Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 So you can play different language (French, Spanish, Italian, etc.) cards as long as you can prove the effect right? Link to comment Share on other sites More sharing options...
Miror B Posted April 27, 2014 Report Share Posted April 27, 2014 So you can play different language (French, Spanish, Italian, etc.) cards as long as you can prove the effect right?As long as they are from the same CG, because TCG and OCG cards have different back designs. Link to comment Share on other sites More sharing options...
newhat Posted April 27, 2014 Report Share Posted April 27, 2014 If Ice Beast Zerofyne negates a monster's Call of the Haunted and in that same turn Call is destroyed, is the monster destroyed by Call? What if Call is destroyed on a later turn? Does Pumprincess lose its counters when Zerofyne activates? Link to comment Share on other sites More sharing options...
arkaeldarknnes Posted April 27, 2014 Report Share Posted April 27, 2014 If Ice Beast Zerofyne negates a monster's Call of the Haunted and in that same turn Call is destroyed, is the monster destroyed by Call? What if Call is destroyed on a later turn? Does Pumprincess lose its counters when Zerofyne activates? The monster summoned by call of the haunted wouldn't be destroyed (Like when you special summon jinzo with it). If call is destroyed after your next stand by phase, then yes, it would be destroyed. Not sure about the counters though. Link to comment Share on other sites More sharing options...
Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 If something on the field changes its name to a unique monster (like Gagaga Magician) what happens? Link to comment Share on other sites More sharing options...
newhat Posted April 27, 2014 Report Share Posted April 27, 2014 If something on the field changes its name to a unique monster (like Gagaga Magician) what happens?You cannot Summon another Gagaga Magician. If you control a Gagaga Magician and another of your monsters becomes Gagaga Magician, both are destroyed by game mechanics. Link to comment Share on other sites More sharing options...
Delibirb Posted April 27, 2014 Report Share Posted April 27, 2014 You cannot Summon another Gagaga Magician. If you control a Gagaga Magician and another of your monsters becomes Gagaga Magician, both are destroyed by game mechanics.Almost right. For the scenario where it is Gagaga Magician, or some other monster you can only control 1 of, and you already control one or place one on the field following the name change:The last one to be face-up on the field is destroyed by game mechanics. The other one is fine. Normal Situations:Nothing, really. Its name is treated as that unique monster, and as such any cards that require that monster may be used. A relevant example is Prisma sending Dark Magician Girl, then using Timeaus targetting the Prisma (Now DMG). Link to comment Share on other sites More sharing options...
Alastar Rainford Posted April 27, 2014 Report Share Posted April 27, 2014 Can monsters in the spell/ traP zone be used as fusion material? Link to comment Share on other sites More sharing options...
Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 Can monsters in the spell/ traP zone be used as fusion material?If it's also treated as the correct monster or if the fusion says "1 Spell/Trap card" then you can use it as fusion material. Link to comment Share on other sites More sharing options...
newhat Posted April 28, 2014 Report Share Posted April 28, 2014 During the End Phase of a turn that my opponent Normal Summoned a Kuribandit, if I have a Set Breakthrough Skill, who has the right to activate their card first? Link to comment Share on other sites More sharing options...
Delibirb Posted April 28, 2014 Report Share Posted April 28, 2014 During the End Phase of a turn that my opponent Normal Summoned a Kuribandit, if I have a Set Breakthrough Skill, who has the right to activate their card first?Well technically, he does. But I dont see why you wouldnt BTS earlier. Under the assumption you do: After a series of passing priorities, your effect of Breakthrough Skill will be forced to wear off, allowing him to use his optional effect of Kuribandit. Same reason Yamato > Effect Veiler. Link to comment Share on other sites More sharing options...
Blake Posted April 28, 2014 Report Share Posted April 28, 2014 Well technically, he does. But I dont see why you wouldnt BTS earlier. Under the assumption you do: After a series of passing priorities, your effect of Breakthrough Skill will be forced to wear off, allowing him to use his optional effect of Kuribandit. Same reason Yamato > Effect Veiler.Wroooooooooooong. BTS says for the rest of the turn. Veiler says End Phase. Veiler loses because it's forced to expire. BTS expires the moment the turn ends. Link to comment Share on other sites More sharing options...
Synchronized Posted April 28, 2014 Report Share Posted April 28, 2014 This is a somewhat common sense question that I think I know the answer to, but you can't use Breakthrough Skill from the Graveyard as a quick effect, right? Link to comment Share on other sites More sharing options...
