Xsavier12 Posted January 3, 2010 Report Share Posted January 3, 2010 just a question cuz im a noob what are high tiers? Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 3, 2010 Report Share Posted January 3, 2010 The decks that continuously top events in a format. For this format its zombies and LS. For the longest running tier, it has to be ls. Link to comment Share on other sites More sharing options...
Xsavier12 Posted January 3, 2010 Report Share Posted January 3, 2010 ok thanks alot PS apparently teleDaD is pretty good as well Link to comment Share on other sites More sharing options...
gabapavich Posted January 3, 2010 Report Share Posted January 3, 2010 how much is a ultra, non first edition silverwing worth? Link to comment Share on other sites More sharing options...
-Griffin Posted January 3, 2010 Report Share Posted January 3, 2010 ok thanks alot PS apparently teleDaD is pretty good as well TeleDAD used to be high tier, but it isn't now that Tele and DAD are both limited. D-Hero Zombies and Lightsworn/Twilight are the current top-tiers, and I think some Blackwings. Link to comment Share on other sites More sharing options...
Nishi-chan Posted January 3, 2010 Report Share Posted January 3, 2010 Is there a limit to how many times you can chain a card? =/Like pretend both players have 5 traps, all counters except for one(to start the chain). Is it possible for them all to go off? Link to comment Share on other sites More sharing options...
burnpsy Posted January 3, 2010 Report Share Posted January 3, 2010 Is there a limit to how many times you can chain a card? =/Like pretend both players have 5 traps' date=' all counters except for one(to start the chain). Is it possible for them all to go off?[/quote'] Chains can go as high as 25, IIRC (both players have 3 Stardusts and 2 Stardust/AMs, 6 cards in hand [3 Herald of Orange Light + Fairy Monster], one has 4 face-downs, one has 5, one with 4 activates Smashing Ground) There is no limit. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 3, 2010 Report Share Posted January 3, 2010 Yes. There's no limit on chains, except the limit in how many cards you can fit on the field. Link to comment Share on other sites More sharing options...
Nishi-chan Posted January 3, 2010 Report Share Posted January 3, 2010 lolJetroid? No? Link to comment Share on other sites More sharing options...
iAmNateXero Posted January 3, 2010 Report Share Posted January 3, 2010 Silverwind can be sold for 20 but id never buy one for over 8. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 3, 2010 Report Share Posted January 3, 2010 Is there a limit to how many times you can chain a card? =/Like pretend both players have 5 traps' date=' all counters except for one(to start the chain). Is it possible for them all to go off?[/quote'] Chains can go as high as 25, IIRC (both players have 3 Stardusts and 2 Stardust/AMs, 6 cards in hand [3 Herald of Orange Light + Fairy Monster], one has 4 face-downs, one has 5, one with 4 activates Smashing Ground) There is no limit. on chain chalenges on the WC games, I've used infinte hand and Emer.Pro. to create a chain of 30 (with chain strike at spots 8 and 12, lotsa damage) as long as you have space to play cards/ cards set and ready to go, you can chain all day. Link to comment Share on other sites More sharing options...
daboss144 Posted January 3, 2010 Report Share Posted January 3, 2010 Cold Wave cannot stop an already face-up Royal Decree' date=' correct or not?[/quote'] Correct, because the player doesn't activate decree once it's face up, it's a continuous effect. Link to comment Share on other sites More sharing options...
Nishi-chan Posted January 3, 2010 Report Share Posted January 3, 2010 Yes. There's no limit on chains' date=' except the limit in how many cards you can fit on the field.[/quote']lolJetroid? No? Link to comment Share on other sites More sharing options...
-Griffin Posted January 3, 2010 Report Share Posted January 3, 2010 Yes. There's no limit on chains' date=' except the limit in how many cards you can fit on the field.[/quote']lolJetroid? No? When you activate a Trap with Jetroid's effect, it must have a space to be placed on the field and remains there until it resolves. Link to comment Share on other sites More sharing options...
Eury Posted January 3, 2010 Report Share Posted January 3, 2010 ? > Prime Material Dragon > Ectoplasmer > rape with Spirits. Can someone help me finish this? Wait...does PMD protect itself from Ectoplasmer? Link to comment Share on other sites More sharing options...
-Griffin Posted January 3, 2010 Report Share Posted January 3, 2010 ? > Prime Material Dragon > Ectoplasmer > rape with Spirits. Can someone help me finish this? Wait...does PMD protect itself from Ectoplasmer? Ecto doesn't destroy, so he doesn't protect himself, you still have to tribute.Basically, that plan doesn't work. Link to comment Share on other sites More sharing options...
Darj Posted January 4, 2010 Report Share Posted January 4, 2010 1. If an "Ancient Gear Beast" or "Dark Ruler Ha Des" destroys a "The Immortal Bushi", my opponent cannot Special Summon it with its effect because it was negated by my monster? 2. If my opponent controls 4 monsters and 1 "Giant Germ", I take control of 1 of those monsters with "Brain Control" to destroy his/her "Giant Germ" and he/she Special Summons 2 "Giant Germ" from the Deck, during my End Phase what happens to the monster I took now that my opponent has his/her 5 Monsters Card Zones occupied? Is it destroyed/sent to the Graveyard? Link to comment Share on other sites More sharing options...
