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[Leaderboard] Brimtosis vs Black D'Sceptyr {Closed}


Brimtosis

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Rules:
-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.
Both contestants have the right to refuse votes, but must explain why they don't accept it.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.

Deadlines:
-Contestants have 48 hours to submit their entries.
-The contest ends after it starts in 3 days. After that, next vote wins.

Requirement:
-Create a monster with "Cosmic" in it's name.

 

[spoiler=Card A: 0 Votes]

cosmic_vassal_by_bdsceptyr-da644kh.png
2 Level 4 Normal Summoned monsters
Cannot be destroyed by battle or by card effects while it has Xyz Materials. During either player's turn, when a Normal Summoned monster's effect is activated on the field, OR a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; that card's controller may banish 1 card from their hand to negate this effect, otherwise banish 1 card currently on the field of that card's controller. You can only use this effect of "Cosmic Vassal" once per turn. 

 

[spoiler=Card B: 1 Votes]

JtfphOJ.jpg
Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand or Graveyard) if your Opponent only controls monsters with A Counters, and not by any other means. Once per turn, you can place an A Counter on every monster your Opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.). You can remove 3 A Counters from a monster your Opponent controls; Equip it to this card. This card gains ATK and DEF equal to the Equipped card, and if this card were to be destroyed, the Equipped monster is destroyed instead. You can only control 1 "Cosmic Abomination Gel'Thari".

 

Card C: 0 Votes

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Card A: This card seems most effective when you cant special summon monsters and only normal summon them. Bring this card out and it is useful already by being able to survive destruction effects until you decide to use its other effects and detach. And it has high enough attack to be useful for offense. But then its other effects rely on your opponent to Normal Summon so it's half useless if opponent special summons alot but the other half can be useful when they activate spell/trap . It can be effective if your opponent cannot special summon but makes this card somewhat situational because of that. Overall it only seems useful for the resistance to destruction and against some spell/Trap to be able to banish a card your opponent has. So there are better level 4 xyz monsters to summon for

 

Card B: This card seems to be useful support for Alien deck because if you get A counters on your opponent monsters you can get this card out from hand or even graveyard, which makes it flexible and useful in adding field presence. And what makes it most effective for Aliens is that you can add A counters to all opponents each turn , which increases plays you can make with your Alien cards. But the only downside to this card is that it's last effect seems slow if you can't get enough Acounters on a certain monster your opponent controls to make that effect useful .but other than that it has good ATK to help it survive and enough useful effects to make it support the Aliens better

 

I vote card B because it is more effective at what it can do and not as situational as card A , even though it is a support card for an archetype, there are just too many special summons that make card A Less useful

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