Greiga Posted April 28, 2014 Report Share Posted April 28, 2014 So in a chain that includes mandatory and optional effects (like dumping Eclipse Wyvern and a Shadoll Lizard), do the mandatory effects activate first so you can't really choose the chain order? Or can I still choose here? Link to comment Share on other sites More sharing options...
evilfusion Posted April 28, 2014 Report Share Posted April 28, 2014 This is a somewhat common sense question that I think I know the answer to, but you can't use Breakthrough Skill from the Graveyard as a quick effect, right? Breakthrough Skill in the Graveyard has the speed of a Trap Card (Spell Speed 2) and can be chained to the activation of other Spell Speed 2 or lower effects. The only restriction is that you can only use the effect during your Turn. So in a chain that includes mandatory and optional effects (like dumping Eclipse Wyvern and a Shadoll Lizard), do the mandatory effects activate first so you can't really choose the chain order? Or can I still choose here? You may choose the order of the links, but you must follow the SEGOC rules (Simultaneous Effects Go On Chain). The order is as such: Turn Player Mandatory EffectsOpponent MandatoryTurn Player Optional EffectsOpponent Optional Eclipse Wyvern is a mandatory effect, whereas Lizard is optional. Eclipse must be Link 1 and Lizard Link 2. However, if both Eclipse and Lizard were mandatory (or both optional), you would be able to choose which one is Link 1 and Link 2. Link to comment Share on other sites More sharing options...
Greiga Posted April 28, 2014 Report Share Posted April 28, 2014 Thanks. So in that chain, would they have to activate debunk at the end of the chain, or could they debunk the Wyvern and Lizard would go in a new chain? Link to comment Share on other sites More sharing options...
evilfusion Posted April 28, 2014 Report Share Posted April 28, 2014 Thanks. So in that chain, would they have to activate debunk at the end of the chain, or could they debunk the Wyvern and Lizard would go in a new chain? They would not get the chance to activate Debunk in response to Wyvern. No cards can interrupt the stacking of a chain caused by SEGOC. He'd only be activate Debunk as Chain Link 3, in response to Lizard's activation. This is why, when Dark World players discarded multiple DW monsters by the same effect (Card Destruction/Morphing Jar), it was very important how they stacked the chain, because the opponent would only be able to activate a card in response to the last link. Link to comment Share on other sites More sharing options...
Greiga Posted April 29, 2014 Report Share Posted April 29, 2014 During the turn I play Evilswarm Castor (and cards like him) can I normal summon something completely different if I played him first? So could I say, summon Castor and then summon Rescue Rabbit or something? Link to comment Share on other sites More sharing options...
Wildflame Posted April 29, 2014 Report Share Posted April 29, 2014 During the turn I play Evilswarm Castor (and cards like him) can I normal summon something completely different if I played him first? So could I say, summon Castor and then summon Rescue Rabbit or something? Nope. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 2, 2014 Report Share Posted May 2, 2014 If I target an opponent's monster with Ragnafinity, and the monster's ATK is unchanged from original, is the targeted monster still banished? Link to comment Share on other sites More sharing options...
evilfusion Posted May 2, 2014 Report Share Posted May 2, 2014 If I target an opponent's monster with Ragnafinity, and the monster's ATK is unchanged from original, is the targeted monster still banished? No. Ragnafinity says "inflict damage...and if you do, banish it". If you inflict 0 damage, you don't banish it, because you didn't inflict any damage. Link to comment Share on other sites More sharing options...
·Toot Posted May 2, 2014 Report Share Posted May 2, 2014 I'm not sure if this is the right place to put this... Sorry if it isn't.When Pendulums come to TCG or whatever, does turn 1 player start with 5 cards without drawing the sixth? I've been wondering that since I've played on DevPro. Link to comment Share on other sites More sharing options...
evilfusion Posted May 2, 2014 Report Share Posted May 2, 2014 I'm not sure if this is the right place to put this... Sorry if it isn't.When Pendulums come to TCG or whatever, does turn 1 player start with 5 cards without drawing the sixth? I've been wondering that since I've played on DevPro. Until the TCG officially announces the rule change, we continue playing as we always have. We don't know yet if they plan to follow the OCG. Link to comment Share on other sites More sharing options...
·Toot Posted May 2, 2014 Report Share Posted May 2, 2014 Cool beans. Thanks for the reply. Link to comment Share on other sites More sharing options...
newhat Posted May 2, 2014 Report Share Posted May 2, 2014 If the defensive effect of Star Seraph Sentry activates when it's attacked, will it mitigate damage from that battle? Link to comment Share on other sites More sharing options...
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