Dwarven King Posted September 24, 2014 Report Share Posted September 24, 2014 If I've got a prize card (Number 106) in my extra deck, can I play with it in toploader or glass case, or do I have to sleeve it to match the rest of my extra? All cards in the extra deck MUST be in the same sleeves if you choose to sleeve them. Link to comment Share on other sites More sharing options...
So Legit You Quit Posted September 26, 2014 Report Share Posted September 26, 2014 Do burning abyss and shaddoll monsters have to stay in the grave to resolve, or can I D.D crow them, transmigration prophecy to make them fizzle? Link to comment Share on other sites More sharing options...
Blake Posted September 26, 2014 Report Share Posted September 26, 2014 Do burning abyss and shaddoll monsters have to stay in the grave to resolve, or can I D.D crow them, transmigration prophecy to make them fizzle?You can Transmration them to make them fizzle. Not 100% sure on D.D. Crow, though. I think if they're banished before they activate (see: discard for a cost with BA) they won't activate, but I believe they still do when banished after activating. Not 100% sure, though, because the TCG is weird with Crow rulings. Link to comment Share on other sites More sharing options...
evilfusion Posted September 26, 2014 Report Share Posted September 26, 2014 To my understanding, if the cards activated and Crow/Transmigration chains to the activation, the effects will still resolve. Link to comment Share on other sites More sharing options...
Mizore-Shirayuki Posted September 26, 2014 Report Share Posted September 26, 2014 If Scarm isnt in Graveyard the during the end phase, he cannot activate his effect, so DD Crow works on him.The other ones effects will go through. Transmigration will make the effects disappear, when a card is Shuffled in deck before it has a chance to activates. (I pitch Graff with PWWB, Graff is discarded then you can respond with Transmigration Prophecy as CL2.) Now if you dont get the same result from directly chaining or things like PWWB that just put on top/bottom. Link to comment Share on other sites More sharing options...
Miror B Posted September 26, 2014 Report Share Posted September 26, 2014 You can Transmration them to make them fizzle. Not 100% sure on D.D. Crow, though. I think if they're banished before they activate (see: discard for a cost with BA) they won't activate, but I believe they still do when banished after activating. Not 100% sure, though, because the TCG is weird with Crow rulings.Once an effect activates, it resolves unless something prevents the conditions. Moving a card from the graveyard whose effect has already activated does nothing to that effect, no matter where the card's going up. TCG rulings is that if the card is moved before activation, it won't activate. Transmigration will make the effects disappear, when a card is Shuffled in deck before it has a chance to activates.Saying it "disappears" is really bad terminology since an effect doesn't even exist until it activates/applies really. Link to comment Share on other sites More sharing options...
So Legit You Quit Posted September 27, 2014 Report Share Posted September 27, 2014 Thank you! Link to comment Share on other sites More sharing options...
dizzyshot Posted September 27, 2014 Report Share Posted September 27, 2014 If I activate Splash Capture and my opponent summons Constellar Omega would my opponent be able to activate Omegas effect or do I still get Omega? I assume I get Omega, but just to be sure I thought I'd ask. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 27, 2014 Report Share Posted September 27, 2014 If I activate Splash Capture and my opponent summons Constellar Omega would my opponent be able to activate Omegas effect or do I still get Omega? I assume I get Omega, but just to be sure I thought I'd ask.Splash Capture will resolve last if you Chain Omega's effect to it, so Omega won't change sides. I assume that you think that this card activates before it's on the field, which isn't the case, as it targets it and activates when it's Summoned. Link to comment Share on other sites More sharing options...
dizzyshot Posted September 27, 2014 Report Share Posted September 27, 2014 Oh okay thanks for the clarification. Link to comment Share on other sites More sharing options...
☪©h@ÐØÖk.exe☪ Posted September 28, 2014 Report Share Posted September 28, 2014 Does Magician Circle stop the Monster from attacking? i used it on YGO WC and it did, however on ygopro, the Attack is gone on. Link to comment Share on other sites More sharing options...
evilfusion Posted September 29, 2014 Report Share Posted September 29, 2014 Does Magician Circle stop the Monster from attacking? i used it on YGO WC and it did, however on ygopro, the Attack is gone on. The monster that declared the attack when Magician's Circle was activated may still attack, as (possibly) Summoning to the opponent's Field causes a replay. And the Special Summoned monster may also attack. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 29, 2014 Report Share Posted September 29, 2014 quick question, sorry if you've already answered this a million times but, re reading over necloths, is it at all possible to summon Trishula with the kaleidomirror, since the two high levels says a non-same level monster, and being level 9, I don't see how I could fit it into a single extra deck monster with any other ritual yet. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 29, 2014 Report Share Posted September 29, 2014 quick question, sorry if you've already answered this a million times but, re reading over necloths, is it at all possible to summon Trishula with the kaleidomirror, since the two high levels says a non-same level monster, and being level 9, I don't see how I could fit it into a single extra deck monster with any other ritual yet.To Ritual Summon Trishula you would need 2 Extra Deck monsters whose Levels add up to 9, but there are no Necloth Ritual Monsters that currently can add up 9, so you can't Summon Trishula this way. Link to comment Share on other sites More sharing options...
