Delibirb Posted January 19, 2016 Report Share Posted January 19, 2016 Plushfire get's it's monster effect after getting popped while in a Pendulum zone?That is correct. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 19, 2016 Report Share Posted January 19, 2016 That is correct. For a somewhat more in-depth explanation, Pendulum Monsters are Monsters in the Monster Zone and Extra Deck, and Spell Cards in the Pendulum Zone. If a Pendulum Monster in the Pendulum Zone is destroyed, it will be sent to the Extra Deck, where it will be a MONSTER. Since it is once again a monster, and because it was destroyed as a CARD while on the field, it's monster effect will activate. Link to comment Share on other sites More sharing options...
Darj Posted January 21, 2016 Report Share Posted January 21, 2016 Question on an hypothetical card: Let's say there is a Quick-Play Spell Card with an effect with the following condition:During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then... In that case, would you be able to play this effect as an Spell Speed 2 effect since it is a Quick-Play Spell? I ask because there are Trap Cards with the same condition (e.g. Breakthrough Skill, Skill Successor) which effectively can be played as Spell Speed 2, but the difference with this card is that it is a Quick-Play, and I don't know if that affects the speed/timing of the effect. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 21, 2016 Report Share Posted January 21, 2016 Cards retain their Spell Speed no matter where they are. A Quick-Play Spell Card would be Spell Speed 2, so it can be activated anytime during your turn (excluding the Damage Step if it does not fulfill the requirements). Being in the Grave doesn't change it at all. Link to comment Share on other sites More sharing options...
Skulblaka98 Posted January 21, 2016 Report Share Posted January 21, 2016 Question on an hypothetical card: Let's say there is a Quick-Play Spell Card with an effect with the following condition:During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then... This effect would be spell speed 1. Cards retain their Spell Speed no matter where they are. A Quick-Play Spell Card would be Spell Speed 2, so it can be activated anytime during your turn (excluding the Damage Step if it does not fulfill the requirements). Being in the Grave doesn't change it at all.Incorrect. This is only true for trap cards. The effects of quick play spells that activate in the graveyard are spell speed 1. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 21, 2016 Report Share Posted January 21, 2016 Incorrect. This is only true for trap cards. The effects of quick play spells that activate in the graveyard are spell speed 1.Are there any examples for this? Or any ruling that says so? Link to comment Share on other sites More sharing options...
Progenitor Posted January 21, 2016 Report Share Posted January 21, 2016 Are there any examples for this? Or any ruling that says so? Strike of the Monarchs cannot be chained to any existing Speed Spell 1+ effect. It can only be activated as the first link in it's own chain. This is the only example of a Quick Play the banishes itself from the grave to activate an effect, so it's the only benchmark to go off from. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 21, 2016 Report Share Posted January 21, 2016 Strike of the Monarchs cannot be chained to any existing Speed Spell 1+ effect. It can only be activated as the first link in it's own chain. This is the only example of a Quick Play the banishes itself from the grave to activate an effect, so it's the only benchmark to go off from.But Strike says During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. If it didn't have that phrase it would be SS2. Hell the fact that they need to put those words there suggests that it would normally be ss2 Link to comment Share on other sites More sharing options...
Progenitor Posted January 21, 2016 Report Share Posted January 21, 2016 But Strike says During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. If it didn't have that phrase it would be SS2. Hell the fact that they need to put those words there suggests that it would normally be ss2 And that's the whole gray area. WOULD it be SS2? Remember I said you can't chain it to anything, even if the effect you want to chain it to occurs in your Main Phase. Assuming what Skull said is true, then it's Universally SS1, and the phrasing is just a redundancy used to, ironically, remove confusion. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 21, 2016 Report Share Posted January 21, 2016 And that's the whole gray area. WOULD it be SS2? Remember I said you can't chain it to anything, even if the effect you want to chain it to occurs in your Main Phase. Assuming what Skull said is true, then it's Universally SS1, and the phrasing is just a redundancy used to, ironically, remove confusion.Or it could just be like Ring of Destruction and specifically limiting for weaking it Unless Skull has a card without that text, it's just a shot from the hip Link to comment Share on other sites More sharing options...
Progenitor Posted January 21, 2016 Report Share Posted January 21, 2016 Or it could just be like Ring of Destruction and specifically limiting for weaking it Unless Skull has a card without that text, it's just a shot from the hip Indeed. I've been trying to find anything that addresses the banish effect of Strike, but have come up empty handed. I can't really confirm nor deny his assertion. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 21, 2016 Report Share Posted January 21, 2016 I find that weird as Traps are still SS 2, even if they say during your Main Phase. Why would it be different here? Link to comment Share on other sites More sharing options...
Kanashimi Posted January 22, 2016 Report Share Posted January 22, 2016 Tested at YGOPro and Strike grave eff cant chain to anything, even at Main Phase, different from Breakthrough SkillI know, YGOPro isn't a source of ruling explanation, we cant even build our own chain manually like its supposed to be. The effects of quick play spells that activate in the graveyard are spell speed 1.That's the possible answer right now, but without proof/source, or explanation from Konami to back up, makes a bit of confusion to some people here . . . Since the only Spell-Quick-Play with grave eff other than Strike afaik is Void Seer (but its destruction protection eff, works differently from, lets say Breakthrough Skill) . . . Konami really need to explain their stuff clearly. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 22, 2016 Report Share Posted January 22, 2016 Would I be able to Resolve Card of Demise's discard effect before resolving DMoC's add effect? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 22, 2016 Report Share Posted January 22, 2016 Would I be able to Resolve Card of Demise's discard effect before resolving DMoC's add effect?Yes you would be. During the End Phase (or Standby Phase), cards tend to activate or end, as such, they don't Chain to each other, rather you choose the order of which you perform them. As such, mandatory effects and optional ones can be activated/applied in any order you wish. This is similar to the whole Qliphort Monolith and Into the Void combo people used some time ago. A good read below also explains a lot of why this works the way it does. http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Link to comment Share on other sites More sharing options...
