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I've asked this exact question before but I don't remember the answer, and I don't feel like digging back 100 pages

 

Ghostrick-Go-Round

Once per turn, during the Battle Phase: You can activate 1 of these effects.

● Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.

● Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.

 

Am I correct in saying you need a "target" on your opponent's side of the field to change to activate the 1st, but not 2nd effect? I.e. you cannot change a face-up Ghostrick to Defense by Effect 1 with your opponent's field empty, but you can flip a face-down monster you control face-up by Effect 2 while your opponent has an empty field? Is this is correct, and if so why is that? Ultimately I just want to know when you can use each effect

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I've asked this exact question before but I don't remember the answer, and I don't feel like digging back 100 pages

 

Ghostrick-Go-Round

Once per turn, during the Battle Phase: You can activate 1 of these effects.

● Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.

● Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.

 

Am I correct in saying you need a "target" on your opponent's side of the field to change to activate the 1st, but not 2nd effect? I.e. you cannot change a face-up Ghostrick to Defense by Effect 1 with your opponent's field empty, but you can flip a face-down monster you control face-up by Effect 2 while your opponent has an empty field? Is this is correct, and if so why is that? Ultimately I just want to know when you can use each effect

http://forum.yugiohcardmaker.net/topic/51672-yu-gi-oh-rulings-questions/page-708?do=findComment&comment=6603625

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I'll take a stab at it I guess; I may be wrong.

 

This is all just playing devil's advocate here, I do not know if this is valid or not.

 

Don't guess at rulings. If you do not know the answer, do not post. You will only spread misinformation, which is difficult to counteract. Wait for someone who does know the answer to post, and then learn from it, and ask your own questions if you still need something clarified.

 

Guessing has no positive outcomes, and lots of negative ones. Posting a disclaimer at the beginning or end of your post doesn't change any of this, nor excuse it.

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If you use Cursed Seal of the Forbidden Spell on the activation of a Pendulum card as a spell, what happens?

My best guess is that they can't use that monster as a scale anymore, but can still use it as a monster, since pends are only spells as scales. 

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My best guess is that they can't use that monster as a scale anymore, but can still use it as a monster, since pends are only spells as scales.

 

That is correct.

 

Anyway, let's say that I have a monster set by Quaking Mirror Force. Next turn, Book of Eclipse is used. Will the monster set by QMF be flipped by BoE?

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Quaking Mirror Force:

 

 

When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

 

Notice how the bolded part is worded.  It says that the monsters themselves cannot change their own positions.  Note that it does NOT say: The Battle Positions of monsters changed to face-down Defense Position by this effect cannot be changed.  That phrasing states that NOTHING can change the positions.  But since the actual card is worded from the perspective of the monster, then it only applies to you manually attempting to flip summon them.

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A couple of questions related to the confirmation/validation of effects, so to speak:

 

Rivalry of Warlords:

If I destroy an opponent's, let's say, Giant Rat by battle and send it to the Graveyard, then my opponent chooses to use its effect and I chain Rivalry of Warlords to it, but my opponent doesn't have any Beast-Type to Summon from the Deck, is he/she required to reveal me his/her Deck to confirm it?

 

Chain Destruction:

If I destroy an opponent's Scarm with Chain Destruction, but a copy of it is already in the opponent's Graveyard while the other is in his/her hand, can my opponent reveal that Scarm in his/her hand to confirm there cannot be any copy in his/her Deck, or is he/she required to reveal me the Deck anyway?

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1) Since he used his effect and there are no targets, you have the right to confirm that he is unable to activate the effect. Do note, though, that you cannot chain Rivalry of Warlords, as Giant Rat's effect activates in the Damage Step.

 

2) He is not allowed to reveal a card in his hand to prove there are no copies left in his deck, as that is against the rules. He will be forced to reveal his deck so that you can confirm he has no copies.

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Thank you.

You have a point on Rivalry of Warlords. I mentioned Giant Rat because I found it easier for explaining the question, but it turned out it wasn't an appropriate one.

But I suppose the same would apply if you, let's say, chain Gozen Match to the effect of Performage Plushfire that was destroyed from the Pendulum Zone while the opponent controls only, let's say, EARTH monsters but doesn't have any EARTH Performage monster (e.g. Hat Tricker, Stilts Launcher) to Summon from the Deck.

 

Also, on the Chain Destruction question, I just re-read the card and realized it destroys copies in the hand as well so... yeah, no need to reveal anything when the opponent is already sending the remaining copy to the Graveyard.

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If he has no EARTH Performage monsters in his Deck, he would not be able to activate the effect in the first place, as Rivalry of Warlords prevents him from using it.

 

You should have the right to ask for confirmation, as the effect was activated and is now resolving without any valid monsters to summon.

