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Yu-Gi-Oh! Rulings Questions


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If a player destroys an ariadne and goes to extra deck, triggers and chains solemn strike, its effect is negated but since strike says negate and destroy does that would mean ariadne goes to grave or it stays in the extra deck?

 

Saw a replay of this happening so thats why im asking

 

Strike destroys Ariadne in the Extra Deck. In that case, Ariadne is sent to the Graveyard and its Trigger Effect can be activated in the Graveyard.

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Is there any ruling that explains why a Chained Quick Spell/Normal Trap cannot be returned to hand or Deck, but can be banished?

That's just how it is. Consider it Konami trying to avoid abuse by activating a spell then bouncing it to the hand before it resolves to re-use it.

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Opponent Normal Summons Kozmo Strawman

I play Oasis targeting Moralltach

Opponent Chains Strawman to SS from hand.

 

CL1 Oasis

CL2 Strawman

 

Strawman summons Dark Lady, Oasis summons Moralltach.

 

Would I miss the conditions to activate a Trap Hole on whatever was summoned off Strawman?

 

Yup, in this case you cannot activate something like Bottomless Trap Hole after that Chain resolves, because the last thing to happen is you Special Summoning Moralltach, and not a Kozmo monster being Summoned.

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A Special Summon-only monster on the field that was properly Special Summoned is banished face-down by PSY-Frame Overload, then it is later returned to the Graveyard by PSY-Framelord Omega's effect. Can it be Special Summoned by Monster Reborn?

 

It cannot be. Once it is no longer public knowledge, it is no longer considered properly special summoned.

 

http://yugioh.wikia.com/wiki/Number_38%3A_Hope_Harbinger_Dragon_Titanic_Galaxy

 

Can Number 38 be used in the Damage Step to negate a Spell Effect? If not, why not?

I was under the impression that Quick Effects that negated (such as Stardust or its /Assault Mode counterpart, or Infernoid Devyaty) could be used during the Damage Step.

 

Quick effects that negate activations can be activated during the damage step. Quick effects that negate effects cannot be any longer (Skull Meister's ruling has been reversed). An up-to-date list of what can be activated during the damage step can be found here:

 

https://ygorganization.com/that-wacky-damage-step/

 

If my Guiding Ariadne and my opponent's Odd-Eyes Gravity Dragon are applying their Continuous Effects, do I pay LP to activate Solemn Judgment?

 

Quick Effects that negate the activation of a card effect can be activated during the Damage Step, up to and including before damage calculation.

 

You pay the 500 for Odd-Eyes' effect. Ariadne only stops you from paying the actual cost of Solemn Judgement.

 

Quick effects that negate an activation can be activated at any point during the damage step.

 

Is there any ruling that explains why a Chained Quick Spell/Normal Trap cannot be returned to hand or Deck, but can be banished?

 

Pheonix Wing Wind Blast: You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already "considered to be destroyed*" once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal. [uDE]

 

You can activate "Phoenix Wing Wind Blast" and target a face-up "Swords of Revealing Light" because it destroys* itself by its own effect, instead of being destroyed* when activated, like most Normal Spell Cards. [uDE]

 

Constellar Pleiades: This effect cannot target a Normal Spell Card or a Normal Trap Card after they are activated. [OCG]

 

*note that cards in a chain are sent to the Graveyard, not destroyed

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Pheonix Wing Wind Blast: You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already "considered to be destroyed*" once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal. [uDE]

 

You can activate "Phoenix Wing Wind Blast" and target a face-up "Swords of Revealing Light" because it destroys* itself by its own effect, instead of being destroyed* when activated, like most Normal Spell Cards. [uDE]

 

Constellar Pleiades: This effect cannot target a Normal Spell Card or a Normal Trap Card after they are activated. [OCG]

 

*note that cards in a chain are sent to the Graveyard, not destroy

Your response doesn't really explain why they can be banished, you already explained something he probably already knew. I could be missing the idea you are trying to give, though I think you would be better of explaining it here, rather than giving Rulings instead if that's the case.

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If your opponent special summons an XYZ monster while this card is in your graveyard: You can attach this card to that monster as XYZ material, then it gains this effect:

"During your End Phase: Discard 1 card."

I'm designing an archetype that revolves around this basic effect. Would something like this work on an XYZ that is "unaffected by card effects"?

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I'm designing an archetype that revolves around this basic effect. Would something like this work on an XYZ that is "unaffected by card effects"?

I'd say: It won't gain the effect.

 

(You cannot attach Xyz Material to it, but you can detach Xyz Material from it.)

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I'm designing an archetype that revolves around this basic effect. Would something like this work on an XYZ that is "unaffected by card effects"?

 

 

I'd say: You can attach the Xyz Material to it (you can even detach Xyz Materials from it!), but it won't gain the effect.

 

Attaching an Xyz material affects the monster; detaching does not.

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A player can get additional summons from seraphinite and eidos on the same turn?

I mean as far as i know additional non chainable summon effects have the "you can only get this effect opt", and that applies for every effect that provides it right?

You can't, those kinds of effects with the reminder text are unique in that they are for any kind that provide Normal Summons.

 

http://yugioh.wikia.com/wiki/Once_per_turn

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If I XYZ summon a monster using equipped with b-buster drake as one of the materials, would I be able to activate busters search eff in the grave, or would I somehow miss timing?

The condition was met, drake activates

Also drake is an "If" effect, those dont miss timing

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Does Geartown miss timing if destroyed by Mystical Space Typhoon?

It depends on when the MST is activated

 

If mst was chained to geartown activation, or if mst is chain link 2 or higher then yes it will miss timing

 

If it was chain link 1 then geartown activates

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After using the level-reducing effect of Domain of the Monarchs reducing the level of, say, Erebus while you have another copy in your hand, your opponent uses Psy-Framelord Omega's effect and banishes an Erebus. How do you know which Erebus had its level reduced?

And how does your opponent know which Erebus had its Level reduced?

This question came up in a joke rulings thread, but what is the real answer?

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And how does your opponent know which Erebus had its Level reduced?

This question came up in a joke rulings thread, but what is the real answer?

When Omega's effect resolves, place your entire hand face-down and declare/reveal a card as your Erebus affected by Domain. Your opponent chooses 1 of those cards at random to banish, such as with a die.

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Was having a Chat with someone in my local card shop yesterday and were both stumped. I plan  to take part in my Locals soon and was considering running Ring of Destruction.  Do I need to have the Errataed Card or can I just use the originals I have lying around?

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Was having a Chat with someone in my local card shop yesterday and were both stumped. I plan  to take part in my Locals soon and was considering running Ring of Destruction.  Do I need to have the Errataed Card or can I just use the originals I have lying around?

You always use the newest version, regardless of what the card says. Also, it's good to have a written version if you plan to use it at a tournament.

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You always use the newest version, regardless of what the card says. Also, it's good to have a written version if you plan to use it at a tournament.

I think the question that he was asking was if he could any pre-errata versions or if the pre-errata copies are de facto banned.

 

In which case, you can still put the pre-errata Ring of Destruction card into your deck, but for all intents and purposes, it is treated as having the errata text. And as Zazi suggests, it's good to have a print-out that lists RoD's new text just in case.

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I think the question that he was asking was if he could any pre-errata versions or if the pre-errata copies are de facto banned.

 

In which case, you can still put the pre-errata Ring of Destruction card into your deck, but for all intents and purposes, it is treated as having the errata text. And as Zazi suggests, it's good to have a print-out that lists RoD's new text just in case.

That was implied in my comment, though yeah I could have been more explicit.

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