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Graydle Support?


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Interesting, but I think banishing it the same turn it was sent sounds a little overpowered, but only a little. Plus, this card's effect doesn't really suit the Graydles. If we take a look at the Graydle spell/trap cards, their effects normally rely on Graydles being destroyed. I admit I saw where you were going with this, if the opponent uses a mass destruction effect while they have no monsters, or use an effect that destroys all monsters, your Graydles are useless. I suggest "can't be removed from the field while your opponent controls no monsters". Also, please make sure the effect doesn't activate the same turn it's sent to the grave, spell/trap cards that benefit from the grave have this effect so it's balanced.

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Interesting, but I think banishing it the same turn it was sent sounds a little overpowered, but only a little. Plus, this card's effect doesn't really suit the Graydles. If we take a look at the Graydle spell/trap cards, their effects normally rely on Graydles being destroyed. I admit I saw where you were going with this, if the opponent uses a mass destruction effect while they have no monsters, or use an effect that destroys all monsters, your Graydles are useless. I suggest "can't be removed from the field while your opponent controls no monsters". Also, please make sure the effect doesn't activate the same turn it's sent to the grave, spell/trap cards that benefit from the grave have this effect so it's balanced.

Not exactly. Sure; massive field wipe before Summoning monsters is a thing, but that's not the point. The point is all other forms of effect removal, such as shuffling into the Deck, returning, sending to the Graveyard, and of course, banishing. Though, I could change the effect to not activate the same turn.
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the art though.

 

So the first effect is kind of okay, but it kind of gives the deck a bit too much search power. It's hard to call something unable to be removed from the field, since that means no Kaiju, no Dark Hole, no Twin Twisters, no answers period. I don't believe any other card does this. Also, Graydle may even dislike this, because it means they'll be unable to be destroyed by battle, so they won't steal any of your opponent's monsters. 

But yeah, between Impact and Parasite, they already have a ton of search power and too few monsters to fuel it, and the second effect overdoes it.

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So the first effect is kind of okay, but it kind of gives the deck a bit too much search power.

Their only searcher adds during the End Phase; plus, while it adds any card, this one only adds monsters.

 

It's hard to call something unable to be removed from the field, since that means no Kaiju, no Dark Hole, no Twin Twisters, no answers period.

Twin Twisters? This only protects monsters.

 

Also, Graydle may even dislike this, because it means they'll be unable to be destroyed by battle, so they won't steal any of your opponent's monsters. 

They can be destroyed by battle; this doesn't protect them from battle.

 

But yeah, between Impact and Parasite, they already have a ton of search power and too few monsters to fuel it, and the second effect overdoes it.

Not really; I was trying to cover two criteria they lack; a faster means of getting Slime. Impact only searches in the End Phase, Split is a Trap, Foolish Burual is Limited, etc.

 

And remember Graydle Slime Jr. only activating it's effect during battle?

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