Jump to content

Yu-Gi-Oh! Rulings Questions


Recommended Posts

If one were to use Prohibition against LS, which would be smarter to block: JD or Honest?

 

So... I'll just start playing YGO in real life. My college mate suggested me to start with a Yusei Starter deck' date=' but I think a structure deck would be a better base. And I'm thinking in buying a box of boosters to start the sacred art of trading cards with other people.

So... My question is:

Is the Dark Emperor SD + a box of Phantom Darkness a good choice?

Are there better options?

[/quote']

 

To get a basic starting deck, one usually goes for 3 of a Structure if they're buying a structure. You can make a half-decent deck that way.

 

That said, a box of Phantom Darkness is also a good idea.

Link to comment
Share on other sites

  • Replies 16.2k
  • Created
  • Last Reply

If one were to use Prohibition against LS' date=' which would be smarter to block: JD or Honest?

 

So... I'll just start playing YGO in real life. My college mate suggested me to start with a Yusei Starter deck, but I think a structure deck would be a better base. And I'm thinking in buying a box of boosters to start the sacred art of trading cards with other people.

So... My question is:

Is the Dark Emperor SD + a box of Phantom Darkness a good choice?

Are there better options?

 

To get a basic starting deck, one usually goes for 3 of a Structure if they're buying a structure. You can make a half-decent deck that way.

 

That said, a box of Phantom Darkness is also a good idea.

 

What other options I have for the structure? Is Spellcaster's Command easier to use for someone that only have experience playing against Artificial Intelligence?

Link to comment
Share on other sites

If one were to use Prohibition against LS' date=' which would be smarter to block: JD or Honest?

 

So... I'll just start playing YGO in real life. My college mate suggested me to start with a Yusei Starter deck, but I think a structure deck would be a better base. And I'm thinking in buying a box of boosters to start the sacred art of trading cards with other people.

So... My question is:

Is the Dark Emperor SD + a box of Phantom Darkness a good choice?

Are there better options?

 

To get a basic starting deck, one usually goes for 3 of a Structure if they're buying a structure. You can make a half-decent deck that way.

 

That said, a box of Phantom Darkness is also a good idea.

 

What other options I have for the structure? Is Spellcaster's Command easier to use for someone that only have experience playing against Artificial Intelligence?

 

As long as you have half-a-brain, you can easily run any non-ridiculous deck made from 3 of a decent structure. Which one it is, is up to you.

 

Prohibit Charge and they loose.

 

inb4 They still have lyla.

 

Your smart' date=' you'll figure it out.

[/quote']

 

Hopefully... I think what you're hinting is that prohibiting Charge forces them to lucksack to pull out any of their monsters (barring Wulf and JD) as they're likely to mill them and any cards that could be used to pull them back out?

Link to comment
Share on other sites

Dark Necrofear's second effect works with Skill Drain on the field right?

 

I'm not sure exactly which effect you meant' date=' because you might count "This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard." as a different effect than "This card cannot be Normal Summoned or Set. ", but I'm just going to say "Yes." because all of his effects are uninterrupted by Skill Drain.

 

Yes.

 

 

 

EDIT:

 

If Diffusion wave motion kills it's effect I'd think Skill Drain would as well

 

Read Diffusion Wave Motion.

Link to comment
Share on other sites

Dark Necrofear's second effect works with Skill Drain on the field right?

 

I'm not sure exactly which effect you meant' date=' because you might count "This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard." as a different effect than "This card cannot be Normal Summoned or Set. ", but I'm just going to say "Yes." because all of his effects are uninterrupted by Skill Drain.

 

Yes.

 

 

 

EDIT:

 

If Diffusion wave motion kills it's effect I'd think Skill Drain would as well

 

Read Diffusion Wave Motion.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle' date=' or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.[/quote']

 

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn' date=' only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.[/quote']

 

 

Diffuision Wave motion will kill Dark necrofear's 2nd effect (where it equips to a monster and takes control.) If it was killed by the Spell Caster it was used with. So if thats the case Dark Necrofear's 2nd effect Should die to skill Drain since It negates effects on the Field Where Necrofear needs to be to fullfill the condition As it has to be destroyed as a Monster On the field, However it wouldn't stop it's 1st effect to special summon from the hand for the same reason, It's not the field.

