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King’s Synchro-INOV


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It seems cute in LS. Omega and Raiden make Sifr.

 

Though having omega out in their BP is telegraphing to hell and back.

 

Maybe Michael and Minerva for Crystal?

 

Wait holy s*** LS can summon crystal wing even without this that's dope AF

 

But why Sifr when you can Calamity? I'm not gonna drop this; people need to know how nasty this Synchro-Azzathoth combo is.

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But why Sifr when you can Calamity? I'm not gonna drop this; people need to know how nasty this Synchro-Azzathoth combo is.

 

The thing is, King Calamity only prevents your opponent's effects for the rest of the turn, and you're using this card in their Battle Phase. Sure that locks out them making any more plays or just Raigeki'ing what you summon, but so does Sifr (pretty much) and it's effects will continue to help you on further turns. From then on, King Calamity is just a beatstick with a potential float effect.

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The thing is, King Calamity only prevents your opponent's effects for the rest of the turn, and you're using this card in their Battle Phase. Sure that locks out them making any more plays or just Raigeki'ing what you summon, but so does Sifr (pretty much) and it's effects will continue to help you on further turns. From then on, King Calamity is just a beatstick with a potential float effect.

 

Sifr doesn't guarantee protection against what the opponent's field may or may not be, and locking a person out of their turn in its entirety is much better than potentially locking them out of the rest of their turn. It may be for only that turn, but this is YGO. You're summoning a big boss on the cheap; it's not like the game's to go on much longer, and forcing a guaranteed pass with Calamity is better than a potential pass with Sifr.

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Sifr doesn't guarantee protection against what the opponent's field may or may not be, and locking a person out of their turn in its entirety is much better than potentially locking them out of the rest of their turn. It may be for only that turn, but this is YGO. You're summoning a big boss on the cheap; it's not like the game's to go on much longer, and forcing a guaranteed pass with Calamity is better than a potential pass with Sifr.

 

I suppose it's a matter of what you're up against mostly- combo heavy decks that might be able to push through Sifr's protection and negation would hate having Calamity pulled out on them, whereas against slower decks Sifr would probably be enough to cancel their turn and the disruption it gives you is very valuable.

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Then they just pass and it goes back to the ED.

 

Which is why I'm a bit of a bigger fan of Stardust Warrior. The summon-negation effect is really solid and the float is great; for level 10 is a great boost.

 

Also, all this talk makes me want to get back into Synchrons, but I'll wait and see if INOV has anything else for synchros before I revisit that build.

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(1) When an opponent’s monster declares an attack on a Synchro Monster you control: Negate that attack. Then, you can activate the following effect.

● Banish that Synchro Monster you control and 1 Tuner from your Graveyard, then Special Summon from your Extra Deck, a Synchro Monster whose Level is equal to the combined total of the Levels of the banished monsters.

 

https://ygorganization.com/inov-kings-synchro/

Wasn't there already a card with a similar effect?

 

harmony_of_the_king_s_soul_yugioh_ocg_by

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Wasn't there already a card with a similar effect?

 

harmony_of_the_king_s_soul_yugioh_ocg_by

 

Yes, but this one traded the multiple non-Tuners for the ability to Summon Quasar, Sifr, King Calamity, the Majestic twins, Tyrant, and Beelzeus.

 

The way I see it... you're supposed to:

 

  1. Harmony of King's Soul -> Synchro Monster Level 8
  2. Opponent attacks that.
  3. King's Synchro -> L2/4 Tuner + L8 Synchro = L12 Game winner
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Yes, but this one traded the multiple non-Tuners for the ability to Summon Quasar, Sifr, King Calamity, the Majestic twins, Tyrant, and Beelzeus.

 

The way I see it... you're supposed to:

 

  1. Harmony of King's Soul -> Synchro Monster Level 8
  2. Opponent attacks that.
  3. King's Synchro -> L2/4 Tuner + L8 Synchro = L12 Game winner

 

I guess you could use this to Summon the recently announced Synchro Monster.

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