dystopiaguy to finish the job. 

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The bigger question is: "What was the point of even bringing D-HEROs back and dedicating a good portion of a set to them if this is what they have to show for it?"

 

There had better be something that ties this stuff together.

Very true; if they're going to dedicate the set to archetype, it should at least be SIGNIFICANT support.
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To be honest guys. D-Heroes never actually had a direction. They were always a mismatched archetype, so unless theyre going to get some "consistency" support, i highly doubt they will get what youre all looking for

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To be honest guys. D-Heroes never actually had a direction. They were always a mismatched archetype, so unless theyre going to get some "consistency" support, i highly doubt they will get what youre all looking for

 

What I'm looking for is a viable deck that I can run 9+ D-HEROs in without feeling silly and doesn't run to Daddy Dark Law all the time; think Diamond Dude Turbo, but not as overpowering as that deck was in its heyday.

 

I like D-HEROs because of their edgy, "anti-hero"-esque theme, and the fact that unlike other HERO themes, they don't care nearly as much about Fusions and are more in love with the other Extra Deck types.  It'd be a bonus if they can make their minor time theme work, and Decisionguy implies that they haven't abandoned that entirely.

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What I'm looking for is a viable deck that I can run 9+ D-HEROs in without feeling silly and doesn't run to Daddy Dark Law all the time;

Yes! Yes!

 

I like D-HEROs because of their edgy, "anti-hero"-esque theme, and the fact that unlike other HERO themes, they don't care nearly as much about Fusions and are more in love with the other Extra Deck types.

Very true.

 

they can make their minor time theme work, and Decisionguy implies that they haven't abandoned that entirely.

Albeit feeble, at least it showed that they have considered it.

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