BehindTheMask Posted January 4, 2010 Report Share Posted January 4, 2010 1. If an "Ancient Gear Beast" or "Dark Ruler Ha Des" destroys a "The Immortal Bushi"' date=' my opponent cannot Special Summon it with its effect because it was negated by my monster? 2. If my opponent controls 4 monsters and 1 "Giant Germ", I take control of 1 of those monsters with "Brain Control" to destroy his/her "Giant Germ" and he/she Special Summons 2 "Giant Germ" from the Deck, during my End Phase what happens to the monster I took now that my opponent has his/her 5 Monsters Card Zones occupied? Is it destroyed/sent to the Graveyard?[/quote'] 1) Correct. 2) I don't know D: Link to comment Share on other sites More sharing options...
darkwolf777 Posted January 4, 2010 Report Share Posted January 4, 2010 2. If my opponent controls 4 monsters and 1 "Giant Germ"' date=' I take control of 1 of those monsters with "Brain Control" to destroy his/her "Giant Germ" and he/she Special Summons 2 "Giant Germ" from the Deck, during my End Phase what happens to the monster I took now that my opponent has his/her 5 Monsters Card Zones occupied? Is it destroyed/sent to the Graveyard?[/quote'] If there are no empty monster card zones when a card is required to be placed in one of those zones (either through switching control like with "Remove Brainwashing", "Brain Control", etc, or when returning to the field with another effect like "Interdimensional Matter Transporter" for example) then the card is destroyed and sent to the Graveyard instead. I'm pretty sure while on the field, it would be considered as destroyed, and if coming from remove from play, it is simply sent to the graveyard from the Remove From Play zone. Link to comment Share on other sites More sharing options...
Megasonicfan Posted January 4, 2010 Report Share Posted January 4, 2010 1. recently, one of my friends tried Divine Wrath'ing my pyramid turtle when it's effect activated. My guess would be that this doesnt work, since Pyramid Turtle is in the graveyard, but i couldn't help but think that it MIGHT be possible. answers? 2. If i have Arcana Force I - The Magician face-up with his heads effect, and choose to activate the effect of a continuous spell card that is already face-up on the field (such as Second coin toss on another Arcana Force monster), does the Magician still get 2200 ATK? Link to comment Share on other sites More sharing options...
Mysty Posted January 4, 2010 Report Share Posted January 4, 2010 recently' date=' one of my friends tried Divine Wrath'ing my pyramid turtle when it's effect activated. My guess would be that this doesnt work, since Pyramid Turtle is in the graveyard, but i couldn't help but think that it MIGHT be possible. answers?[/quote'] Divine stops Pyramid Turtle, but Pyramid Turtle doesn't get "destroyed" again. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 4, 2010 Report Share Posted January 4, 2010 2. If my opponent controls 4 monsters and 1 "Giant Germ"' date=' I take control of 1 of those monsters with "Brain Control" to destroy his/her "Giant Germ" and he/she Special Summons 2 "Giant Germ" from the Deck, during my End Phase what happens to the monster I took now that my opponent has his/her 5 Monsters Card Zones occupied? Is it destroyed/sent to the Graveyard?[/quote'] If there are no empty monster card zones when a card is required to be placed in one of those zones (either through switching control like with "Remove Brainwashing", "Brain Control", etc, or when returning to the field with another effect like "Interdimensional Matter Transporter" for example) then the card is destroyed and sent to the Graveyard instead. I'm pretty sure while on the field, it would be considered as destroyed, and if coming from remove from play, it is simply sent to the graveyard from the Remove From Play zone. If I recall correctly, this is an interesting scenario because this destruction is considered to be caused neither by battle nor by a card effect (but is still called destruction). It is a rare case of destruction by game mechanic; another such case can be seen in the results of some Pole Position loops that cause Pole Position to be destroyed. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 4, 2010 Report Share Posted January 4, 2010 1. recently' date=' one of my friends tried Divine Wrath'ing my pyramid turtle when it's effect activated. My guess would be that this doesnt work, since Pyramid Turtle is in the graveyard, but i couldn't help but think that it MIGHT be possible. answers?[/quote'] Read the card. Divine Wrath never says "field" once. Link to comment Share on other sites More sharing options...
Megasonicfan Posted January 4, 2010 Report Share Posted January 4, 2010 1. recently' date=' one of my friends tried Divine Wrath'ing my pyramid turtle when it's effect activated. My guess would be that this doesnt work, since Pyramid Turtle is in the graveyard, but i couldn't help but think that it MIGHT be possible. answers?[/quote'] Read the card. Divine Wrath never says "field" once. thats exactly what had thrown me off. it didnt say field, but at the same time, you can't destroy a monster in the graveyard, which confused me. It's kind of like the fact that spirits cannot return to the hand in the graveyard, yet their effects do not specify where they have to be. Link to comment Share on other sites More sharing options...
daboss144 Posted January 5, 2010 Report Share Posted January 5, 2010 1. recently' date=' one of my friends tried Divine Wrath'ing my pyramid turtle when it's effect activated. My guess would be that this doesnt work, since Pyramid Turtle is in the graveyard, but i couldn't help but think that it MIGHT be possible. answers?[/quote']Ummm, it negates the effect. That's how it is. Cards can't activate effects in the graveyard unless they explicitly say they can. Spirit's effects don't activate in the grave because they don't say they can. Divine wrath>Pyramid turtle.Read the card. Divine Wrath never says "field" once. thats exactly what had thrown me off. it didnt say field, but at the same time, you can't destroy a monster in the graveyard, which confused me. It's kind of like the fact that spirits cannot return to the hand in the graveyard, yet their effects do not specify where they have to be. Link to comment Share on other sites More sharing options...
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