-Noel- Posted September 29, 2014 Report Share Posted September 29, 2014 I think the answer is no, as Level 9 monsters cannot be used for him and the lowest level to Summon together is 4 of Unicore which makes 13. Although you can still use that Spell and Tribute Shrit from field or hand normally. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 29, 2014 Report Share Posted September 29, 2014 To Ritual Summon Trishula you would need 2 Extra Deck monsters whose Levels add up to 9, but there are no Necloth Ritual Monsters that currently can add up 9, so you can't Summon Trishula this way.actually it says one extra deck. so I don't think it works that way.... Link to comment Share on other sites More sharing options...
evilfusion Posted September 29, 2014 Report Share Posted September 29, 2014 You cannot use Level 9s to Summon Necloth Trishula. Kaleidomirror only Tributes 1 monster for the Ritual Summon, either from the Field or Extra Deck. As such, you won't be able to use Kaleidomirror to bring out Necloth Trishula. It's intended to Summon multiple lower-level Rituals. Unless you use one of the monsters that can be used as the entire Tribute, but isn't Level 9. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted September 30, 2014 Report Share Posted September 30, 2014 Can you set a pendulum monster in the pendulum zone (like you would set a spell card in a spell/trap zone)? Link to comment Share on other sites More sharing options...
evilfusion Posted September 30, 2014 Report Share Posted September 30, 2014 Can you set a pendulum monster in the pendulum zone (like you would set a spell card in a spell/trap zone)? No, you can't. Cards may only be placed faceup in a Pendulum Zone. Link to comment Share on other sites More sharing options...
☪©h@ÐØÖk.exe☪ Posted September 30, 2014 Report Share Posted September 30, 2014 Does Steelswarm Roach Negate Special Summon of Fusion? Link to comment Share on other sites More sharing options...
Miror B Posted October 1, 2014 Report Share Posted October 1, 2014 Does Steelswarm Roach Negate Special Summon of Fusion?All Fusion Summons are a result from spell cards that activate. Rai-Oh cannot negate these. He CAN negate the summon of Fusion Monsters such as Gladiator Beasts, who have summoning conditions and don't use poly Link to comment Share on other sites More sharing options...
Hexanort Posted October 1, 2014 Report Share Posted October 1, 2014 if i change a monster name that has effect that specify "You can only use this effect of [monster name] once per turn" does it remove the monster from the once per turn restriction? since the monsters name is not the one in the text anymore example: changing NK borz/madolche hootcake with hero mask Link to comment Share on other sites More sharing options...
evilfusion Posted October 1, 2014 Report Share Posted October 1, 2014 if i change a monster name that has effect that specify "You can only use this effect of [monster name] once per turn" does it remove the monster from the once per turn restriction? since the monsters name is not the one in the text anymore example: changing NK borz/madolche hootcake with hero mask No, I think it was ruled that changing the name with a card effect doesn't let you override the hard OPT clause. (Fairy Archer is ruled this way specifically) Link to comment Share on other sites More sharing options...
Hexanort Posted October 1, 2014 Report Share Posted October 1, 2014 No, I think it was ruled that changing the name with a card effect doesn't let you override the hard OPT clause. (Fairy Archer is ruled this way specifically) ah thanks i didnt know about fairy archer, good thing its ruled that way (otherwise its a free ftk) Link to comment Share on other sites More sharing options...
Miror B Posted October 1, 2014 Report Share Posted October 1, 2014 No, I think it was ruled that changing the name with a card effect doesn't let you override the hard OPT clause. (Fairy Archer is ruled this way specifically)The ruling's the same for Rescue Rabbit on the wiki so we can assume it's a general rule rather than a specific case rule. But with Queen Dragon Djinn the ruling seems to be changing her name lets her effect also prevent her from being destroyed by battle. So the whole name change thing probably only refers to conditions. Link to comment Share on other sites More sharing options...
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