Azuriena Posted January 1, 2018 Report Share Posted January 1, 2018 With "a later time" I mainly meant like, the next Phase or something, not necessarily the next turn. But I will take a look at Bait Doll.Thanks for your reply. it'd have to be converted into an ss2 effect in that case (although in that case it may as well just be in the same phase), unless the next phase is a non-main phase but no i wasn't really accounting for any specifics like that. that still falls within "not enough design space to justify that much weirdness vs a simpler solution that works well" to me np! (: Link to comment Share on other sites More sharing options...
Darj Posted January 1, 2018 Report Share Posted January 1, 2018 it'd have to be converted into an ss2 effect in that case (although in that case it may as well just be in the same phase), unless the next phase is a non-main phase but no i wasn't really accounting for any specifics like that. that still falls within "not enough design space to justify that much weirdness vs a simpler solution that works well" to me In fact, I was thinking about the effect being a Quick-Play or otherwise ss2, and thus playable in either turn. The idea was to be able to activate something like Spellbook of Life or Gagagarevenge from the GY during the opponent's turn. In retrospect I should have included this in the initial question.I am reading Bait Doll now, but it's not really clear to me how it works. An old ruling state that you cannot chain anything to the Trap forced to activate because it's at the middle of a resolving chain, which means said Trap doesn't start a chain, and IDK how that exactly resolves with Traps like "Raigeki Break" that need to target a card. I mean, at which point the Trap does the targeting? However, I can take some tips from Trickstar Light Stage instead, which also forces the card to be activated, it's ore up to date, and even does it at a different time, in its case the End Phase, where pretty sure the activated card starts a chain and whatnot. Link to comment Share on other sites More sharing options...
Sleepy Posted January 1, 2018 Report Share Posted January 1, 2018 Just to make sure, can Genex Ally Crusher make its effect without missing the timing when used with a Monarch? (specifically Caius and and Angmarl) Link to comment Share on other sites More sharing options...
Dova Posted January 1, 2018 Report Share Posted January 1, 2018 Just to make sure, can Genex Ally Crusher make its effect without missing the timing when used with a Monarch? (specifically Caius and and Angmarl) Crusher's effect would activate, as the monster being Normal Summoned is the last thing that would happen if it was Tribute Summoned, and as long as Crusher remains face-up on the field, its effect would activate in the same chain as that Monarch. Link to comment Share on other sites More sharing options...
Azuriena Posted January 2, 2018 Report Share Posted January 2, 2018 In fact, I was thinking about the effect being a Quick-Play or otherwise ss2, and thus playable in either turn. The idea was to be able to activate something like Spellbook of Life or Gagagarevenge from the GY during the opponent's turn. In retrospect I should have included this in the initial question. making ss1 spell effects fast effects will always be iffy conventionally but i'd say this is a fair solution I am reading Bait Doll now, but it's not really clear to me how it works. An old ruling state that you cannot chain anything to the Trap forced to activate because it's at the middle of a resolving chain, which means said Trap doesn't start a chain, and IDK how that exactly resolves with Traps like "Raigeki Break" that need to target a card. I mean, at which point the Trap does the targeting? However, I can take some tips from Trickstar Light Stage instead, which also forces the card to be activated, it's ore up to date, and even does it at a different time, in its case the End Phase, where pretty sure the activated card starts a chain and whatnot. for raigeki break, you will target during the resolving chain link of bait doll.indeed you won't create a separate chain for iti wouldn't have suggested it if it didn't work light stage's functionality is not comparable to bait doll. it simply sends the targeted card to the graveyard unless your opponent chooses to activate it, if possible. bait doll forces the trap card to activate with its own effect, and only negates its effect and destroys it if its activation timing is incorrect as i was saying this idea is likely only worth it if you get to use the spell effects as ss2? it doesn't make enough of a difference as a delayed activation to be worth all the rules madness. you also don't have to pull strings to make the card be activatable even if its activation timing is incorrect (remember that cards that can't be activated, naturally won't be activated even under light stage since it doesn't actually "force" activations.) for equip spells, the only activatable time is your own main phase, when the game state is open bait doll is one of a kind. you won't find another like it Link to comment Share on other sites More sharing options...