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If Wavering eyes is activated and damage juggler is activated in response, can stardust dragon negate juggler's effect? (since it will be negating the activation of wavering eyes) im not sure if the spell is considered to be on the field so stardust can protect it

 

In a chain, cards to not actually leave the field until either

  1. A cost removes it from it's area of activation
  2. A resolution effect moves cards around
  3. The chain has completely resolved, and cards like Normal Spell Cards are sent to the graveyard due to the natural laws of the game

Since we are still building the chain, and nothing has been activated that removes Wavering Eyes from the field as a cost, it is still on the field when Damage Juggler is activated, and thus you ARE allowed to chain Stardust.

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Thank you.

You have a point on Rivalry of Warlords. I mentioned Giant Rat because I found it easier for explaining the question, but it turned out it wasn't an appropriate one.

But I suppose the same would apply if you, let's say, chain Gozen Match to the effect of Performage Plushfire that was destroyed from the Pendulum Zone while the opponent controls only, let's say, EARTH monsters but doesn't have any EARTH Performage monster (e.g. Hat Tricker, Stilts Launcher) to Summon from the Deck.

 

Also, on the Chain Destruction question, I just re-read the card and realized it destroys copies in the hand as well so... yeah, no need to reveal anything when the opponent is already sending the remaining copy to the Graveyard.

 

As a general rule, ANY time an effect is activated that does something with the Deck, but then a new condition is placed on the gamestate that would make that already existing effect unactivatable, (aka they have no acceptable cards to satisfy not only the effect, but the new conditions on the field) you always have the right of confirmation.  Granted, you shouldn't really be a dick about it though. If you already know what they do and don't have in their deck from a previous effect or inferred knowledge, repeatedly enforcing the right of confirmation, while legal, is ultimately a timescam and can get you some hate.  Don't force that right unless you really want to or feel the need to, and when you DO, make sure to note anything else that you might need to check in the future, so that you don't need to check again.

 

However multiple cases where you would put your opponent in such a situation multiple times in one game is pretty rare, so dont worry about it too much.

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As a general rule, ANY time an effect is activated that does something with the Deck, but then a new condition is placed on the gamestate that would make that already existing effect unactivatable, (aka they have no acceptable cards to satisfy not only the effect, but the new conditions on the field) you always have the right of confirmation.  Granted, you shouldn't really be a dick about it though. If you already know what they do and don't have in their deck from a previous effect or inferred knowledge, repeatedly enforcing the right of confirmation, while legal, is ultimately a timescam and can get you some hate.  Don't force that right unless you really want to or feel the need to, and when you DO, make sure to note anything else that you might need to check in the future, so that you don't need to check again.

 

However multiple cases where you would put your opponent in such a situation multiple times in one game is pretty rare, so dont worry about it too much.

 

Thank you for the explanation and advice. I was mainly concerned about the action of revealing the deck (which translates into knowledge for the opponent as he/she gets to see your cards, including the ones you sided in for games 2 & 3, naturally giving him/her an edge for the rest of the duel) and if one could get away without revealing it in some instances.

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So ya'know how Wonder Xyz says "using monsters you control"? Does that mean you absolutely have to use 2+ monsters, since it doesn't say "monster(s)"? Just curious to see how viable this thing is.

If you ask yourself, how would you only Xyz Summon using 1 Xyz Material when all Xyz Monstes require at least 2 monsters? You will see that you must have at least 2 monsters that you can Xyz Summon with to use this card.

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If you ask yourself, how would you only Xyz Summon using 1 Xyz Material when all Xyz Monstes require at least 2 monsters? You will see that you must have at least 2 monsters that you can Xyz Summon with to use this card.

Because cards like UTL, CDI, Azzathoth, M-7, etc exist?

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In a chain, cards to not actually leave the field until either

  • A cost removes it from it's area of activation
  • A resolution effect moves cards around
  • The chain has completely resolved, and cards like Normal Spell Cards are sent to the graveyard due to the natural laws of the game
Since we are still building the chain, and nothing has been activated that removes Wavering Eyes from the field as a cost, it is still on the field when Damage Juggler is activated, and thus you ARE allowed to chain Stardust.

But if Damage Juggler had resolved, Wavering Eyes would not have been considered to be on the field. That's probably where the confusion was coming from.

 

So ya'know how Wonder Xyz says "using monsters you control"? Does that mean you absolutely have to use 2+ monsters, since it doesn't say "monster(s)"? Just curious to see how viable this thing is.

You are reading a translation of the card's text. "Monsters" in this case can refer to a single monster. Even when it is officially translated to English, it may remain "monsters", like how Ritual Spells say "monsters", yet allow you to Tribute only 1.

 

I don't believe you Xyz Summon those cards if you use this because this card is the one that Xyz Summons, not those, but don't quote me on that.

Wonder Xyz just makes you conduct an Xyz Summon immediately after it resolves?

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