 

If I am incorrect Please explain how.

Link to comment
Share on other sites

Dark Necrofear's second effect works with Skill Drain on the field right?

 

I'm not sure exactly which effect you meant' date=' because you might count "This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard." as a different effect than "This card cannot be Normal Summoned or Set. ", but I'm just going to say "Yes." because all of his effects are uninterrupted by Skill Drain.

 

Yes.

 

 

 

EDIT:

 

If Diffusion wave motion kills it's effect I'd think Skill Drain would as well

 

Read Diffusion Wave Motion.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle' date=' or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.[/quote']

 

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn' date=' only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.[/quote']

 

 

Diffuision Wave motion will kill Dark necrofear's 2nd effect (where it equips to a monster and takes control.) If it was killed by the Spell Caster it was used with. So if thats the case Dark Necrofear's 2nd effect Should die to skill Drain since It negates effects on the Field Where Necrofear needs to be to fullfill the condition As it has to be destroyed as a Monster On the field, However it wouldn't stop it's 1st effect to special summon from the hand for the same reason, It's not the field.

 

If I am incorrect Please explain how.

 

Diffusion Wave-Motion states that monsters destroyed by battle don't have their effects activated. Skill Drain just negates the effects of face-up cards. Your argument would only be valid if those cards worked in the same way, which they absolutely don't.

 

For a card to be face-up, it has to be on the field. If it's not on the field, it isn't negated by Skill Drain. Cards destroyed by battle are not face-up and therefore not on the field and therefore not negated by Skill Drain.

Link to comment
Share on other sites

Maybe I'm just nitpicking but I'd think in order for a Card to be destroyed it'd need to be on the field, Necrofear requires it be destroyed. When a Card is destroyed it goes from the field to the grave, thus when it was destroyed it was on the field, after it's destroyed it's in the grave. Thus since it was on the field for the the destruction, the condition for the effect to activate, it's effect would be nulled.

 

Of course I'm looking at it through my logic. So I'm probably wrong.

Link to comment
Share on other sites

No it can not. And here is why. Dark Hex says

 

You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s).

 

That means you can substitute avian' date=' but wild heart has to be used, or you can substitute wildheart, but avian has to be used.

[/quote']

Thanks.

Link to comment
Share on other sites

Yes. Here is why. There is only 1 chain allowed during Damage calculation, and Metalmorph is a Mandatory effect. It takes Chain link 1. If your opponent chooses to activate Honest, it becomes chain link 2. The chain resolves.

 

Chain Link 2: Honest'd monster Gains the atk of the monster with 2 Metalmorph.

Chain Link 1: Metalmorphed Monster gains the ATK of the Honest'd monster.

 

In this situation, Honest can never win.

 

However, if The Attacking order were different, honest would win because Metalmorph does not activate if the equipped monster is not attacking.

Link to comment
Share on other sites

When 1 monster I control equipped with 2 Metalmorph attacks an opponent monster and she activates Honest' date=' does my monster gains more extra ATK too?

[/quote']

 

Good question. Let's dig into this.

 

After activation' date=' equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. [u']When the equipped monster attacks[/u], it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.

 

The underlined condition is similar to the following:

Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.

 

From the way they are worded' date=' we can assume that they have the same timing.

To know when exactly a monster 'attacks', we'll have to take a look at the rulings.

 

If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.

 

Well, it looks like Magic Cylinder and Metalmorph activate before Damage Calculation. This means that it must be activated when the attack is declared, which is in the Battle Step.

 

 

Now, let's take a look at when Honest activates.

 

During your Main Phase' date=' you can return this card from the field to its owner's hand. [u']During either player's Damage Step[/u], when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

 

We don't even need a ruling for this. The card itself reads that it activates during the Damage Step, which is after the Battle Step.

