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Yu-Gi-Oh! Rulings Questions


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If a player declare to end main phase 1, then the opponent choose to activate a card/effect, after that chain resolve, the turn player must continue to battle phase or can retain main phase due to opponent activating a card?

 

The turn will stay in the Main Phase 1 in this case.

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If a player declare to end main phase 1, then the opponent choose to activate a card/effect, after that chain resolve, the turn player must continue to battle phase or can retain main phase due to opponent activating a card?

When you decide to end your Phase, you are in an open game state, just like any other action in the game. As such, both players must agree to continue before this can happen. If your opponent says no, and then activates something here, changing is not happening anymore, since you can't just change while your opponent wishes to do something. As such, when the Chain is finished here, we go back to an open game state once again, and after that, you may choose do the same action, or something else. It's the same idea for the Damage Step too and what not, both players always have to agree to continue.

 

This explains it in more detail, plus more:

http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html

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Diamond Dude vs Pot of Avarice

 

Avarice is ruled to Fizzle if you banish or remove one of the cards targeting, would D-Dude allow you to bypass the targeting nature?

 

No, you would still target for Pot of Avarice's effect. Therefore, it would still resolve without effect if any of its 5 targets cannot be shuffled into the Deck during its resolution.

 

If you didn't target, how would you shuffle anything into the Deck?

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I activate the effect of Kozmo Strawman and summon a banished Kozmo Dark Destroyer(1). I then use Strawman's second effect and summon Dark Destroyer(2) and destroy Dark Destroyer(1) with it. Will Dark Destroyer(1) get its "If this card is destroyed..." effect or will that still be negated by Strawman?

 

That effect of Dark Destroyer activates in the Graveyard, so it will not be negated by Strawman's effect.

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Just to confirm: Can Soul Drain stop the effects with triggers such as Absolute Zero's destruction effect and Stardust Warrior's floating effect? If not, why exactly? I have read comments stating that their effects activate on he field, but resolve on the grave, and thus bypassing Soul Drain.

 

Or, another related questions:

Where exactly those 2 effects activate and resolve? They do so on the Zone or place they are sent in? So, If Absolute Zero is returned from the field to the Extra Deck, does its effect technically resolves in the Extra Deck?

Or perhaps they resolve in the "limbo", so to speak?; that is, while they are transitioning from the field to another place.

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Just to confirm: Can Soul Drain stop the effects with triggers such as Absolute Zero's destruction effect and Stardust Warrior's floating effect? If not, why exactly? I have read comments stating that their effects activate on he field, but resolve on the grave, and thus bypassing Soul Drain.

 

Or, another related questions:

Where exactly those 2 effects activate and resolve? They do so on the Zone or place they are sent in? So, If Absolute Zero is returned from the field to the Extra Deck, does its effect technically resolves in the Extra Deck?

Or perhaps they resolve in the "limbo", so to speak?; that is, while they are transitioning from the field to another place.

 

Hi! (:

 

If a face-up Absolute Zero or Stardust Warrior is sent to the Graveyard while Soul Drain's effect is being applied, those effects cannot be activated. If they are sent to the Graveyard and stay there during this scenario, those effects both activate and resolve in the Graveyard (if possible).

 

If a face-up Absolute Zero moves from the field to the Extra Deck and stays there during this scenario, its effect that destroys all monsters the opponent controls activates and resolves in the Extra Deck.

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Face up Elemental Hero Stratos attacks face Down Gravekeeper's Spy, Spy Flip effect triggers, chain Solemn Notice to the flip effect

 

1) Do I take 200 points of damage

2) Does a Replay occur?

 

Damage calculation occurs before Flip effects are activated, so you will take 200 damage if there are no other effects or conditions being applied.

 

A Replay can only occur after an attack is declared, before the Damage Step. Flip effects activate during the Damage Step when a monster is flipped face-up because of an attack, so a Replay will not occur in this case.

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Is activating Advanced Heraldry Art possible while Shaddoll Winda or something with a similar effect is face-up?

 

You would need to be able to SS twice right? The first part of Advanced Art to bring back the 2 monsters, then the Xyz? If that were the case, you shouldn't be able to activate it at all right?

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Is activating Advanced Heraldry Art possible while Shaddoll Winda or something with a similar effect is face-up?

 

You would need to be able to SS twice right? The first part of Advanced Art to bring back the 2 monsters, then the Xyz? If that were the case, you shouldn't be able to activate it at all right?

 

yep

 

When "Advanced Heraldry Art" is activated, after Special Summoning the 2 targeted monsters with its effect, an Xyz Summon using those 2 Special Summoned monsters is performed immediately. Therefore, if the effect of "Summon Limit" is being applied, "Advanced Heraldry Art" cannot be activated during a turn in which a Normal Summon has already been performed.

 

from the wiki

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So, if I synchro summon fire fist horse prince using fire fist caribou, can I create the order of the chain as I choose, or is it mandatory caribou 1, prince 2?

 

in OCG you can choose the chain order due to both being optional and activates at the same time, in TCG caribou must be link 1 i think , since its sent to graveyard first before horse prince is synchro summoned, caribou met the condition first and must be first in chain link

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So I just dueled someone that used Gravekeeper's Servant and Dimensional Fissure to lock me down. He said that I couldn't attack, because Gravekeeper's Servant makes me send a card to the Graveyard to attack, but Dimensional Fissure banishes all monsters, and I can't know what is on the top of my deck. How does that combo make any sense?
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So I just dueled someone that used Gravekeeper's Servant and Dimensional Fissure to lock me down. He said that I couldn't attack, because Gravekeeper's Servant makes me send a card to the Graveyard to attack, but Dimensional Fissure banishes all monsters, and I can't know what is on the top of my deck. How does that combo make any sense?

Tha macro/Fissure -GK servant combo is legal, its precisely because you dont know what card is on the top of your deck that you cant attack (with fissue on the field), in that case you could only declare an attack if you have convulsion of nature on the field since now both decks are face up you can attack if your next card is a monster. 

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Tha macro/Fissure -GK servant combo is legal, its precisely because you dont know what card is on the top of your deck that you cant attack (with fissue on the field), in that case you could only declare an attack if you have convulsion of nature on the field since now both decks are face up you can attack if your next card is a monster.

I guess so...it just seems really cheap, though...
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Tha macro/Fissure -GK servant combo is legal, its precisely because you dont know what card is on the top of your deck that you cant attack (with fissue on the field), in that case you could only declare an attack if you have convulsion of nature on the field since now both decks are face up you can attack if your next card is a monster. 

 

Shouldn't you only be able to attack if your next card is not a monster?

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