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Yu-Gi-Oh! Rulings Questions


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No to overload.  "Returning" is a type of movement that is under the category of "sent".  Just as a rule of thumb, "sent" basically encompasses all forms of movement between every location in the game state.  It just sometimes sounds stupid to people to say "When this card is sent to the Extra Deck", so rather we say "returned"

 

Zerpant is completely correct.  Any card banished face-down is essentially untouchable.  It cannot be targeted or selected by anything, since from a coding mindset, the game has no idea what that card actually is.  Only mass movers could possibly touch it, and the only mass mover that targets the banished zone is Necroface, since it specifically says "all".  (Note that even cards like Miracle Dig and Burial from a different dimension cannot be used on banished face-down cards.  Why?  Because they tell you to specify a number out of a pile of which you want to move.  Face-down banished cards cannot be targeted OR SELECTED.  Therefore the only way to touch them is with an effect that affects everything equally)

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Ruling question:

 

So let's say I pendulum summon with an empty field and bring out 1 qliphoet monolith, 2 carrier, 1 helix, and a scout.

 

I tribute a carrier and a helix for Disk. Can I build the chain so that carrier resolves first bouncing Scout to hand, then helix pops my Pendulum Zone Scout, which would allow disk's effect to resolve and summon 2 monsters from the deck, or can it not activate at all because there are 4 monsters on the board when it hits the field

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Ruling question:

 

So let's say I pendulum summon with an empty field and bring out 1 qliphoet monolith, 2 carrier, 1 helix, and a scout.

 

I tribute a carrier and a helix for Disk. Can I build the chain so that carrier resolves first bouncing Scout to hand, then helix pops my Pendulum Zone Scout, which would allow disk's effect to resolve and summon 2 monsters from the deck, or can it not activate at all because there are 4 monsters on the board when it hits the field

 

The latter scenario.  Carrier and Helix can resolve just fine, but since Qli Disk specifically calls for 2 and not "up to 2", it cannot activate since, as you said, there is not enough room on your field at the time of activation.  If it did indeed say "up to 2," you would be fine since you could have Disk resolve the link after Carrier and actually have enough room to get the other one.

 

The general rule for this game is that An effect can activate if, and only if the minimum mandatory conditions of that effect, for all costs, activation, and resolution, can be met at initial activation.

 

The minimum resolution requirement on Disk is that it must summon 2 Qli from the deck; no more, no less.  Therefore, in order to activate properly, you must have at least 2 free spots on your field at the time of activation

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No to overload.  "Returning" is a type of movement that is under the category of "sent".  Just as a rule of thumb, "sent" basically encompasses all forms of movement between every location in the game state.  It just sometimes sounds stupid to people to say "When this card is sent to the Extra Deck", so rather we say "returned"

 

Zerpant is completely correct.  Any card banished face-down is essentially untouchable.  It cannot be targeted or selected by anything, since from a coding mindset, the game has no idea what that card actually is.  Only mass movers could possibly touch it, and the only mass mover that targets the banished zone is Necroface, since it specifically says "all".  (Note that even cards like Miracle Dig and Burial from a different dimension cannot be used on banished face-down cards.  Why?  Because they tell you to specify a number out of a pile of which you want to move.  Face-down banished cards cannot be targeted OR SELECTED.  Therefore the only way to touch them is with an effect that affects everything equally)

 

A banished card returned to the Graveyard is not considered to be sent to the Graveyard in the cases of Metaphysical Regeneration and Macro Cosmos. Why does it apply to PSY-Frame Overload?

 

Miracle Dig and Burial from a Different Dimension are not good examples because they shouldn't be able to target non-monsters in the first place. A banished face-down card cannot be confirmed to be a monster. Granted, I don't know of better examples.