Darj Posted January 2, 2018 Report Share Posted January 2, 2018 making ss1 spell effects fast effects will always be iffy conventionally but i'd say this is a fair solution for raigeki break, you will target during the resolving chain link of bait doll.indeed you won't create a separate chain for iti wouldn't have suggested it if it didn't work light stage's functionality is not comparable to bait doll. it simply sends the targeted card to the graveyard unless your opponent chooses to activate it, if possible. bait doll forces the trap card to activate with its own effect, and only negates its effect and destroys it if its activation timing is incorrect as i was saying this idea is likely only worth it if you get to use the spell effects as ss2? it doesn't make enough of a difference as a delayed activation to be worth all the rules madness. you also don't have to pull strings to make the card be activatable even if its activation timing is incorrect (remember that cards that can't be activated, naturally won't be activated even under light stage since it doesn't actually "force" activations.) for equip spells, the only activatable time is your own main phase, when the game state is open bait doll is one of a kind. you won't find another like it I see. Then Bait Doll seems the way to go.Thanks again. Link to comment Share on other sites More sharing options...
beckon9 Posted January 9, 2018 Report Share Posted January 9, 2018 When Xyz monster got flipped facedown, will it lose all Xyz material? Link to comment Share on other sites More sharing options...
Azuriena Posted January 9, 2018 Report Share Posted January 9, 2018 When Xyz monster got flipped facedown, will it lose all Xyz material?No. They simply stay attached. Link to comment Share on other sites More sharing options...
beckon9 Posted January 13, 2018 Report Share Posted January 13, 2018 Hi I have a few questions:1 - With Magician's Right Arm, can I activate it during opponent's turn? Does it work on spell and monster and trap card as well? Is it OP?2 - When a trap card says "One per turn..." without saying during its player's turn for quick effect, can it be activated during the opponent's turn? Link to comment Share on other sites More sharing options...
Dova Posted January 13, 2018 Report Share Posted January 13, 2018 1 - You cannot activate the Continuous Spell itself during your opponent's turn, however its effect negates the first Spell Card or effect activated both during your turn and your opponent's turn. The text specifically says Spell Card or effect. If you want Trap Cards, you go to Left Arm, dunno about the monster equivalent. Considering not too many people play it, I don't think it is is OP.2 - All Trap Cards and their effects are automatically Quick Effects by default, unless it is specified otherwise, so "Once per turn" effects can be activated during either player's turn. Link to comment Share on other sites More sharing options...
beckon9 Posted January 14, 2018 Report Share Posted January 14, 2018 When a card say "once per opponent turn" or "during either player's turn", can I activate it during opponent's battle phase? Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted January 14, 2018 Report Share Posted January 14, 2018 When a card say "once per opponent turn" or "during either player's turn", can I activate it during opponent's battle phase?Yes Link to comment Share on other sites More sharing options...
krlsmnk Posted January 15, 2018 Report Share Posted January 15, 2018 If I control a Proxy Dragon that points to a monster, then activate a True King summon effect from my hand (destroy 2 things, then special summon this), if I use Proxy Dragon's replacement effect, do I still get to s.s. the True King; and if so, will the True King check the attrib. of the singular monster destroyed by Proxy Dragon? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 15, 2018 Report Share Posted January 15, 2018 I wouldn't believe that you can do that, it must a monster you intend to destroy, not one that is destroyed instead. Link to comment Share on other sites More sharing options...