Skulblaka98 Posted January 23, 2016 Report Share Posted January 23, 2016 Are there any examples for this? Or any ruling that says so? There was a ruling for Indomitable Gladiator Beast that said its effect in the Graveyard was Spell Speed 1, however, all the card's rulings appear to have been lost (it is still on jwiki for the little that is worth). There is however a ruling for Fate of the Destruction Swordmaster* on the database that says its effect can only be used in the MP, despite not having this restriction in its text, meaning it is spell speed 1. *translated name But Strike says During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. If it didn't have that phrase it would be SS2. Hell the fact that they need to put those words there suggests that it would normally be ss2 That text on its own does not mean that it is spell speed 1. It could theoretically be spell speed 2 and chain to other effects in the main phase (*cough*Effect Veiler*cough*). Link to comment Share on other sites More sharing options...
Darj Posted January 23, 2016 Report Share Posted January 23, 2016 So, can it be said it's a case of BKSS ruling?And it seems that in order to make that hypothetical effect Spell Speed 2, I would have to resort to a PSCT clause. Link to comment Share on other sites More sharing options...
Dragulas Posted January 23, 2016 Report Share Posted January 23, 2016 If Dark Rebellion effect is negated after its effect have already resolved would it still keep the boost or it returns to 2500? Link to comment Share on other sites More sharing options...
Progenitor Posted January 23, 2016 Report Share Posted January 23, 2016 If Dark Rebellion effect is negated after its effect have already resolved would it still keep the boost or it returns to 2500? If we are talking about something along the lines of Effect Veiler, that simply negates the effect(s) of the target card without bound, then yes. However, if we are talking about something that directly responds to an effect and "negates that effect" (aka you were somehow able to activate Dank Rebellion's effect twice on the same card), then no, the first instance would still hold. Given how unlikely the latter scenario is, I'm just gonna assume the former and give you a flat yes, the attack would be reset. Link to comment Share on other sites More sharing options...
Azuriena Posted January 23, 2016 Report Share Posted January 23, 2016 So, can it be said it's a case of BKSS ruling?It's not contradictory in any way, so I'd say no. Link to comment Share on other sites More sharing options...
Catman25 Posted January 24, 2016 Report Share Posted January 24, 2016 Are you required to have your Extra Deck on your playmat? I ask because of the mind games/strategy involved with the upcoming Monarch release, and because I've seen people at locals keep their ED in the deckbox and then reach into it when they need to Link to comment Share on other sites More sharing options...
Progenitor Posted January 24, 2016 Report Share Posted January 24, 2016 Are you required to have your Extra Deck on your playmat? I ask because of the mind games/strategy involved with the upcoming Monarch release, and because I've seen people at locals keep their ED in the deckbox and then reach into it when they need to Nope. However if you ARE using one it has to at least be visible at all times, so that your opponent can confirm you indeed have 15 cards there, and that you don't have, for example, a SECOND extra deck in the box as well. In fact most people don't even use playmats unless they are going to a decently large event (at least the few places I've been) Link to comment Share on other sites More sharing options...
Skulblaka98 Posted January 27, 2016 Report Share Posted January 27, 2016 Are you required to have your Extra Deck on your playmat? I ask because of the mind games/strategy involved with the upcoming Monarch release, and because I've seen people at locals keep their ED in the deckbox and then reach into it when they need to Keep your Extra Deck on the playmat. I don't know what mind games you're talking about, but the number of cards in the Extra Deck is public knowledge, and they're part of the game state. Intentionally misrepresenting the game state is UC-Cheating, the penalty for which is disqualification without prize. Don't do something which will draw suspicion onto you. Keep your extra deck where it's supposed to be. Link to comment Share on other sites More sharing options...
Catman25 Posted January 27, 2016 Report Share Posted January 27, 2016 So is it or is it not legal to keep your ED out of sight? By mind games I'm saying if one were to keep their ED in the deckbox and the opponent does not ask to know its location or number of cards, they can feign Monarchs which leads to different turn one plays. Link to comment Share on other sites More sharing options...
Skulblaka98 Posted January 28, 2016 Report Share Posted January 28, 2016 So is it or is it not legal to keep your ED out of sight? By mind games I'm saying if one were to keep their ED in the deckbox and the opponent does not ask to know its location or number of cards, they can feign Monarchs which leads to different turn one plays. No, it is not legal. Policy documents are abundantly clear. And so's the rulebook. G. Game State Both players must indicate to one another all components of their Deck. Depending upon the game, this can include a Main Deck, Side Deck, and Extra Deck. Cards must be laid out according to the pattern established by a game’s Game Mat. Players may not create their own layouts unless it is deemed necessary by the Head Judge due to a disability, etc. All cards, including in-play cards, Decks, etc., must be kept in their appropriate areas. KDE Tournament Policy, v1.4http://www.yugioh-card.com/en/gameplay/penalty_guide/KDE%20TCG%20Tournament%20Policy%20v1.4%202013November14.pdf Link to comment Share on other sites More sharing options...
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