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While I was unaware of that ruling, to it I can also counter it using this one:

 

 

 

When "Miracle Dig" or "Burial from a Different Dimension" return removed from play cards to the Graveyard, the cards are not treated as being sent to the Graveyard. Thus, you can activate "Burial from a Different Dimension" and its effect will be applied and return cards to the Graveyard even when the effects of "Macro Cosmos" or "Banisher of the Light" are active.

 

The reason Metaphysical Regeneration has that ruling is specifically because BFADD and Miracle dig have the above one unique to them.  Therefore, unless otherwise specified, any effect that would return something to the graveyard is considered sending it.  Otherwise if you had Multiple Omega's out you could acttivate Overload's searching effect multiple times within the same standby phase.  Which is dumb

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This is probably a stupid question, but the only dumb one is the one you don't ask.

 

I activate Light-Imprisoning Mirror. My opponent normal summons Noble Knight Medraut and equips it with Noble Arms Excaliburn. Does Medraut become a DARK monster or not?

 

Also, if Mind Drain is face-up, can you still normal summon Beast King Barbaros without tributing?

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This is probably a stupid question, but the only dumb one is the one you don't ask.

 

I activate Light-Imprisoning Mirror. My opponent normal summons Noble Knight Medraut and equips it with Noble Arms Excaliburn. Does Medraut become a DARK monster or not?

 

Also, if Mind Drain is face-up, can you still normal summon Beast King Barbaros without tributing?

Both of these involve activations.

 

LIM negates effects that activate on the field or in the graveyard. Medraut's effect to become Dark is continuous, so LIM doesn't affect it.

 

Mind Drain prevents monster effects in the hand from activating. Beast King Barbaros' no tributes condition does not activate, so Mind Drain does not stop it.

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whoever would take the damage first loses, i think

That's what confuses me... The card says we both take damage. It would make sense if it said I take damage then my opponent, but it doesn't. Lol.

 

EDIT: Oh crap... Ignore me. I was looking at the wrong errata. Lol.

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I've got a simple question about chains, but one that I am unsure about:

 

Suppose I send Graff, Malebranch of the Burning Abyss to the Graveyard as a COST, such as by discarding it for Karma Cut, do I get to activate it in the same chain as Karma Cut or do I have to wait until the chain has resolved to activate it?

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I've got a simple question about chains, but one that I am unsure about:

 

Suppose I send Graff, Malebranch of the Burning Abyss to the Graveyard as a COST, such as by discarding it for Karma Cut, do I get to activate it in the same chain as Karma Cut or do I have to wait until the chain has resolved to activate it?

Trigger Effects can't activate in the same Chain as Fast Effects such as Karma Cut, it must activate after the Chain resolves in a new Chain.

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With the newest errata, it's the turn player who would lose first, as you lose if your LP become 0, even during the resolution of an effect.

 

Not the turn player, but the player who activates Ring of Destruction. Ring of Destruction can only be activated during your opponent's turn, so it would be the non-turn player who would lose.

 

I've got a simple question about chains, but one that I am unsure about:

 

Suppose I send Graff, Malebranch of the Burning Abyss to the Graveyard as a COST, such as by discarding it for Karma Cut, do I get to activate it in the same chain as Karma Cut or do I have to wait until the chain has resolved to activate it?

 

Graff will activate in a new Chain after the Chain in which Karma Cut (or another similar card) was activated in resolves.

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Apoqliphort Towers and Yubel-Ultimate Nightmare battle. Towers won't be destroyed by Yubel's effect, but will my opponent still take the damage from the rest of Yubel's effect?

 

Why wouldn't Towers be destroyed? Ultimate Nightmare is Level 12, meaning its level is higher than Towers' Level, so it can be affected by the destruction effect.

 

Anyway, If multiple actions in an effect are connected by 'also' (like Ultimate Nightmare's destruction and damage), you do not need to be able to do both to do 1. So supposing Towers couldn't be destroyed by Yubel -TUN, your opponent will still take the damage.

 

More can be found here: http://yugioh.wikia.com/wiki/Problem-Solving_Card_Text#Action_structure

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