Azuriena Posted January 15, 2018 Report Share Posted January 15, 2018 If I control a Proxy Dragon that points to a monster, then activate a True King summon effect from my hand (destroy 2 things, then special summon this), if I use Proxy Dragon's replacement effect, do I still get to s.s. the True King; and if so, will the True King check the attrib. of the singular monster destroyed by Proxy Dragon?"A, and if you do, B" means that A is required to happen for B to happen. (Note that it isn't "A, then B" as you say. The difference is that the former means A and B are considered to happen at the same time whereas the latter means they aren't.) Therefore, if you don't destroy 2 monsters with the effect in question, you don't proceed beyond "and if you do". (You must destroy exactly 2 monsters because the numeral "2" is used.) In this case, you destroy 1 monster with the effect in question, not 2, so you don't Special Summon. Link to comment Share on other sites More sharing options...
Dragulas Posted January 21, 2018 Report Share Posted January 21, 2018 Is it possible to use 2 (or 1) nomi monsters for selective reborn so my opponent will be forced to choose only the ones that can be summoned? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 21, 2018 Report Share Posted January 21, 2018 Is it possible to use 2 (or 1) nomi monsters for selective reborn so my opponent will be forced to choose only the ones that can be summoned?No, you cannot choose a Special Summon only monster for an effect that would Special Summon them. Link to comment Share on other sites More sharing options...
beckon9 Posted January 24, 2018 Report Share Posted January 24, 2018 How can a card with an effect to bring a monster from the graveyard back to the field in defence position work with link monsters? Link to comment Share on other sites More sharing options...
Dova Posted January 24, 2018 Report Share Posted January 24, 2018 Depends on the card. If it specifically says "Special Summon that monster in Defense Position" or the equivalent of such, the Link monster cannot be Summoned this way, because it cannot be Summoned in Defense Position. Link to comment Share on other sites More sharing options...
beckon9 Posted January 26, 2018 Report Share Posted January 26, 2018 When I activate Time Pendulum-graph and the opponent only have one monster with the effect that it can not be targeted by card's effect, I was wondering how it'd turn out? Link to comment Share on other sites More sharing options...
beckon9 Posted January 26, 2018 Report Share Posted January 26, 2018 One more question: If I use Parallel Twister on a pendulum card, will the pendulum card get sent to the graveyard or the extra deck? Link to comment Share on other sites More sharing options...
Bringerofcake Posted January 26, 2018 Report Share Posted January 26, 2018 When I activate Time Pendulum-graph and the opponent only have one monster with the effect that it can not be targeted by card's effect, I was wondering how it'd turn out?It won't. In order for Time to successfully activate in the first place, there must be two targetable cards on each side of the field to activate. You can flip it over, but if your opponent doesn't have a targetable card in the first place, you can't activate its effect. One more question: If I use Parallel Twister on a pendulum card, will the pendulum card get sent to the graveyard or the extra deck? You can't use a Pendulum Card as cost for Parallel Twister, since the Pendulum card would go to the extra deck, it would never hit the Graveyard, thus the cost would not be paid. However, if you were destroying a Pendulum card with twister's effect, it would indeed go to the Extra Deck. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 27, 2018 Report Share Posted January 27, 2018 https://forum.yugiohcardmaker.net/topic/346037-remake-a-card/?p=7072276 Hypothetical question regarding Draco's changes. If this effect was activated when targeted for an attack, what would happen if the monster moves zones? Does the attack still happen? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 27, 2018 Report Share Posted January 27, 2018 https://forum.yugiohcardmaker.net/topic/346037-remake-a-card/?p=7072276 Hypothetical question regarding Draco's changes. If this effect was activated when targeted for an attack, what would happen if the monster moves zones? Does the attack still happen?No, moving zones wouldn't change the attack target. Link to comment Share on other sites More sharing options...
beckon9 Posted January 29, 2018 Report Share Posted January 29, 2018 1 - When I use Oasis Of Dragon Souls while Zombie World is on the field, what will the type of monster be?2 - When the opponent activate Time Pendulumgraph to sacrifice a magician monster on the field to target my Decode Talker, then my Decode Talker use the effect to tribute a monster linked it to negate and destroy Time Pendulumgraph, can Magician's Left Arm now be activate to negate and destroy Decode Talker? Link to comment Share on other sites More sharing options...
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