 

So this is what happens:

  • Attack is declared during the Battle Step.
  • It's your turn, so you have priority to activate effects that can activate at this time, which is in this case Metalmorph x2.
  • Damage Step. Your opponent activates Honest. The attack was increased earlier, so Honest wins.

 

There is no Chain, like Nate said. The timing is simply different.

Link to comment
Share on other sites

When 1 monster I control equipped with 2 Metalmorph attacks an opponent monster and she activates Honest' date=' does my monster gains more extra ATK too?

[/quote']

 

Good question. Let's dig into this.

 

After activation' date=' equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. [u']When the equipped monster attacks[/u], it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.

 

The underlined condition is similar to the following:

Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.

 

From the way they are worded' date=' we can assume that they have the same timing.

To know when exactly a monster 'attacks', we'll have to take a look at the rulings.

 

If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.

 

Well, it looks like Magic Cylinder and Metalmorph activate before Damage Calculation. This means that it must be activated when the attack is declared, which is in the Battle Step.

 

 

Now, let's take a look at when Honest activates.

 

During your Main Phase' date=' you can return this card from the field to its owner's hand. [u']During either player's Damage Step[/u], when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

 

We don't even need a ruling for this. The card itself reads that it activates during the Damage Step, which is after the Battle Step.

 

So this is what happens:

  • Attack is declared during the Battle Step.
  • It's your turn, so you have priority to activate effects that can activate at this time, which is in this case Metalmorph x2.
  • Damage Step. Your opponent activates Honest. The attack was increased earlier, so Honest wins.

 

There is no Chain, like Nate said. The timing is simply different.

 

The problem here is your defining Damage Step and Damage Calculation as the same thing, and they aren't. As you know Honest can be activated 3 times during the damage Step. Twice before damage calculation, and once during Damage calculation. Metalmorph(s) does start a chain. Its effect is mandatory and you can't escape it if you attack a monster and your attacking monster is equipped with Metal morph. It jumps ahead to Chain Link 1. If the player chooses to play honest, because it is optional takes the next chain being 2 or later. In yugioh, last in first out. So honest resolves before the Metalmorph(s)

Link to comment
Share on other sites

When 1 monster I control equipped with 2 Metalmorph attacks an opponent monster and she activates Honest' date=' does my monster gains more extra ATK too?

[/quote']

 

Good question. Let's dig into this.

 

After activation' date=' equip this card to a face-up monster. The equipped monster gains 300 ATK and DEF. [u']When the equipped monster attacks[/u], it gains additional ATK, during damage calculation only, equal to half the ATK of the attack target.

 

The underlined condition is similar to the following:

Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.

 

From the way they are worded' date=' we can assume that they have the same timing.

To know when exactly a monster 'attacks', we'll have to take a look at the rulings.

 

If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.

 

Well, it looks like Magic Cylinder and Metalmorph activate before Damage Calculation. This means that it must be activated when the attack is declared, which is in the Battle Step.

 

 

Now, let's take a look at when Honest activates.

 

During your Main Phase' date=' you can return this card from the field to its owner's hand. [u']During either player's Damage Step[/u], when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

 

We don't even need a ruling for this. The card itself reads that it activates during the Damage Step, which is after the Battle Step.

 

So this is what happens:

  • Attack is declared during the Battle Step.
  • It's your turn, so you have priority to activate effects that can activate at this time, which is in this case Metalmorph x2.
  • Damage Step. Your opponent activates Honest. The attack was increased earlier, so Honest wins.

 

There is no Chain, like Nate said. The timing is simply different.

 

The problem here is your defining Damage Step and Damage Calculation as the same thing, and they aren't. As you know Honest can be activated 3 times during the damage Step. Twice before damage calculation, and once during Damage calculation. Metalmorph(s) does start a chain. Its effect is mandatory and you can't escape it if you attack a monster and your attacking monster is equipped with Metal morph. It jumps ahead to Chain Link 1. If the player chooses to play honest, because it is optional takes the next chain being 2 or later. In yugioh, last in first out. So honest resolves before the Metalmorph(s)

 

Damage Calculation is during the Damage Step. The Damage Step is after the Battle Step. You can't chain Honest to Sakuretsu Armor either.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...